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// @flow
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import type { Node } from 'react' ;
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import * as MODALS from 'constants/modal_types' ;
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import * as ICONS from 'constants/icons' ;
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import React from 'react' ;
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import Lbry from 'lbry' ;
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import Button from 'component/button' ;
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import ModalWalletUnlock from 'modal/modalWalletUnlock' ;
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import ModalIncompatibleDaemon from 'modal/modalIncompatibleDaemon' ;
import ModalUpgrade from 'modal/modalUpgrade' ;
import ModalDownloading from 'modal/modalDownloading' ;
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import Card from 'component/common/card' ;
import I18nMessage from 'component/i18nMessage' ;
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import 'css-doodle' ;
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const FORTY _FIVE _SECONDS = 45 * 1000 ;
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const UPDATE _INTERVAL = 1000 ; // 1 second
const MAX _WALLET _WAIT = 20 ; // 20 seconds for wallet to be started, but servers to be unavailable
const MAX _SYNC _WAIT = 45 ; // 45 seconds to sync wallet, show message if taking long
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type Props = {
checkDaemonVersion : ( ) => Promise < any > ,
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notifyUnlockWallet : ( ? boolean ) => Promise < any > ,
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daemonVersionMatched : boolean ,
onReadyToLaunch : ( ) => void ,
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hideModal : ( ) => void ,
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modal : ? {
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id : string ,
} ,
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animationHidden : boolean ,
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toggleSplashAnimation : ( ) => void ,
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clearWalletServers : ( ) => void ,
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doShowSnackBar : ( string ) => void ,
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} ;
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type State = {
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details : string | Node ,
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message : string ,
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launchedModal : boolean ,
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error : boolean ,
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isRunning : boolean ,
launchWithIncompatibleDaemon : boolean ,
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waitingForWallet : number ,
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waitingForSync : number ,
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} ;
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export default class SplashScreen extends React . PureComponent < Props , State > {
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constructor ( props : Props ) {
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super ( props ) ;
this . state = {
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details : _ _ ( 'Starting...' ) ,
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message : _ _ ( 'Connecting' ) ,
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launchedModal : false ,
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error : false ,
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launchWithIncompatibleDaemon : ! process . env . NODE _ENV === 'production' ,
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isRunning : false ,
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waitingForWallet : 0 ,
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waitingForSync : 0 ,
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} ;
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( this : any ) . renderModals = this . renderModals . bind ( this ) ;
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( this : any ) . runWithIncompatibleDaemon = this . runWithIncompatibleDaemon . bind ( this ) ;
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this . timeout = undefined ;
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}
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componentDidMount ( ) {
const { checkDaemonVersion } = this . props ;
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this . adjustErrorTimeout ( ) ;
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Lbry . connect ( )
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. then ( checkDaemonVersion )
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. then ( ( ) => {
this . updateStatus ( ) ;
} )
. catch ( ( ) => {
this . setState ( {
message : _ _ ( 'Connection Failure' ) ,
details : _ _ (
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'Try closing all LBRY processes and starting again. If this still happens, your anti-virus software or firewall may be preventing LBRY from connecting. Contact hello@lbry.com if you think this is a software bug.'
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) ,
} ) ;
} ) ;
}
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componentDidUpdate ( ) {
this . adjustErrorTimeout ( ) ;
}
componentWillUnmount ( ) {
if ( this . timeout ) {
clearTimeout ( this . timeout ) ;
}
}
adjustErrorTimeout ( ) {
if ( this . timeout ) {
clearTimeout ( this . timeout ) ;
}
// Every time we make it to a new step in the daemon startup process, reset the timer
// If nothing changes after 1 minute, show the error message.
this . timeout = setTimeout ( ( ) => {
this . setState ( { error : true } ) ;
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} , FORTY _FIVE _SECONDS ) ;
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}
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updateStatus ( ) {
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const { modal , notifyUnlockWallet , clearWalletServers , doShowSnackBar } = this . props ;
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const { launchedModal } = this . state ;
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Lbry . status ( ) . then ( ( status ) => {
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const sdkStatus = status ;
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const { wallet } = status ;
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Lbry . wallet _status ( ) . then ( ( walletStatus ) => {
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if ( sdkStatus . is _running && wallet && wallet . available _servers ) {
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if ( walletStatus . is _locked ) {
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// Clear the error timeout, it might sit on this step for a while until someone enters their password
if ( this . timeout ) {
clearTimeout ( this . timeout ) ;
}
// Make sure there isn't another active modal (like INCOMPATIBLE_DAEMON)
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this . updateStatusCallback ( sdkStatus , walletStatus , true ) ;
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if ( launchedModal === false && ! modal ) {
this . setState ( { launchedModal : true } , ( ) => notifyUnlockWallet ( ) ) ;
}
} else {
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this . updateStatusCallback ( sdkStatus , walletStatus ) ;
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}
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} else if ( ! sdkStatus . is _running && walletStatus . is _syncing ) {
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// Clear the timeout if wallet is still syncing
if ( this . timeout ) {
clearTimeout ( this . timeout ) ;
}
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this . updateStatusCallback ( sdkStatus , walletStatus ) ;
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} else if ( this . state . waitingForWallet > MAX _WALLET _WAIT && launchedModal === false && ! modal ) {
clearWalletServers ( ) ;
doShowSnackBar (
_ _ (
'The wallet server took a bit too long. Resetting defaults just in case. Shutdown (Cmd/Ctrl+Q) LBRY and restart if this continues.'
)
) ;
this . setState ( { waitingForWallet : 0 } ) ;
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this . updateStatusCallback ( sdkStatus , walletStatus ) ;
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} else {
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this . updateStatusCallback ( sdkStatus , walletStatus ) ;
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}
} ) ;
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} ) ;
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}
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updateStatusCallback ( status : StatusResponse , walletStatus : WalletStatusResponse , waitingForUnlock : boolean = false ) {
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const { wallet , startup _status : startupStatus } = status ;
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// If the wallet is locked, stop doing anything and make the user input their password
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if ( startupStatus && wallet && wallet . available _servers < 1 ) {
this . setState ( { waitingForWallet : this . state . waitingForWallet + UPDATE _INTERVAL / 1000 } ) ;
} else if ( status . is _running && ! waitingForUnlock ) {
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Lbry . resolve ( { urls : 'lbry://one' } ) . then ( ( ) => {
this . setState ( { isRunning : true } , ( ) => this . continueAppLaunch ( ) ) ;
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} ) ;
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return ;
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} else if ( wallet && ! status . is _running && walletStatus . is _syncing ) {
this . setState ( { waitingForSync : this . state . waitingForSync + UPDATE _INTERVAL / 1000 } ) ;
if ( this . state . waitingForSync < MAX _SYNC _WAIT ) {
this . setState ( {
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message : _ _ ( 'Loading Wallet' ) ,
details : _ _ ( 'Updating wallet data...' ) ,
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} ) ;
} else {
this . setState ( {
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message : _ _ ( 'Loading Wallet' ) ,
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details : (
< React.Fragment >
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< div > { _ _ ( 'Large account history' ) } < / div >
< div > { _ _ ( 'Please wait...' ) } < / div >
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< / React.Fragment >
) ,
} ) ;
}
} else if ( wallet && ! status . is _running && startupStatus . database ) {
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this . setState ( {
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message : _ _ ( 'Finalizing' ) ,
details : _ _ ( 'Almost ready...' ) ,
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} ) ;
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}
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setTimeout ( ( ) => {
this . updateStatus ( ) ;
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} , UPDATE _INTERVAL ) ;
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}
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runWithIncompatibleDaemon ( ) {
const { hideModal } = this . props ;
hideModal ( ) ;
this . setState ( { launchWithIncompatibleDaemon : true } , ( ) => this . continueAppLaunch ( ) ) ;
}
continueAppLaunch ( ) {
const { daemonVersionMatched , onReadyToLaunch } = this . props ;
const { isRunning , launchWithIncompatibleDaemon } = this . state ;
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if ( daemonVersionMatched ) {
onReadyToLaunch ( ) ;
} else if ( launchWithIncompatibleDaemon && isRunning ) {
// The user may have decided to run the app with mismatched daemons
// They could make this decision before the daemon is finished starting up
// If it isn't running, this function will be called after the daemon is started
onReadyToLaunch ( ) ;
}
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}
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timeout : ? TimeoutID ;
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renderModals ( ) {
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const { modal } = this . props ;
const modalId = modal && modal . id ;
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if ( ! modalId ) {
return null ;
}
switch ( modalId ) {
case MODALS . INCOMPATIBLE _DAEMON :
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return < ModalIncompatibleDaemon onContinueAnyway = { this . runWithIncompatibleDaemon } / > ;
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case MODALS . WALLET _UNLOCK :
return < ModalWalletUnlock / > ;
case MODALS . UPGRADE :
return < ModalUpgrade / > ;
case MODALS . DOWNLOADING :
return < ModalDownloading / > ;
default :
return null ;
}
}
render ( ) {
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const { error , details } = this . state ;
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const { animationHidden , toggleSplashAnimation } = this . props ;
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return (
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< div className = "splash" >
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{ ! error && (
< >
< h1 className = "splash__title" > LBRY < / h1 >
< div className = "splash__details" > { details } < / div >
< / >
) }
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{ ! animationHidden && ! error && (
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< css - doodle class = "doodle" >
{ `
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-- color : @ p ( var ( -- color - primary ) , var ( -- color - secondary ) , var ( -- color - focus ) , var ( -- color - nothing ) ) ;
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: doodle {
@ grid : 30 x1 / 18 vmin ;
-- deg : @ p ( - 180 deg , 180 deg ) ;
}
: container {
perspective : 30 vmin ;
}
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@ place - cell : center ;
@ size : 100 % ;
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box - shadow : @ m2 ( 0 0 50 px var ( -- color ) ) ;
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will - change : transform , opacity ;
animation : scale - up 12 s linear infinite ;
animation - delay : calc ( - 12 s / @ size ( ) * @ i ( ) ) ;
@ keyframes scale - up {
0 % , 95.01 % , 100 % {
transform : translateZ ( 0 ) rotate ( 0 ) ;
opacity : 0 ;
}
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10 % {
opacity : 1 ;
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}
95 % {
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transform :
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translateZ ( 35 vmin ) rotateZ ( @ var ( -- deg ) ) ;
}
}
)
` }
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< / c s s - d o o d l e >
) }
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{ ! error && (
< Button
className = "splash__animation-toggle"
label = { ! animationHidden ? _ _ ( 'I feel woosy! Stop spinning!' ) : _ _ ( 'Spin Spin Sugar' ) }
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onClick = { ( ) => toggleSplashAnimation ( ) }
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/ >
) }
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{ error && (
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< Card
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title = { < h1 className = "splash__error-title" > { _ _ ( 'Error starting up' ) } < / h1 > }
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subtitle = {
< React.Fragment >
< p >
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{ _ _ (
'You can try refreshing to fix it. If you still have issues, your anti-virus software or firewall may be preventing startup.'
) }
< / p >
< p >
< I18nMessage
tokens = { {
help _link : (
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< Button
button = "link"
href = "https://lbry.com/faq/startup-troubleshooting"
label = { _ _ ( 'this link' ) }
/ >
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) ,
} }
>
Reach out to hello @ lbry . com for help , or check out % help _link % .
< / I18nMessage >
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< / p >
< / React.Fragment >
}
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actions = {
< Button
button = "primary"
icon = { ICONS . REFRESH }
label = { _ _ ( 'Refresh' ) }
onClick = { ( ) => window . location . reload ( ) }
/ >
}
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/ >
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) }
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{ / * T e m p h a c k : d o n ' t s h o w a n y m o d a l s o n s p l a s h s c r e e n d a e m o n i s r u n n i n g ;
daemon doesn ' t let you quit during startup , so the "Quit" buttons
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in the modals won ' t work . * / }
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{ this . renderModals ( ) }
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< / div >
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) ;
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}
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}