lbry-desktop/electron/startSandbox.js

38 lines
1 KiB
JavaScript

import express from 'express';
import unpackByOutpoint from './unpackByOutpoint';
// Polyfills and `lbry-redux`
global.fetch = require('node-fetch');
global.window = global;
if (typeof global.fetch === 'object') {
global.fetch = global.fetch.default;
}
const Lbry = require('lbry');
delete global.window;
export default async function startSandbox() {
const port = 5278;
const sandbox = express();
sandbox.get('/set/:outpoint', async (req, res) => {
const { outpoint } = req.params;
const resolvedPath = await unpackByOutpoint(Lbry, outpoint);
sandbox.use(`/sandbox/${outpoint}/`, express.static(resolvedPath));
res.send(`/sandbox/${outpoint}/`);
});
sandbox
.listen(port, 'localhost', () => console.log(`Sandbox listening on port ${port}.`))
.on('error', err => {
if (err.code === 'EADDRINUSE') {
console.log(
`Server already listening at localhost:${port}. This is probably another LBRY app running. If not, games in the app will not work.`
);
}
});
}