800e735115
undo plugin changes
104 lines
2.9 KiB
JavaScript
104 lines
2.9 KiB
JavaScript
// @flow
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import { FLOATING_PLAYER_CLASS } from './view';
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export function getRootEl() {
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return document && document.documentElement;
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}
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export function getScreenWidth() {
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const rootEl = getRootEl();
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return rootEl ? rootEl.clientWidth : window.innerWidth;
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}
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export function getScreenHeight() {
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const rootEl = getRootEl();
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return rootEl ? rootEl.clientHeight : window.innerHeight;
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}
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export function getFloatingPlayerRect() {
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const elem = document.querySelector(`.${FLOATING_PLAYER_CLASS}`);
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return elem ? elem.getBoundingClientRect() : null;
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}
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export function clampFloatingPlayerToScreen(x: number, y: number) {
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const playerRect = getFloatingPlayerRect();
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let newX = x;
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let newY = y;
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if (playerRect) {
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const screenW = getScreenWidth();
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const screenH = getScreenHeight();
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if (x + playerRect.width > screenW) {
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newX = screenW - playerRect.width;
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} else if (x < 0) {
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newX = 0;
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}
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if (y + playerRect.height > screenH) {
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newY = screenH - playerRect.height;
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} else if (y < 0) {
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newY = 0;
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}
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}
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return { x: newX, y: newY };
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}
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export function calculateRelativePos(x: number, y: number) {
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return {
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x: x / getScreenWidth(),
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y: y / getScreenHeight(),
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};
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}
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// Max landscape height = calculates the maximum size the player would be at
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// if it was at landscape aspect ratio
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export function getMaxLandscapeHeight(width?: number) {
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const windowWidth = width || getScreenWidth();
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const maxLandscapeHeight = (windowWidth * 9) / 16;
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return maxLandscapeHeight;
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}
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// If a video is higher than landscape, this calculates how much is needed in order
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// for the video to be centered in a container at the landscape height
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export function getAmountNeededToCenterVideo(height: number, fromValue: number) {
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const minVideoHeight = getMaxLandscapeHeight();
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const timesHigherThanLandscape = height / minVideoHeight;
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const amountNeededToCenter = (height - fromValue) / timesHigherThanLandscape;
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return amountNeededToCenter * -1;
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}
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export function getPossiblePlayerHeight(height: number, isMobile: boolean) {
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// min player height = landscape size based on screen width (only for mobile, since
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// comment expansion will default to landscape view height)
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const minHeight = getMaxLandscapeHeight();
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const maxPercentOfScreen = isMobile ? 70 : 80;
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// max player height
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const maxHeight = (getScreenHeight() * maxPercentOfScreen) / 100;
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const forceMaxHeight = height < maxHeight ? height : maxHeight;
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const forceMinHeight = isMobile && height < minHeight ? minHeight : forceMaxHeight;
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return forceMinHeight;
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}
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export function getWindowAngle(cb?: () => void) {
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// iOS
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if (typeof window.orientation === 'number') {
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return window.orientation;
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}
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// Android
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if (screen && screen.orientation && screen.orientation.angle) {
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return window.orientation;
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}
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if (cb) cb();
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return 0;
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}
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export function isWindowLandscapeForAngle(angle: number) {
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return angle === 90 || angle === 270 || angle === -90;
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}
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