83dbe8ec7c
* Playlists v2 * Style pass * Change playlist items arrange icon * Playlist card body open by default * Refactor collectionEdit components * Paginate & Refactor bid field * Collection page changes * Add Thumbnail optional * Replace extra info for description on collection page * Playlist card right below video on medium screen * Allow editing private collections * Add edit option to menus * Allow deleting a public playlist but keeping a private version * Add queue to Save menu, remove edit option from Builtin pages, show queue on playlists page * Fix scroll to recent persisting on medium screen * Fix adding to queue from menu * Fixes for delete * PublishList: delay mounting Items tab to prevent lock-up (#1783) For a large list, the playlist publish form is unusable (super-slow typing) due to the entire list being mounted despite the tab is not active. The full solution is still to paginate it, but for now, don't mount the tab until it is selected. Add a spinner to indicate something is loading. It's not prefect, but it's throwaway code anyway. At least we can fill in the fields properly now. * Batch-resolve private collections (#1782) * makeSelectClaimForClaimId --> selectClaimForClaimId Move away from the problematic `makeSelect*`, especially in large loops. * Batch-resolve private collections 1758 This alleviates the lock-up that is caused by large number of invidual resolves. There will still be some minor stutter due to the large DOM that React needs to handle -- that is logged in 1758 and will be handled separately. At least the stutter is short (1-2s) and the app is still usable. Private list items are being resolve individually, super slow if the list is large (>100). Published lists doesn't have this issue. doFetchItemsInCollections contains most of the useful logic, but it isn't called for private/built-in lists because it's not an actual claim. Tweaked doFetchItemsInCollections to handle private (UUID-based) collections. * Use persisted state for floating player playlist card body - I find it annoying being open everytime * Fix removing edits from published playlist * Fix scroll on mobile * Allow going editing items from toast * Fix ClaimShareButton * Prevent edit/publish of builtin * Fix async inside forEach * Fix sync on queue edit * Fix autoplayCountdown replay * Fix deleting an item scrolling the playlist * CreatedAt fixes * Remove repost for now * Anon publish fixes * Fix mature case on floating Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
283 lines
7.9 KiB
JavaScript
283 lines
7.9 KiB
JavaScript
// @flow
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import analytics from 'analytics';
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const isDev = process.env.NODE_ENV !== 'production';
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const TAP = {
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NONE: 'NONE',
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UNMUTE: 'UNMUTE',
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RETRY: 'RETRY',
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};
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const VideoJsEvents = ({
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tapToUnmuteRef,
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tapToRetryRef,
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setReload,
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playerRef,
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claimId,
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userId,
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claimValues,
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channelTitle,
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embedded,
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uri,
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doAnalyticsView,
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doAnalyticsBuffer,
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claimRewards,
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playerServerRef,
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isLivestreamClaim,
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}: {
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tapToUnmuteRef: any, // DOM element
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tapToRetryRef: any, // DOM element
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setReload: any, // react hook
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playerRef: any, // DOM element
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claimId: ?string,
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userId: ?number,
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claimValues: any,
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channelTitle: string,
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embedded: boolean,
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uri: string,
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doAnalyticsView: (string, number) => any,
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doAnalyticsBuffer: (string, any) => void,
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claimRewards: () => void,
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playerServerRef: any,
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isLivestreamClaim: boolean,
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}) => {
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function doTrackingBuffered(e: Event, data: any) {
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const playerPoweredBy = isLivestreamClaim ? 'lvs' : playerServerRef.current;
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data.playPoweredBy = playerPoweredBy;
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data.isLivestream = isLivestreamClaim;
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// $FlowFixMe
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data.bitrateAsBitsPerSecond = this.tech(true).vhs?.playlists?.media?.().attributes?.BANDWIDTH;
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doAnalyticsBuffer(uri, data);
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}
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/**
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* Analytics functionality that is run on first video start
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* @param e - event from videojs (from the plugin?)
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* @param data - only has secondsToLoad property
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*/
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function doTrackingFirstPlay(e: Event, data: any) {
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const playerPoweredBy = isLivestreamClaim ? 'lvs' : playerServerRef.current;
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// how long until the video starts
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let timeToStartVideo = data.secondsToLoad;
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analytics.playerVideoStartedEvent(embedded);
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// don't send this data on livestream
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if (!isLivestreamClaim) {
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// convert bytes to bits, and then divide by seconds
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const contentInBits = Number(claimValues.source.size) * 8;
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const durationInSeconds = claimValues.video && claimValues.video.duration;
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let bitrateAsBitsPerSecond;
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if (durationInSeconds) {
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bitrateAsBitsPerSecond = Math.round(contentInBits / durationInSeconds);
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}
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// populates data for watchman, sends prom and matomo event
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analytics.videoStartEvent(
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claimId,
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timeToStartVideo,
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playerPoweredBy,
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userId,
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uri,
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this, // pass the player
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bitrateAsBitsPerSecond,
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isLivestreamClaim
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);
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} else {
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// populates data for watchman, sends prom and matomo event
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analytics.videoStartEvent(
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claimId,
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0,
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playerPoweredBy,
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userId,
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uri,
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this, // pass the player
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// $FlowFixMe
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this.tech(true).vhs?.playlists?.media?.().attributes?.BANDWIDTH,
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isLivestreamClaim
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);
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}
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// hit backend to mark a view
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doAnalyticsView(uri, timeToStartVideo).then(() => {
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claimRewards();
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});
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}
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function onInitialPlay() {
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const player = playerRef.current;
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updateMediaSession();
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// $FlowIssue
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player.bigPlayButton?.hide();
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if (player && (player.muted() || player.volume() === 0)) {
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// The css starts as "hidden". We make it visible here without
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// re-rendering the whole thing.
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showTapButton(TAP.UNMUTE);
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} else {
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showTapButton(TAP.NONE);
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}
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}
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function onVolumeChange() {
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const player = playerRef.current;
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if (player && !player.muted()) {
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showTapButton(TAP.NONE);
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}
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}
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function onError() {
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const player = playerRef.current;
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showTapButton(TAP.RETRY);
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// reattach initial play listener in case we recover from error successfully
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// $FlowFixMe
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player.one('play', onInitialPlay);
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if (player && player.loadingSpinner) {
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player.loadingSpinner.hide();
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}
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}
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// const onEnded = React.useCallback(() => {
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// if (!adUrl) {
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// showTapButton(TAP.NONE);
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// }
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// }, [adUrl]);
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// when user clicks 'Unmute' button, turn audio on and hide unmute button
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function unmuteAndHideHint() {
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const player = playerRef.current;
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if (player) {
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player.muted(false);
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if (player.volume() === 0) {
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player.volume(1.0);
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}
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}
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showTapButton(TAP.NONE);
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}
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function retryVideoAfterFailure() {
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const player = playerRef.current;
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if (player) {
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setReload(Date.now());
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showTapButton(TAP.NONE);
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}
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}
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function showTapButton(tapButton) {
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const setButtonVisibility = (theRef, newState) => {
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// Use the DOM to control the state of the button to prevent re-renders.
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if (theRef.current) {
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const curState = theRef.current.style.visibility === 'visible';
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if (newState !== curState) {
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theRef.current.style.visibility = newState ? 'visible' : 'hidden';
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}
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}
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};
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switch (tapButton) {
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case TAP.NONE:
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setButtonVisibility(tapToUnmuteRef, false);
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setButtonVisibility(tapToRetryRef, false);
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break;
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case TAP.UNMUTE:
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setButtonVisibility(tapToUnmuteRef, true);
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setButtonVisibility(tapToRetryRef, false);
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break;
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case TAP.RETRY:
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setButtonVisibility(tapToUnmuteRef, false);
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setButtonVisibility(tapToRetryRef, true);
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break;
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default:
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if (isDev) throw new Error('showTapButton: unexpected ref');
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break;
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}
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}
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function updateMediaSession() {
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if ('mediaSession' in navigator) {
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const player = playerRef.current;
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// $FlowFixMe
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navigator.mediaSession.metadata = new window.MediaMetadata({
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title: claimValues.title,
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artist: channelTitle,
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artwork: claimValues?.thumbnail?.url ? [{ src: claimValues.thumbnail.url }] : undefined,
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});
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// $FlowFixMe
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navigator.mediaSession.setActionHandler('seekbackward', function () {
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player.currentTime(Math.max(0, player.currentTime() - 10));
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});
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// $FlowFixMe
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navigator.mediaSession.setActionHandler('seekforward', function () {
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player.currentTime(Math.max(0, player.currentTime() + 10));
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});
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}
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}
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function removeControlBar() {
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setTimeout(function () {
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window.player.controlBar.el().classList.remove('vjs-transitioning-video');
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window.player.controlBar.show();
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}, 1000 * 2); // wait 2 seconds to hide control bar
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}
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function initializeEvents() {
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const player = playerRef.current;
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player.one('play', onInitialPlay);
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player.on('volumechange', onVolumeChange);
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player.on('error', onError);
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// custom tracking plugin, event used for watchman data, and marking view/getting rewards
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player.on('tracking:firstplay', doTrackingFirstPlay);
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// used for tracking buffering for watchman
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player.on('tracking:buffered', doTrackingBuffered);
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player.on('loadstart', function () {
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if (embedded) {
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// $FlowIssue
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player.bigPlayButton?.show();
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}
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});
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player.on('playing', removeControlBar);
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player.on('playerClosed', () => {
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player.off('play', onInitialPlay);
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player.off('volumechange', onVolumeChange);
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player.off('error', onError);
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// custom tracking plugin, event used for watchman data, and marking view/getting rewards
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player.off('tracking:firstplay', doTrackingFirstPlay);
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// used for tracking buffering for watchman
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player.off('tracking:buffered', doTrackingBuffered);
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player.off('playing', removeControlBar);
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});
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// player.on('ended', onEnded);
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if (isLivestreamClaim && player) {
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player.liveTracker.on('liveedgechange', async () => {
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// Only respond to when we fall behind
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if (player.liveTracker.atLiveEdge()) return;
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// Don't respond to when user has paused the player
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if (player.paused()) return;
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setTimeout(() => {
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// Do not jump ahead if user has paused the player
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if (player.paused()) return;
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player.liveTracker.seekToLiveEdge();
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}, 5 * 1000);
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});
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}
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}
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return {
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retryVideoAfterFailure,
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unmuteAndHideHint,
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initializeEvents,
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};
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};
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export default VideoJsEvents;
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