lbry-desktop/src/renderer/redux/selectors/rewards.js

65 lines
2 KiB
JavaScript

import { createSelector } from 'reselect';
const selectState = state => state.rewards || {};
export const selectUnclaimedRewardsByType = createSelector(
selectState,
state => state.unclaimedRewardsByType
);
export const selectClaimedRewardsById = createSelector(
selectState,
state => state.claimedRewardsById
);
export const selectClaimedRewards = createSelector(
selectClaimedRewardsById,
byId => Object.values(byId) || []
);
export const selectClaimedRewardsByTransactionId = createSelector(selectClaimedRewards, rewards =>
rewards.reduce((mapParam, reward) => {
const map = mapParam;
map[reward.transaction_id] = reward;
return map;
}, {})
);
export const selectUnclaimedRewards = createSelector(selectState, state => state.unclaimedRewards);
export const selectFetchingRewards = createSelector(selectState, state => !!state.fetching);
export const selectUnclaimedRewardValue = createSelector(selectUnclaimedRewards, rewards =>
rewards.reduce((sum, reward) => sum + reward.reward_amount, 0)
);
export const selectClaimsPendingByType = createSelector(
selectState,
state => state.claimPendingByType
);
const selectIsClaimRewardPending = (state, props) =>
selectClaimsPendingByType(state, props)[props.reward_type];
export const makeSelectIsRewardClaimPending = () =>
createSelector(selectIsClaimRewardPending, isClaiming => isClaiming);
export const selectClaimErrorsByType = createSelector(
selectState,
state => state.claimErrorsByType
);
const selectClaimRewardError = (state, props) =>
selectClaimErrorsByType(state, props)[props.reward_type];
export const makeSelectClaimRewardError = () =>
createSelector(selectClaimRewardError, errorMessage => errorMessage);
const selectRewardByType = (state, rewardType) =>
selectUnclaimedRewards(state).find(reward => reward.reward_type === rewardType);
export const makeSelectRewardByType = () => createSelector(selectRewardByType, reward => reward);
export const makeSelectRewardAmountByType = () =>
createSelector(selectRewardByType, reward => (reward ? reward.reward_amount : 0));