90 lines
2.2 KiB
JavaScript
90 lines
2.2 KiB
JavaScript
import * as types from "constants/action_types";
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const reducers = {}
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const defaultState = {
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fetching: false,
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claimPendingByType: {},
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claimErrorsByType: {}
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};
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reducers[types.FETCH_REWARDS_STARTED] = function(state, action) {
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const newRewards = Object.assign({}, state.rewards, {
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fetching: true,
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})
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return Object.assign({}, state, newRewards)
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}
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reducers[types.FETCH_REWARDS_COMPLETED] = function(state, action) {
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const {
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userRewards,
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} = action.data
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const byRewardType = {}
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userRewards.forEach(reward => byRewardType[reward.reward_type] = reward)
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const newRewards = Object.assign({}, state.rewards, {
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byRewardType: byRewardType,
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fetching: false
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})
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return Object.assign({}, state, newRewards)
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}
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function setClaimRewardState(state, reward, isClaiming, errorMessage="") {
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const newClaimPendingByType = Object.assign({}, state.claimPendingByType)
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const newClaimErrorsByType = Object.assign({}, state.claimErrorsByType)
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if (isClaiming) {
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newClaimPendingByType[reward.reward_type] = isClaiming
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} else {
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delete newClaimPendingByType[reward.reward_type]
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}
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if (errorMessage) {
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newClaimErrorsByType[reward.reward_type] = errorMessage
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} else {
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delete newClaimErrorsByType[reward.reward_type]
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}
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return Object.assign({}, state, {
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claimPendingByType: newClaimPendingByType,
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claimErrorsByType: newClaimErrorsByType,
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})
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}
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reducers[types.CLAIM_REWARD_STARTED] = function(state, action) {
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const {
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reward,
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} = action.data
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return setClaimRewardState(state, reward, true, "")
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}
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reducers[types.CLAIM_REWARD_SUCCESS] = function(state, action) {
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const {
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reward,
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} = action.data
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return setClaimRewardState(state, reward, false, "")
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}
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reducers[types.CLAIM_REWARD_FAILURE] = function(state, action) {
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const {
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reward,
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error
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} = action.data
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return setClaimRewardState(state, reward, false, error.message)
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}
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reducers[types.CLAIM_REWARD_CLEAR_ERROR] = function(state, action) {
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const {
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reward
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} = action.data
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return setClaimRewardState(state, reward, state.claimPendingByType[reward.reward_type], "")
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}
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export default function reducer(state = defaultState, action) {
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const handler = reducers[action.type];
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if (handler) return handler(state, action);
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return state;
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}
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