113 lines
3.1 KiB
JavaScript
113 lines
3.1 KiB
JavaScript
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import { ACTIONS } from 'lbry-redux';
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const reducers = {};
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const defaultState = {
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fetching: false,
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claimedRewardsById: {}, // id => reward
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unclaimedRewards: [],
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claimPendingByType: {},
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claimErrorsByType: {},
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rewardedContentClaimIds: [],
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};
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reducers[ACTIONS.FETCH_REWARDS_STARTED] = state =>
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Object.assign({}, state, {
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fetching: true,
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});
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reducers[ACTIONS.FETCH_REWARDS_COMPLETED] = (state, action) => {
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const { userRewards } = action.data;
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const unclaimedRewards = [];
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const claimedRewards = {};
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userRewards.forEach(reward => {
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if (reward.transaction_id) {
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claimedRewards[reward.id] = reward;
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} else {
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unclaimedRewards.push(reward);
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}
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});
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return Object.assign({}, state, {
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claimedRewardsById: claimedRewards,
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unclaimedRewards,
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fetching: false,
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});
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};
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function setClaimRewardState(state, reward, isClaiming, errorMessage = '') {
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const newClaimPendingByType = Object.assign({}, state.claimPendingByType);
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const newClaimErrorsByType = Object.assign({}, state.claimErrorsByType);
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// Currently, for multiple rewards of the same type, they will both show "claiming" when one is beacuse we track this by `reward_type`
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// To fix this we will need to use `claim_code` instead, and change all selectors to match
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if (reward) {
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if (isClaiming) {
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newClaimPendingByType[reward.reward_type] = isClaiming;
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} else {
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delete newClaimPendingByType[reward.reward_type];
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}
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if (errorMessage) {
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newClaimErrorsByType[reward.reward_type] = errorMessage;
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} else {
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delete newClaimErrorsByType[reward.reward_type];
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}
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}
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return Object.assign({}, state, {
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claimPendingByType: newClaimPendingByType,
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claimErrorsByType: newClaimErrorsByType,
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});
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}
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reducers[ACTIONS.CLAIM_REWARD_STARTED] = (state, action) => {
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const { reward } = action.data;
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return setClaimRewardState(state, reward, true, '');
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};
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reducers[ACTIONS.CLAIM_REWARD_SUCCESS] = (state, action) => {
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const { reward } = action.data;
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const { unclaimedRewards } = state;
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const index = unclaimedRewards.findIndex(ur => ur.claim_code === reward.claim_code);
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unclaimedRewards.splice(index, 1);
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const { claimedRewardsById } = state;
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claimedRewardsById[reward.id] = reward;
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const newState = {
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...state,
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unclaimedRewards: [...unclaimedRewards],
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claimedRewardsById: { ...claimedRewardsById },
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};
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return setClaimRewardState(newState, reward, false, '');
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};
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reducers[ACTIONS.CLAIM_REWARD_FAILURE] = (state, action) => {
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const { reward, error } = action.data;
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return setClaimRewardState(state, reward, false, error ? error.message : '');
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};
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reducers[ACTIONS.CLAIM_REWARD_CLEAR_ERROR] = (state, action) => {
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const { reward } = action.data;
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return setClaimRewardState(state, reward, state.claimPendingByType[reward.reward_type], '');
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};
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reducers[ACTIONS.FETCH_REWARD_CONTENT_COMPLETED] = (state, action) => {
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const { claimIds } = action.data;
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return Object.assign({}, state, {
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rewardedContentClaimIds: claimIds,
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});
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};
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export default function rewardsReducer(state = defaultState, action) {
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const handler = reducers[action.type];
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if (handler) return handler(state, action);
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return state;
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}
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