3D-viewer v2 #1870
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Reference: LBRYCommunity/lbry-desktop#1870
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Delete branch "three-v2"
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Todo [WIP]
material.flatShading
.mesh.center
as camera target for all loaders.@seanyesmunt if you can tell @jamesbiller how to run this version he can confirm the issue has been fixed
@jamesbiller try this build here: http://build.lbry.io/app/build-3096_commit-612dd80/
I'll test it out today as well.
@ -14,4 +17,3 @@
autoRotate: boolean,
source: {
fileType: string,
downloadPath: string,
Might want to add
geometry.mergeVertices();
and if you end up having issues mapping textures, this might help:
@ -14,4 +17,3 @@
autoRotate: boolean,
source: {
fileType: string,
downloadPath: string,
Also, some of the operations might be faster if you can do them before you convert the
GeometryBuffer
into aGeometry
Looks good!
@btzr-io definitely noticing an improvement with memory usage after leaving the 3d model (takes a few seconds) - it does seem to release the memory allocated. If you open multiple after another, you can still get pretty high usage on some 3d models.
@jamesbiller how's this working on your PC?
@tzarebczan It's been working a hell of a lot smoother! Good work
@ -14,4 +17,3 @@
autoRotate: boolean,
source: {
fileType: string,
downloadPath: string,
We don't really support textures ATM so that won't be a problem...
Ready for review and more testing.
@btzr-io The new controls are awesome! It looks good from testing, I'll let @skhameneh do the dev review since he has a better understanding of the threejs stuff.
@btzr-io from initial testing, you could also check off
Fix memory leak #1863
- it's definitely better in this version.