d01c20394e
We need to handle two types of "mute": - Volume icon is pressed to mute. - Volume slider moved to 0%.
239 lines
6.7 KiB
JavaScript
239 lines
6.7 KiB
JavaScript
// @flow
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import React, { useEffect, useRef } from 'react';
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import Button from 'component/button';
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import * as ICONS from 'constants/icons';
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import classnames from 'classnames';
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import videojs from 'video.js/dist/alt/video.core.novtt.min.js';
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import 'video.js/dist/alt/video-js-cdn.min.css';
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import eventTracking from 'videojs-event-tracking';
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import isUserTyping from 'util/detect-typing';
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export type Player = {
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on: (string, (any) => void) => void,
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one: (string, (any) => void) => void,
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isFullscreen: () => boolean,
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exitFullscreen: () => boolean,
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requestFullscreen: () => boolean,
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play: () => Promise<any>,
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volume: (?number) => number,
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muted: (?boolean) => boolean,
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dispose: () => void,
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currentTime: (?number) => number,
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ended: () => boolean,
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error: () => any,
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};
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type Props = {
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source: string,
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sourceType: string,
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poster: ?string,
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onPlayerReady: Player => void,
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isAudio: boolean,
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startMuted: boolean,
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};
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type VideoJSOptions = {
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controls: boolean,
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preload: string,
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playbackRates: Array<number>,
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responsive: boolean,
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poster?: string,
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muted?: boolean,
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poster?: string,
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};
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const IS_IOS =
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(/iPad|iPhone|iPod/.test(navigator.platform) ||
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(navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1)) &&
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!window.MSStream;
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const VIDEO_JS_OPTIONS: VideoJSOptions = {
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preload: 'auto',
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playbackRates: [0.25, 0.5, 0.75, 1, 1.1, 1.25, 1.5, 1.75, 2],
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responsive: true,
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controls: true,
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html5: { nativeControlsForTouch: IS_IOS },
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};
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const F11_KEYCODE = 122;
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const SPACE_BAR_KEYCODE = 32;
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const SMALL_F_KEYCODE = 70;
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const SMALL_M_KEYCODE = 77;
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const ARROW_LEFT_KEYCODE = 37;
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const ARROW_RIGHT_KEYCODE = 39;
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const FULLSCREEN_KEYCODE = SMALL_F_KEYCODE;
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const MUTE_KEYCODE = SMALL_M_KEYCODE;
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const SEEK_FORWARD_KEYCODE = ARROW_RIGHT_KEYCODE;
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const SEEK_BACKWARD_KEYCODE = ARROW_LEFT_KEYCODE;
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const SEEK_STEP = 10; // time to seek in seconds
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if (!Object.keys(videojs.getPlugins()).includes('eventTracking')) {
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videojs.registerPlugin('eventTracking', eventTracking);
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}
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/*
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properties for this component should be kept to ONLY those that if changed should REQUIRE an entirely new videojs element
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*/
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export default React.memo<Props>(function VideoJs(props: Props) {
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const { startMuted, source, sourceType, poster, isAudio, onPlayerReady } = props;
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let player: ?Player;
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const containerRef = useRef();
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const videoJsOptions = {
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...VIDEO_JS_OPTIONS,
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sources: [
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{
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src: source,
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type: sourceType,
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},
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],
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autoplay: false,
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poster: poster, // thumb looks bad in app, and if autoplay, flashing poster is annoying
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plugins: { eventTracking: true },
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};
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videoJsOptions.muted = startMuted;
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const tapToUnmuteRef = useRef();
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function showTapToUnmute(newState: boolean) {
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// Use the DOM to control the state of the button to prevent re-renders.
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// The button only needs to appear once per session.
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if (tapToUnmuteRef.current) {
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const curState = tapToUnmuteRef.current.style.visibility === 'visible';
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if (newState !== curState) {
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tapToUnmuteRef.current.style.visibility = newState ? 'visible' : 'hidden';
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}
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} else if (process.env.NODE_ENV === 'development') {
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throw new Error('[videojs.jsx] Empty video ref should not happen');
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}
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}
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function unmuteAndHideHint() {
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if (player) {
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player.muted(false);
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if (player.volume() === 0) {
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player.volume(1.0);
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}
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}
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showTapToUnmute(false);
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}
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function onInitialPlay() {
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if (player && (player.muted() || player.volume() === 0)) {
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// The css starts as "hidden". We make it visible here without
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// re-rendering the whole thing.
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showTapToUnmute(true);
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}
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}
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function onVolumeChange() {
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if (player && !player.muted()) {
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showTapToUnmute(false);
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}
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}
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function onError() {
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showTapToUnmute(false);
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}
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function onEnded() {
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showTapToUnmute(false);
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}
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function handleKeyDown(e: KeyboardEvent) {
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const videoNode: ?HTMLVideoElement = containerRef.current && containerRef.current.querySelector('video, audio');
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if (!videoNode || isUserTyping()) {
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return;
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}
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if (e.keyCode === SPACE_BAR_KEYCODE) {
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videoNode.paused ? videoNode.play() : videoNode.pause();
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}
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// Fullscreen toggle shortcuts
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if (player && (e.keyCode === FULLSCREEN_KEYCODE || e.keyCode === F11_KEYCODE)) {
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if (!player.isFullscreen()) {
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player.requestFullscreen();
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} else {
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player.exitFullscreen();
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}
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}
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// Mute/Unmute Shortcuts
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if (e.keyCode === MUTE_KEYCODE) {
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videoNode.muted = !videoNode.muted;
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}
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// Seeking Shortcuts
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const duration = videoNode.duration;
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const currentTime = videoNode.currentTime;
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if (e.keyCode === SEEK_FORWARD_KEYCODE) {
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const newDuration = currentTime + SEEK_STEP;
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videoNode.currentTime = newDuration > duration ? duration : newDuration;
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}
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if (e.keyCode === SEEK_BACKWARD_KEYCODE) {
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const newDuration = currentTime - SEEK_STEP;
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videoNode.currentTime = newDuration < 0 ? 0 : newDuration;
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}
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}
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// Create the video element. Note that a new videojs instantiation will happen on *every* render, so do not add props to this component!
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useEffect(() => {
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if (containerRef.current) {
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const wrapper = document.createElement('div');
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wrapper.setAttribute('data-vjs-player', 'true');
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const el = document.createElement(isAudio ? 'audio' : 'video');
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el.className = 'video-js';
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wrapper.appendChild(el);
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// $FlowFixMe
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containerRef.current.appendChild(wrapper);
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player = videojs(el, videoJsOptions, () => {
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if (player) {
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player.one('play', onInitialPlay);
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player.on('volumechange', onVolumeChange);
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player.on('error', onError);
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player.on('ended', onEnded);
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onPlayerReady(player);
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}
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});
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// fixes #3498 (https://github.com/lbryio/lbry-desktop/issues/3498)
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// summary: on firefox the focus would stick to the fullscreen button which caused buggy behavior with spacebar
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// $FlowFixMe
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player.on('fullscreenchange', () => document.activeElement && document.activeElement.blur());
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window.addEventListener('keydown', handleKeyDown);
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return () => {
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window.removeEventListener('keydown', handleKeyDown);
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if (player) {
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player.dispose();
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}
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};
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}
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});
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return (
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// $FlowFixMe
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<div className={classnames('video-js-parent', { 'video-js-parent--ios': IS_IOS })} ref={containerRef}>
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{
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<Button
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label={__('Tap to unmute')}
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button="link"
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icon={ICONS.VOLUME_MUTED}
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className="video-js--tap-to-unmute"
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onClick={unmuteAndHideHint}
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ref={tapToUnmuteRef}
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/>
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}
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</div>
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);
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});
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