Revert "Adjust logic to only run interval when video is playing."
This reverts commit 5ce6ab9689c1610f24869c7347b823cc2023b767.
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3631bdddbc
commit
7263bde491
1 changed files with 5 additions and 6 deletions
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@ -127,7 +127,6 @@ function VideoViewer(props: Props) {
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const [ended, setEnded] = useState(false);
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const [ended, setEnded] = useState(false);
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const [showAutoplayCountdown, setShowAutoplayCountdown] = useState(false);
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const [showAutoplayCountdown, setShowAutoplayCountdown] = useState(false);
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const [isEndedEmbed, setIsEndedEmbed] = useState(false);
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const [isEndedEmbed, setIsEndedEmbed] = useState(false);
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const [playerObj, setPlayerObj] = useState(null);
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const vjsCallbackDataRef: any = React.useRef();
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const vjsCallbackDataRef: any = React.useRef();
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const previousUri = usePrevious(uri);
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const previousUri = usePrevious(uri);
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const embedded = useContext(EmbedContext);
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const embedded = useContext(EmbedContext);
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@ -140,7 +139,7 @@ function VideoViewer(props: Props) {
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const [videoNode, setVideoNode] = useState();
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const [videoNode, setVideoNode] = useState();
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const [localAutoplayNext, setLocalAutoplayNext] = useState(autoplayNext);
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const [localAutoplayNext, setLocalAutoplayNext] = useState(autoplayNext);
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const isFirstRender = React.useRef(true);
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const isFirstRender = React.useRef(true);
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const savePositionInterval = isPlaying ? PLAY_POSITION_SAVE_INTERVAL_MS : null;
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const playerRef = React.useRef(null);
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useEffect(() => {
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useEffect(() => {
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if (isFirstRender.current) {
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if (isFirstRender.current) {
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@ -151,10 +150,10 @@ function VideoViewer(props: Props) {
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}, [localAutoplayNext]);
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}, [localAutoplayNext]);
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useInterval(() => {
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useInterval(() => {
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if (playerObj) {
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if (playerRef.current && isPlaying) {
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handlePosition(playerObj);
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handlePosition(playerRef.current);
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}
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}
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}, savePositionInterval);
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}, PLAY_POSITION_SAVE_INTERVAL_MS);
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const updateVolumeState = React.useCallback(
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const updateVolumeState = React.useCallback(
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debounce((volume, muted) => {
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debounce((volume, muted) => {
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@ -431,7 +430,7 @@ function VideoViewer(props: Props) {
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player.currentTime(position);
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player.currentTime(position);
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}
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}
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setPlayerObj(player);
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playerRef.current = player;
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}, playerReadyDependencyList); // eslint-disable-line
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}, playerReadyDependencyList); // eslint-disable-line
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return (
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return (
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