2022-02-07 04:05:21 +01:00
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// @flow
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import { useEffect } from 'react';
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const isDev = process.env.NODE_ENV !== 'production';
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const TAP = {
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NONE: 'NONE',
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UNMUTE: 'UNMUTE',
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RETRY: 'RETRY',
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};
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const setLabel = (controlBar, childName, label) => {
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const c = controlBar.getChild(childName);
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if (c) {
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c.controlText(label);
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}
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};
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// $FlowFixMe
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const VideoJsEvents = ({
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tapToUnmuteRef,
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tapToRetryRef,
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setReload,
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videoTheaterMode,
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playerRef,
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autoplaySetting,
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replay,
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2022-04-14 23:27:16 +02:00
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claimId,
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userId,
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claimValues,
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embedded,
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uri,
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doAnalyticsView,
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claimRewards,
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playerServerRef,
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2022-02-07 04:05:21 +01:00
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}: {
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tapToUnmuteRef: any, // DOM element
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tapToRetryRef: any, // DOM element
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setReload: any, // react hook
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videoTheaterMode: any, // dispatch function
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playerRef: any, // DOM element
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autoplaySetting: boolean,
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replay: boolean,
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2022-04-14 23:27:16 +02:00
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claimId?: ?string,
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userId?: ?number,
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claimValues?: any,
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embedded?: boolean,
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clearPosition?: (string) => void,
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uri?: string,
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doAnalyticsView?: (string, number) => any,
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claimRewards?: () => void,
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playerServerRef?: any,
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2022-02-07 04:05:21 +01:00
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}) => {
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// Override the player's control text. We override to:
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// 1. Add keyboard shortcut to the tool-tip.
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// 2. Override videojs' i18n and use our own (don't want to have 2 systems).
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//
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// Notes:
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// - For dynamic controls (e.g. play/pause), those unfortunately need to be
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// updated again at their event-listener level (that's just the way videojs
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// updates the text), hence the need to listen to 'play', 'pause' and 'volumechange'
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// on top of just 'loadstart'.
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// - videojs changes the MuteToggle text at 'loadstart', so this was chosen
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// as the listener to update static texts.
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function resolveCtrlText(e) {
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const player = playerRef.current;
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if (player) {
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const ctrlBar = player.getChild('controlBar');
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switch (e.type) {
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case 'play':
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setLabel(ctrlBar, 'PlayToggle', __('Pause (space)'));
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break;
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case 'pause':
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setLabel(ctrlBar, 'PlayToggle', __('Play (space)'));
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break;
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case 'volumechange':
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ctrlBar
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.getChild('VolumePanel')
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.getChild('MuteToggle')
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.controlText(player.muted() || player.volume() === 0 ? __('Unmute (m)') : __('Mute (m)'));
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break;
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case 'fullscreenchange':
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setLabel(
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ctrlBar,
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'FullscreenToggle',
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player.isFullscreen() ? __('Exit Fullscreen (f)') : __('Fullscreen (f)')
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);
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break;
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case 'loadstart':
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// --- Do everything ---
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setLabel(ctrlBar, 'PlaybackRateMenuButton', __('Playback Rate (<, >)'));
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setLabel(ctrlBar, 'QualityButton', __('Quality'));
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setLabel(ctrlBar, 'PlayNextButton', __('Play Next (SHIFT+N)'));
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setLabel(ctrlBar, 'PlayPreviousButton', __('Play Previous (SHIFT+P)'));
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setLabel(ctrlBar, 'TheaterModeButton', videoTheaterMode ? __('Default Mode (t)') : __('Theater Mode (t)'));
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setLabel(ctrlBar, 'AutoplayNextButton', autoplaySetting ? __('Autoplay Next On') : __('Autoplay Next Off'));
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resolveCtrlText({ type: 'play' });
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resolveCtrlText({ type: 'pause' });
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resolveCtrlText({ type: 'volumechange' });
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resolveCtrlText({ type: 'fullscreenchange' });
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break;
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default:
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if (isDev) throw Error('Unexpected: ' + e.type);
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break;
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}
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}
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}
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function onInitialPlay() {
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const player = playerRef.current;
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const bigPlayButton = document.querySelector('.vjs-big-play-button');
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if (bigPlayButton) bigPlayButton.style.setProperty('display', 'none');
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if (player && (player.muted() || player.volume() === 0)) {
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// The css starts as "hidden". We make it visible here without
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// re-rendering the whole thing.
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showTapButton(TAP.UNMUTE);
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} else {
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showTapButton(TAP.NONE);
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}
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}
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function onVolumeChange() {
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const player = playerRef.current;
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if (player && !player.muted()) {
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showTapButton(TAP.NONE);
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}
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}
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function onError() {
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const player = playerRef.current;
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showTapButton(TAP.RETRY);
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// reattach initial play listener in case we recover from error successfully
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// $FlowFixMe
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player.one('play', onInitialPlay);
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if (player && player.loadingSpinner) {
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player.loadingSpinner.hide();
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}
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}
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// const onEnded = React.useCallback(() => {
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// if (!adUrl) {
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// showTapButton(TAP.NONE);
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// }
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// }, [adUrl]);
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useEffect(() => {
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const player = playerRef.current;
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if (player) {
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const controlBar = player.getChild('controlBar');
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controlBar
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.getChild('TheaterModeButton')
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.controlText(videoTheaterMode ? __('Default Mode (t)') : __('Theater Mode (t)'));
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}
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}, [videoTheaterMode]);
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// when user clicks 'Unmute' button, turn audio on and hide unmute button
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function unmuteAndHideHint() {
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const player = playerRef.current;
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if (player) {
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player.muted(false);
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if (player.volume() === 0) {
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player.volume(1.0);
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}
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}
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showTapButton(TAP.NONE);
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}
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function retryVideoAfterFailure() {
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const player = playerRef.current;
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if (player) {
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setReload(Date.now());
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showTapButton(TAP.NONE);
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}
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}
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function showTapButton(tapButton) {
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const setButtonVisibility = (theRef, newState) => {
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// Use the DOM to control the state of the button to prevent re-renders.
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if (theRef.current) {
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const curState = theRef.current.style.visibility === 'visible';
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if (newState !== curState) {
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theRef.current.style.visibility = newState ? 'visible' : 'hidden';
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}
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}
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};
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switch (tapButton) {
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case TAP.NONE:
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setButtonVisibility(tapToUnmuteRef, false);
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setButtonVisibility(tapToRetryRef, false);
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break;
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case TAP.UNMUTE:
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setButtonVisibility(tapToUnmuteRef, true);
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setButtonVisibility(tapToRetryRef, false);
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break;
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case TAP.RETRY:
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setButtonVisibility(tapToUnmuteRef, false);
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setButtonVisibility(tapToRetryRef, true);
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break;
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default:
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if (isDev) throw new Error('showTapButton: unexpected ref');
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break;
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}
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}
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useEffect(() => {
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const player = playerRef.current;
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if (player) {
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const touchOverlay = player.getChild('TouchOverlay');
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const controlBar = player.getChild('controlBar') || touchOverlay.getChild('controlBar');
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const autoplayButton = controlBar.getChild('AutoplayNextButton');
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if (autoplayButton) {
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const title = autoplaySetting ? __('Autoplay Next On') : __('Autoplay Next Off');
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autoplayButton.controlText(title);
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autoplayButton.setAttribute('aria-label', title);
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autoplayButton.setAttribute('aria-checked', autoplaySetting);
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}
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}
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}, [autoplaySetting]);
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useEffect(() => {
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const player = playerRef.current;
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if (replay && player) {
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player.play();
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}
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}, [replay]);
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function initializeEvents() {
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const player = playerRef.current;
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// Add various event listeners to player
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player.one('play', onInitialPlay);
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player.on('play', resolveCtrlText);
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player.on('pause', resolveCtrlText);
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player.on('loadstart', resolveCtrlText);
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player.on('fullscreenchange', resolveCtrlText);
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player.on('volumechange', resolveCtrlText);
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player.on('volumechange', onVolumeChange);
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player.on('error', onError);
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// custom tracking plugin, event used for watchman data, and marking view/getting rewards
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// hide forcing control bar show
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player.on('canplaythrough', function () {
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setTimeout(function () {
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// $FlowFixMe
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const vjsControlBar = document.querySelector('.vjs-control-bar');
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if (vjsControlBar) vjsControlBar.style.removeProperty('opacity');
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}, 1000 * 3); // wait 3 seconds to hit control bar
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});
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player.on('playing', function () {
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// $FlowFixMe
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document.querySelector('.vjs-big-play-button').style.setProperty('display', 'none', 'important');
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});
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// player.on('ended', onEnded);
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}
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return {
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retryVideoAfterFailure,
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unmuteAndHideHint,
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initializeEvents,
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};
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};
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export default VideoJsEvents;
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