a8cb4d7d57
so we can support hls streams
179 lines
4.7 KiB
JavaScript
179 lines
4.7 KiB
JavaScript
/**
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* @file touchOverlay.js
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* Touch UI component
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*/
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import videojs from 'video.js/dist/video.min.js';
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import window from 'global/window';
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const Component = videojs.getComponent('Component');
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const dom = videojs.dom || videojs;
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/**
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* The `TouchOverlay` is an overlay to capture tap events.
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*
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* @extends Component
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*/
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class TouchOverlay extends Component {
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/**
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* Creates an instance of the this class.
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*
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* @param {Player} player
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* The `Player` that this class should be attached to.
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*
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* @param {Object} [options]
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* The key/value store of player options.
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*/
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constructor(player, options) {
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super(player, options);
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this.seekSeconds = options.seekSeconds;
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this.tapTimeout = options.tapTimeout;
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// Add play toggle overlay
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this.addChild('playToggle', {});
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// Clear overlay when playback starts or with control fade
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player.on(['playing', 'userinactive'], e => {
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if (!this.player_.paused()) {
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this.removeClass('show-play-toggle');
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}
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});
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// A 0 inactivity timeout won't work here
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if (this.player_.options_.inactivityTimeout === 0) {
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this.player_.options_.inactivityTimeout = 5000;
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}
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this.enable();
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}
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/**
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* Builds the DOM element.
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*
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* @return {Element}
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* The DOM element.
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*/
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createEl() {
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const el = dom.createEl('div', {
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className: 'vjs-touch-overlay',
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// Touch overlay is not tabbable.
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tabIndex: -1,
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});
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return el;
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}
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/**
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* Debounces to either handle a delayed single tap, or a double tap
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*
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* @param {Event} event
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* The touch event
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*
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*/
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handleTap(event) {
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// Don't handle taps on the play button
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if (event.target !== this.el_) {
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return;
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}
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event.preventDefault();
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if (this.firstTapCaptured) {
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this.firstTapCaptured = false;
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if (this.timeout) {
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window.clearTimeout(this.timeout);
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}
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this.handleDoubleTap(event);
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} else {
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this.firstTapCaptured = true;
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this.timeout = window.setTimeout(() => {
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this.firstTapCaptured = false;
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this.handleSingleTap(event);
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}, this.tapTimeout);
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}
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}
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/**
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* Toggles display of play toggle
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*
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* @param {Event} event
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* The touch event
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*
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*/
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handleSingleTap(event) {
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this.removeClass('skip');
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this.toggleClass('show-play-toggle');
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// At the moment, we only have one <video> tag at a time, but just loops it
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// all to somewhat future-proof it.
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const videos = document.getElementsByTagName('video');
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for (let video of videos) {
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// The Android-Chrome cast button appears when you tap directly on the
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// video. If anything exists above it, such as our mobile-ui overlay, the
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// action will be absorbed, causing the button to not appear. So, I've
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// tried to pass on the tap event by manually dispatching one, but it
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// didn't work.
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// Peeking at the Android-Chrome code, the cast button is refreshed when
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// the 'controllist' is updated. Since we don't use this attribute as we
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// are using the videojs controls, I'm "toggling" this attribute to force
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// the cast button to be refreshed.
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const attr = video.getAttribute('controlslist');
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if (!attr || attr.indexOf('dummy') === -1) {
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video.setAttribute('controlslist', 'dummy');
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} else {
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video.removeAttribute('controlslist');
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}
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}
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}
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/**
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* Seeks by configured number of seconds if left or right part of video double tapped
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*
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* @param {Event} event
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* The touch event
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*
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*/
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handleDoubleTap(event) {
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const rect = this.el_.getBoundingClientRect();
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const x = event.changedTouches[0].clientX - rect.left;
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// Check if double tap is in left or right area
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if (x < rect.width * 0.4) {
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this.player_.currentTime(Math.max(0, this.player_.currentTime() - this.seekSeconds));
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this.addClass('reverse');
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} else if (x > rect.width - rect.width * 0.4) {
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this.player_.currentTime(Math.min(this.player_.duration(), this.player_.currentTime() + this.seekSeconds));
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this.removeClass('reverse');
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} else {
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return;
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}
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// Remove play toggle if showing
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this.removeClass('show-play-toggle');
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// Remove and readd class to trigger animation
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this.removeClass('skip');
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window.requestAnimationFrame(() => {
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this.addClass('skip');
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});
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}
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/**
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* Enables touch handler
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*/
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enable() {
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this.firstTapCaptured = false;
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this.on('touchend', this.handleTap);
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}
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/**
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* Disables touch handler
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*/
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disable() {
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this.off('touchend', this.handleTap);
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}
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}
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Component.registerComponent('TouchOverlay', TouchOverlay);
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export default TouchOverlay;
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