lbry-desktop/ui/component/viewers/videoViewer/internal/videojs-events.jsx

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2021-11-05 12:52:28 +01:00
import * as OVERLAY from './overlays';
import * as KEYCODES from 'constants/keycodes';
import isUserTyping from 'util/detect-typing';
// check if active (clicked) element is part of video div, used for keyboard shortcuts (volume etc)
function activeElementIsPartOfVideoElement() {
const videoElementParent = document.getElementsByClassName('video-js-parent')[0];
const activeElement = document.activeElement;
return videoElementParent.contains(activeElement);
}
function volumeUp(event, playerRef) {
// dont run if video element is not active element (otherwise runs when scrolling using keypad)
const videoElementIsActive = activeElementIsPartOfVideoElement();
const player = playerRef.current;
if (!player || !videoElementIsActive) return;
event.preventDefault();
player.volume(player.volume() + 0.05);
OVERLAY.showVolumeverlay(player, Math.round(player.volume() * 100));
player.userActive(true);
}
// eslint-disable-next-line flowtype/no-types-missing-file-annotation
function handleSingleKeyActions(e: KeyboardEvent, playerRef) {
// if (e.altKey || e.ctrlKey || e.metaKey || e.shiftKey) return;
// if (e.keyCode === KEYCODES.SPACEBAR || e.keyCode === KEYCODES.K) togglePlay();
// if (e.keyCode === KEYCODES.F) toggleFullscreen();
// if (e.keyCode === KEYCODES.M) toggleMute();
if (e.keyCode === KEYCODES.UP) volumeUp(e, playerRef);
// if (e.keyCode === KEYCODES.DOWN) volumeDown(e, playerRef);
// if (e.keyCode === KEYCODES.T) toggleTheaterMode();
// if (e.keyCode === KEYCODES.L) seekVideo(SEEK_STEP);
// if (e.keyCode === KEYCODES.J) seekVideo(-SEEK_STEP);
// if (e.keyCode === KEYCODES.RIGHT) seekVideo(SEEK_STEP_5);
// if (e.keyCode === KEYCODES.LEFT) seekVideo(-SEEK_STEP_5);
}
function handleKeyDown(e: KeyboardEvent, playerRef, containerRef) {
const player = playerRef.current;
const videoNode = containerRef.current && containerRef.current.querySelector('video, audio');
if (!videoNode || !player || isUserTyping()) return;
handleSingleKeyActions(e, playerRef);
// handleShiftKeyActions(e);
}
export default () => {
var curried_function = function(playerRef, containerRef) {
return function curried_func(e) {
handleKeyDown(e, playerRef, containerRef);
};
};
return {
curried_function,
};
};