## Issue
`normalizeUri` | `parseURI` is expensive and has been causing sluggish operations when called repeatedly or within a loop.
## Change
Since I'm not confident enough to remove the call entirely from makeSelectClaimIsMine (although I've yet to find a scenario that the uri is not already normalized), we'll try caching the calls instead.
## Results
- in a simple test of toggling between 2 category pages, we saved 20ms from `parseURI` calls alone.
- in a test of opening all categories one time, the memory usage remained similar. This makes sense since we removed a `makeSelect*` (which creates a selector for each call + not memoizing), and replaced that with a cached selector that's actually memoizing.
## Issue
When comments are refreshed, each `Comment` gets rendered 4-5 times due to reference invalidation for `othersReacts` (the data didn't actually change).
## Change
For selectors without transformation, there is no need to memoize using `createSelector` -- just access it directly. Also, don't do things like `return a[id] || {}` in a reducer, because the reference to the empty object will be different on each call.
Always return directly from the state so that the same reference is returned.
This simple change avoided the wasted resources needed for `createSelector`, and reduced to render to just 2 (initial render, and when reactions are fetched).
- use `selectActiveChannelClaim` as that takes the current channel list into account (i.e. correct state when all channels are deleted).
- `selectActiveChannelId` should probably be removed or not exposed through a selector, as it is not updated when channel list changes?
- [x] (6332) The IntersectionObserver method of lazy-loading loads cached images visibly late on slower devices. Previously, it was also showing the "broken image" icon briefly, which we mended by placing a dummy transparent image as the initial src.
- Reverted that ugly transparent image fix.
- Use the browser's built-in `loading="lazy"` instead. Sorry, Safari.
- [x] Size-optimization did not take "device pixel ratio" into account.
- When resizing an image through the CDN, we can't just take the dimensions of the tag in pixels directly -- we need to take zooming into account, otherwise the image ends up blurry.
- Previously, we quickly disabled optimization for the channel avatar in the Channel Page because of this. Now that we know the root-cause, the change was reverted and we now go through the CDN with appropriate sizes. This also improves our Web Vital scores.
- [x] Size-optimization wasn't really implemented for all ChannelThumbnail instances.
- The CDN-optimized size was hardcoded to the largest instance, so small images like sidebar thumbnails are still loading images that are unnecessarily larger.
- There's a little-bit of hardcoding of values from CSS here, but I think it's a ok compromise (not something we change often). It also doesn't need to be exact -- the "device pixel ratio" calculate will ensure it's slightly larger than what we need.
- [x] Set `width` and `height` of `<img>` to improve CLS.
- Addresses Ligthhouse complaints, although technically the shifting was addressed at the `ClaimPreviewTile` level (sub-container dimensions are well defined).
- Notes: the values don't need to be the final CSS-adjusted sizes. It just needs to be in the right aspect ratio to help the browser pre-allocate space to avoid shifts.
- [x] Add option to disable lazy-load Channel Thumbnails
- The guidelines mentioned that items that are already in the viewport should not enable `loading="lazy"`.
- We have a few areas where it doesn't make sense to lazy-load (e.g. thumbnail in Header, channel selector dropdown, publish preview, etc.).