Merge branch 'master' into dock-badge
This commit is contained in:
commit
6ff423a760
2 changed files with 17 additions and 17 deletions
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@ -85,7 +85,7 @@ export function doUserEmailNew(email) {
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.catch(error => {
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dispatch({
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type: types.USER_EMAIL_NEW_FAILURE,
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data: { error: error.message },
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data: { error },
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});
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});
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};
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@ -103,19 +103,13 @@ export function doUserEmailDecline() {
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export function doUserEmailVerify(verificationToken) {
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return function(dispatch, getState) {
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const email = selectEmailToVerify(getState());
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verificationToken = verificationToken.toString().trim();
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dispatch({
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type: types.USER_EMAIL_VERIFY_STARTED,
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code: verificationToken,
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});
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const failure = error => {
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dispatch({
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type: types.USER_EMAIL_VERIFY_FAILURE,
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data: { error: error.message },
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});
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};
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lbryio
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.call(
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"user_email",
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@ -131,8 +125,14 @@ export function doUserEmailVerify(verificationToken) {
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});
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dispatch(doUserFetch());
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} else {
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failure(new Error("Your email is still not verified.")); //shouldn't happen?
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throw new Error("Your email is still not verified."); //shouldn't happen
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}
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}, failure);
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})
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.catch(error => {
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dispatch({
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type: types.USER_EMAIL_VERIFY_FAILURE,
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data: { error },
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});
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});
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};
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}
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@ -46,20 +46,20 @@ class Video extends React.PureComponent {
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loadStatusMessage = __("Downloading stream... not long left now!");
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}
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let klassName = "";
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if (isLoading || isDownloading) klassName += "video-embedded video";
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let klasses = [];
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if (isLoading || isDownloading) klasses.push("video-embedded", "video");
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if (mediaType === "video") {
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klassName += "video-embedded video";
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klassName += isPlaying ? " video--active" : " video--hidden";
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klasses.push("video-embedded", "video");
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klasses.push(isPlaying ? "video--active" : "video--hidden");
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} else if (mediaType === "application") {
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klassName += "video-embedded";
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klasses.push("video-embedded");
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} else {
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if (!isPlaying) klassName += "video-embedded";
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if (!isPlaying) klasses.push("video-embedded");
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}
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const poster = metadata.thumbnail;
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return (
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<div className={klassName}>
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<div className={klasses.join(" ")}>
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{isPlaying &&
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(!isReadyToPlay
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? <LoadingScreen status={loadStatusMessage} />
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