bf4b03a4ce
fix replay select styling make meme a link Fix audio references get newest livestream claim in livestreamLink pin crackermilk fix livestream banner placement fix live page fix rebase fix rebase fix error nag fix darkmode blockquote style break word on livestream comment text fix dark mode snack fix live badge fix lint small fixes - word wrap, live badge wip Fix invisible snack in Odysee Light Theme Revert "wip" This reverts commitd17e477fe0
. Revert "small fixes - word wrap, live badge" This reverts commit0e431d4038
. fix blank pinned destiny fix badges and homepage again only get livestreams live for less than a day pinned hammy and olivia multi pin pin destiny updated pinned videos update tagline Update view.jsx pins updated destiny's video updated pinned videos removed destiny, added lie likes music pinned destiny and mason's woodshop removed hammy and olivia unpinned mason's woodshop removed pins added hammy and olivia pinned sam seder unpinned destiny and hammy and olivia Fix merge on ChannelThumbnails - sam seder, + hammy & olivia and passion for food update tagline (#6086) removed everyone, added kona and suba Theme color fixes (odysee) (#6089) * Cherry-pick master's 'base-theme.scss' * Non-functional cleanup (remove dups, re-order, etc.) * Dark: update positive Toast to --color-primary as well. This follows the intention of the refactoring, which I guess was (1) reduce the number of color names (2) reduce the number of customizations needed. The only issue I have with this is that the current Odysee primary color is pink, which can be intepreted as an error. The original (pre-refactoring color was green). For now, I follow the refactoring path. We can tweak this later. * Fix text color inside '--color-card-background-highlighted' Light: use base-theme (it was the same value anyway). Dark: use bright text. * Dark: add some contrast between the components The color for the background, header, card, placeholder, etc. is almost identical -- it looks like there are all in the same component. The almost-invisible border doesn't help. One would have to crank up the monitor's contrast setting to see separation of components. Brighten up the components a bit, somewhat following the same scale as lbry.tv's dark theme. Overall, I still think it's too dark. The Card's background color can still be brightened up further for better contrast, but I try not to make too drastic of a change for now. The original lbry.tv's gray theme is the most pleasant theme I've seen so far, but this is all subjective. changed pins removed kona and suba added destiny changed pins removed destiny pinned sgtducky changed pins removed sgtducky added hammy and olivia added chrissie mayr added the bite shot changed pins removed the bite shot added heads of tech changed pins removed hammy and olivia removed chrissie mayr changed pins removed heads of tech added crackermilk changed pins removed crackermilk added some ordinary gamer added passion for food changed pins removed some ordinary gamers removed passion for food added emmy hucker changed pins added game knights Update view.jsx Force rebuild changed pins removed emmy hucker changed pins removed game knights added crackermilk changed pins removed crackermilk added some ordinary gamer changed pins removed some ordinary gamers added passion for food added green renaissance changed pins removed passion for food removed green renaissance added expand love changed pins removed expand love added dr nora change tagline (#6122) there's so much room for activities comment out music changed pins removed dr nora added kona and suba changed pins removed kona and suba added destiny changed pins removed destiny added crackermilk changed pins removed crackermilk added someordinarygamers change tagline Drake, where's the door hole? changed pins unpinned someordinarygamers pinned kona and suba Add message for mature content changed pin changed pins removed creative model changed pins added bcpov added krish mohan added cigarvixen changed pins removed krish mohan added adrian logan bump fix footer change tagline just like the simulations changed pins removed: bcpov cigarvixen adrian logan added: someordinarygamers quick fix for reposts oops fix channel tabs changed pin removed someordinarygamers added kona and suba changed pins removed kona and suba added dirtyworkz added crackermilk
609 lines
19 KiB
JavaScript
609 lines
19 KiB
JavaScript
// @flow
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import React, { useEffect, useRef, useState } from 'react';
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import Button from 'component/button';
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import * as ICONS from 'constants/icons';
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import classnames from 'classnames';
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import videojs from 'video.js/dist/video.min.js';
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import 'video.js/dist/alt/video-js-cdn.min.css';
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import eventTracking from 'videojs-event-tracking';
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import * as OVERLAY from './overlays';
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import './plugins/videojs-mobile-ui/plugin';
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import hlsQualitySelector from './plugins/videojs-hls-quality-selector/plugin';
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import qualityLevels from 'videojs-contrib-quality-levels';
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import isUserTyping from 'util/detect-typing';
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const isDev = process.env.NODE_ENV !== 'production';
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export type Player = {
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on: (string, (any) => void) => void,
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one: (string, (any) => void) => void,
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isFullscreen: () => boolean,
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exitFullscreen: () => boolean,
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requestFullscreen: () => boolean,
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play: () => Promise<any>,
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volume: (?number) => number,
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muted: (?boolean) => boolean,
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dispose: () => void,
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currentTime: (?number) => number,
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ended: () => boolean,
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error: () => any,
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loadingSpinner: any,
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getChild: (string) => any,
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playbackRate: (?number) => number,
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readyState: () => number,
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userActive: (?boolean) => boolean,
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overlay: (any) => void,
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mobileUi: (any) => void,
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controlBar: {
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addChild: (string, any) => void,
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},
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autoplay: (any) => boolean,
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};
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type Props = {
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source: string,
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sourceType: string,
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poster: ?string,
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onPlayerReady: (Player) => void,
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isAudio: boolean,
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startMuted: boolean,
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autoplay: boolean,
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toggleVideoTheaterMode: () => void,
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adUrl: ?string,
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};
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// type VideoJSOptions = {
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// controls: boolean,
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// preload: string,
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// playbackRates: Array<number>,
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// responsive: boolean,
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// poster: ?string,
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// muted: ?boolean,
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// };
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const videoPlaybackRates = [0.25, 0.5, 0.75, 1, 1.1, 1.25, 1.5, 1.75, 2];
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const IS_IOS =
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(/iPad|iPhone|iPod/.test(navigator.platform) ||
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(navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1)) &&
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!window.MSStream;
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const VIDEO_JS_OPTIONS = {
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preload: 'auto',
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playbackRates: videoPlaybackRates,
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responsive: true,
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controls: true,
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html5: {
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hls: {
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overrideNative: !videojs.browser.IS_ANY_SAFARI,
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},
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},
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};
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const SPACE_BAR_KEYCODE = 32;
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const SMALL_F_KEYCODE = 70;
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const SMALL_M_KEYCODE = 77;
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const SMALL_T_KEYCODE = 84;
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const ARROW_LEFT_KEYCODE = 37;
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const ARROW_UP_KEYCODE = 38;
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const ARROW_RIGHT_KEYCODE = 39;
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const ARROW_DOWN_KEYCODE = 40;
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const COMMA_KEYCODE = 188;
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const PERIOD_KEYCODE = 190;
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const SMALL_J_KEYCODE = 74;
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const SMALL_K_KEYCODE = 75;
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const SMALL_L_KEYCODE = 76;
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const FULLSCREEN_KEYCODE = SMALL_F_KEYCODE;
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const MUTE_KEYCODE = SMALL_M_KEYCODE;
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const THEATER_MODE_KEYCODE = SMALL_T_KEYCODE;
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const VOLUME_UP_KEYCODE = ARROW_UP_KEYCODE;
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const VOLUME_DOWN_KEYCODE = ARROW_DOWN_KEYCODE;
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const SEEK_FORWARD_KEYCODE = SMALL_L_KEYCODE;
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const SEEK_BACKWARD_KEYCODE = SMALL_J_KEYCODE;
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const SEEK_FORWARD_KEYCODE_5 = ARROW_RIGHT_KEYCODE;
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const SEEK_BACKWARD_KEYCODE_5 = ARROW_LEFT_KEYCODE;
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const SEEK_STEP_5 = 5;
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const SEEK_STEP = 10; // time to seek in seconds
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if (!Object.keys(videojs.getPlugins()).includes('eventTracking')) {
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videojs.registerPlugin('eventTracking', eventTracking);
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}
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if (!Object.keys(videojs.getPlugins()).includes('hlsQualitySelector')) {
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videojs.registerPlugin('hlsQualitySelector', hlsQualitySelector);
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}
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if (!Object.keys(videojs.getPlugins()).includes('qualityLevels')) {
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videojs.registerPlugin('qualityLevels', qualityLevels);
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}
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// ****************************************************************************
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// LbryVolumeBarClass
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// ****************************************************************************
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const VIDEOJS_CONTROL_BAR_CLASS = 'ControlBar';
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const VIDEOJS_VOLUME_PANEL_CLASS = 'VolumePanel';
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const VIDEOJS_VOLUME_CONTROL_CLASS = 'VolumeControl';
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const VIDEOJS_VOLUME_BAR_CLASS = 'VolumeBar';
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class LbryVolumeBarClass extends videojs.getComponent(VIDEOJS_VOLUME_BAR_CLASS) {
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constructor(player, options = {}) {
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super(player, options);
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}
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static replaceExisting(player) {
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try {
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const volumeControl = player
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.getChild(VIDEOJS_CONTROL_BAR_CLASS)
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.getChild(VIDEOJS_VOLUME_PANEL_CLASS)
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.getChild(VIDEOJS_VOLUME_CONTROL_CLASS);
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const volumeBar = volumeControl.getChild(VIDEOJS_VOLUME_BAR_CLASS);
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volumeControl.removeChild(volumeBar);
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volumeControl.addChild(new LbryVolumeBarClass(player));
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} catch (error) {
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// In case it slips in 'Production', the original volume bar will be used and the site should still be working
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// (just not exactly the way we want).
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if (isDev) throw Error('\n\nvideojs.jsx: Volume Panel hierarchy changed?\n\n' + error);
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}
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}
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handleMouseDown(event) {
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super.handleMouseDown(event);
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event.stopPropagation();
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}
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handleMouseMove(event) {
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super.handleMouseMove(event);
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event.stopPropagation();
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}
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}
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// ****************************************************************************
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// VideoJs
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// ****************************************************************************
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/*
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properties for this component should be kept to ONLY those that if changed should REQUIRE an entirely new videojs element
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*/
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export default React.memo<Props>(function VideoJs(props: Props) {
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const {
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autoplay,
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startMuted,
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source,
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sourceType,
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poster,
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isAudio,
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onPlayerReady,
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toggleVideoTheaterMode,
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adUrl,
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} = props;
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const [reload, setReload] = useState('initial');
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const playerRef = useRef();
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const containerRef = useRef();
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const videoJsOptions = {
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...VIDEO_JS_OPTIONS,
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autoplay: autoplay,
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muted: startMuted,
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sources: [
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{
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src: source,
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type: sourceType,
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},
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],
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poster: poster, // thumb looks bad in app, and if autoplay, flashing poster is annoying
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plugins: {
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eventTracking: true,
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overlay: OVERLAY.OVERLAY_DATA,
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},
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};
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const tapToUnmuteRef = useRef();
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const tapToRetryRef = useRef();
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const TAP = {
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NONE: 'NONE',
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UNMUTE: 'UNMUTE',
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RETRY: 'RETRY',
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};
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function showTapButton(tapButton) {
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const setButtonVisibility = (theRef, newState) => {
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// Use the DOM to control the state of the button to prevent re-renders.
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if (theRef.current) {
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const curState = theRef.current.style.visibility === 'visible';
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if (newState !== curState) {
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theRef.current.style.visibility = newState ? 'visible' : 'hidden';
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}
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}
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};
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switch (tapButton) {
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case TAP.NONE:
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setButtonVisibility(tapToUnmuteRef, false);
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setButtonVisibility(tapToRetryRef, false);
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break;
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case TAP.UNMUTE:
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setButtonVisibility(tapToUnmuteRef, true);
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setButtonVisibility(tapToRetryRef, false);
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break;
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case TAP.RETRY:
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setButtonVisibility(tapToUnmuteRef, false);
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setButtonVisibility(tapToRetryRef, true);
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break;
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default:
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if (isDev) throw new Error('showTapButton: unexpected ref');
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break;
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}
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}
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function unmuteAndHideHint() {
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const player = playerRef.current;
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if (player) {
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player.muted(false);
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if (player.volume() === 0) {
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player.volume(1.0);
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}
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}
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showTapButton(TAP.NONE);
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}
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function retryVideoAfterFailure() {
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const player = playerRef.current;
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if (player) {
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setReload(Date.now());
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showTapButton(TAP.NONE);
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}
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}
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function resolveCtrlText(e) {
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// Override the player's control text. We override to:
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// 1. Add keyboard shortcut to the tool-tip.
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// 2. Override videojs' i18n and use our own (don't want to have 2 systems).
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//
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// Notes:
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// - For dynamic controls (e.g. play/pause), those unfortunately need to be
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// updated again at their event-listener level (that's just the way videojs
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// updates the text), hence the need to listen to 'play', 'pause' and 'volumechange'
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// on top of just 'loadstart'.
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// - videojs changes the MuteToggle text at 'loadstart', so this was chosen
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// as the listener to update static texts.
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const player = playerRef.current;
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if (player) {
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const controlBar = player.getChild('controlBar');
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switch (e.type) {
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case 'play':
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controlBar.getChild('PlayToggle').controlText(__('Pause (space)'));
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break;
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case 'pause':
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controlBar.getChild('PlayToggle').controlText(__('Play (space)'));
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break;
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case 'volumechange':
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controlBar
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.getChild('VolumePanel')
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.getChild('MuteToggle')
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.controlText(player.muted() || player.volume() === 0 ? __('Unmute (m)') : __('Mute (m)'));
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break;
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case 'fullscreenchange':
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controlBar
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.getChild('FullscreenToggle')
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.controlText(player.isFullscreen() ? __('Exit Fullscreen (f)') : __('Fullscreen (f)'));
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break;
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case 'loadstart':
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// --- Do everything ---
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controlBar.getChild('PlaybackRateMenuButton').controlText(__('Playback Rate (<, >)'));
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controlBar.getChild('QualityButton').controlText(__('Quality'));
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resolveCtrlText({ type: 'play' });
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resolveCtrlText({ type: 'pause' });
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resolveCtrlText({ type: 'volumechange' });
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resolveCtrlText({ type: 'fullscreenchange' });
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// (1) The 'Theater mode' button should probably be changed to a class
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// so that we can use getChild() with a specific name. There might be
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// clashes if we add a new button in the future.
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// (2) We'll have to get 'makeSelectClientSetting(SETTINGS.VIDEO_THEATER_MODE)'
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// as a prop here so we can say "Theater mode|Default mode" instead of
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// "Toggle Theather mode".
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controlBar.getChild('Button').controlText(__('Toggle Theater mode (t)'));
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break;
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default:
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if (isDev) throw Error('Unexpected: ' + e.type);
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break;
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}
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}
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}
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function onInitialPlay() {
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const player = playerRef.current;
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if (player && (player.muted() || player.volume() === 0)) {
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// The css starts as "hidden". We make it visible here without
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// re-rendering the whole thing.
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showTapButton(TAP.UNMUTE);
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}
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}
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function onVolumeChange() {
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const player = playerRef.current;
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if (player && !player.muted()) {
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showTapButton(TAP.NONE);
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}
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}
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function onError() {
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const player = playerRef.current;
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showTapButton(TAP.RETRY);
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if (player && player.loadingSpinner) {
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player.loadingSpinner.hide();
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}
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}
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const onEnded = React.useCallback(() => {
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if (!adUrl) {
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showTapButton(TAP.NONE);
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}
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}, [adUrl]);
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function handleKeyDown(e: KeyboardEvent) {
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const player = playerRef.current;
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const videoNode = containerRef.current && containerRef.current.querySelector('video, audio');
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if (!videoNode || !player || isUserTyping()) return;
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handleSingleKeyActions(e);
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handleShiftKeyActions(e);
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}
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function handleShiftKeyActions(e: KeyboardEvent) {
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if (e.altKey || e.ctrlKey || e.metaKey || !e.shiftKey) return;
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if (e.keyCode === PERIOD_KEYCODE) changePlaybackSpeed(true);
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if (e.keyCode === COMMA_KEYCODE) changePlaybackSpeed(false);
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}
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function handleSingleKeyActions(e: KeyboardEvent) {
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if (e.altKey || e.ctrlKey || e.metaKey || e.shiftKey) return;
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if (e.keyCode === SPACE_BAR_KEYCODE || e.keyCode === SMALL_K_KEYCODE) togglePlay();
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if (e.keyCode === FULLSCREEN_KEYCODE) toggleFullscreen();
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if (e.keyCode === MUTE_KEYCODE) toggleMute();
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if (e.keyCode === VOLUME_UP_KEYCODE) volumeUp();
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if (e.keyCode === VOLUME_DOWN_KEYCODE) volumeDown();
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if (e.keyCode === THEATER_MODE_KEYCODE) toggleTheaterMode();
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if (e.keyCode === SEEK_FORWARD_KEYCODE) seekVideo(SEEK_STEP);
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if (e.keyCode === SEEK_BACKWARD_KEYCODE) seekVideo(-SEEK_STEP);
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if (e.keyCode === SEEK_FORWARD_KEYCODE_5) seekVideo(SEEK_STEP_5);
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if (e.keyCode === SEEK_BACKWARD_KEYCODE_5) seekVideo(-SEEK_STEP_5);
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}
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function seekVideo(stepSize: number) {
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const player = playerRef.current;
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const videoNode = containerRef.current && containerRef.current.querySelector('video, audio');
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if (!videoNode || !player) return;
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const duration = videoNode.duration;
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const currentTime = videoNode.currentTime;
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const newDuration = currentTime + stepSize;
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if (newDuration < 0) {
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videoNode.currentTime = 0;
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} else if (newDuration > duration) {
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videoNode.currentTime = duration;
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} else {
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videoNode.currentTime = newDuration;
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}
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OVERLAY.showSeekedOverlay(player, Math.abs(stepSize), stepSize > 0);
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player.userActive(true);
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}
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function changePlaybackSpeed(shouldSpeedUp: boolean) {
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const player = playerRef.current;
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if (!player) return;
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const isSpeedUp = shouldSpeedUp;
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const rate = player.playbackRate();
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let rateIndex = videoPlaybackRates.findIndex((x) => x === rate);
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if (rateIndex >= 0) {
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rateIndex = isSpeedUp ? Math.min(rateIndex + 1, videoPlaybackRates.length - 1) : Math.max(rateIndex - 1, 0);
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const nextRate = videoPlaybackRates[rateIndex];
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OVERLAY.showPlaybackRateOverlay(player, nextRate, isSpeedUp);
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player.userActive(true);
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player.playbackRate(nextRate);
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}
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}
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function toggleFullscreen() {
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const player = playerRef.current;
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if (!player) return;
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if (!player.isFullscreen()) {
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player.requestFullscreen();
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} else {
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player.exitFullscreen();
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}
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}
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function toggleTheaterMode() {
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const player = playerRef.current;
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if (!player) return;
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toggleVideoTheaterMode();
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if (player.isFullscreen()) {
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player.exitFullscreen();
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}
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}
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function toggleMute() {
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const videoNode = containerRef.current && containerRef.current.querySelector('video, audio');
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if (!videoNode) return;
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videoNode.muted = !videoNode.muted;
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}
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function togglePlay() {
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const videoNode = containerRef.current && containerRef.current.querySelector('video, audio');
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if (!videoNode) return;
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videoNode.paused ? videoNode.play() : videoNode.pause();
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}
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function volumeUp() {
|
|
const player = playerRef.current;
|
|
if (!player) return;
|
|
player.volume(player.volume() + 0.05);
|
|
OVERLAY.showVolumeverlay(player, Math.round(player.volume() * 100));
|
|
player.userActive(true);
|
|
}
|
|
|
|
function volumeDown() {
|
|
const player = playerRef.current;
|
|
if (!player) return;
|
|
player.volume(player.volume() - 0.05);
|
|
OVERLAY.showVolumeverlay(player, Math.round(player.volume() * 100));
|
|
player.userActive(true);
|
|
}
|
|
|
|
// Create the video DOM element and wrapper
|
|
function createVideoPlayerDOM(container) {
|
|
if (!container) {
|
|
return;
|
|
}
|
|
|
|
// This seems like a poor way to generate the DOM for video.js
|
|
const wrapper = document.createElement('div');
|
|
wrapper.setAttribute('data-vjs-player', 'true');
|
|
const el = document.createElement(isAudio ? 'audio' : 'video');
|
|
el.className = 'video-js';
|
|
wrapper.appendChild(el);
|
|
|
|
container.appendChild(wrapper);
|
|
|
|
return el;
|
|
}
|
|
|
|
// Initialize video.js
|
|
function initializeVideoPlayer(el) {
|
|
if (!el) {
|
|
return;
|
|
}
|
|
|
|
const vjs = videojs(el, videoJsOptions, () => {
|
|
const player = playerRef.current;
|
|
|
|
// this seems like a weird thing to have to check for here
|
|
if (!player) {
|
|
return;
|
|
}
|
|
|
|
// Add various event listeners to player
|
|
player.one('play', onInitialPlay);
|
|
player.on('play', resolveCtrlText);
|
|
player.on('pause', resolveCtrlText);
|
|
player.on('loadstart', resolveCtrlText);
|
|
player.on('fullscreenchange', resolveCtrlText);
|
|
player.on('volumechange', resolveCtrlText);
|
|
player.on('volumechange', onVolumeChange);
|
|
player.on('error', onError);
|
|
player.on('ended', onEnded);
|
|
|
|
// Replace volume bar with custom LBRY volume bar
|
|
LbryVolumeBarClass.replaceExisting(player);
|
|
|
|
// initialize mobile UI
|
|
player.mobileUi(); // Inits mobile version. No-op if Desktop.
|
|
|
|
// I think this is a callback function
|
|
onPlayerReady(player);
|
|
});
|
|
|
|
// fixes #3498 (https://github.com/lbryio/lbry-desktop/issues/3498)
|
|
// summary: on firefox the focus would stick to the fullscreen button which caused buggy behavior with spacebar
|
|
vjs.on('fullscreenchange', () => document.activeElement && document.activeElement.blur());
|
|
|
|
return vjs;
|
|
}
|
|
|
|
// This lifecycle hook is only called once (on mount), or when `isAudio` changes.
|
|
useEffect(() => {
|
|
const vjsElement = createVideoPlayerDOM(containerRef.current);
|
|
const vjsPlayer = initializeVideoPlayer(vjsElement);
|
|
|
|
// Add reference to player to global scope
|
|
window.player = vjsPlayer;
|
|
|
|
// Set reference in component state
|
|
playerRef.current = vjsPlayer;
|
|
|
|
// Add event listener for keyboard shortcuts
|
|
window.addEventListener('keydown', handleKeyDown);
|
|
|
|
// Cleanup
|
|
return () => {
|
|
window.removeEventListener('keydown', handleKeyDown);
|
|
|
|
const player = playerRef.current;
|
|
if (player) {
|
|
window.player = undefined;
|
|
player.dispose();
|
|
}
|
|
};
|
|
}, [isAudio]);
|
|
|
|
// Update video player and reload when source URL changes
|
|
useEffect(() => {
|
|
// For some reason the video player is responsible for detecting content type this way
|
|
fetch(source, { method: 'HEAD', cache: 'no-store' }).then((response) => {
|
|
const player = playerRef.current;
|
|
|
|
if (!player) {
|
|
return;
|
|
}
|
|
|
|
let type = sourceType;
|
|
let finalSource = source;
|
|
// override type if we receive an .m3u8 (transcoded mp4)
|
|
if (response && response.redirected && response.url && response.url.endsWith('m3u8')) {
|
|
type = 'application/x-mpegURL';
|
|
finalSource = response.url;
|
|
}
|
|
|
|
// Update player poster
|
|
// note: the poster prop seems to return null usually.
|
|
if (poster) player.poster(poster);
|
|
|
|
// set playsinline for mobile
|
|
player.children_[0].setAttribute('playsinline', '');
|
|
|
|
// Add quality selector to player
|
|
player.hlsQualitySelector({
|
|
displayCurrentQuality: true,
|
|
});
|
|
|
|
// Update player source
|
|
player.src({
|
|
src: finalSource,
|
|
type: type,
|
|
});
|
|
|
|
// PR #5570: Temp workaround to avoid double Play button until the next re-architecture.
|
|
if (!player.paused()) {
|
|
player.bigPlayButton.hide();
|
|
}
|
|
});
|
|
}, [source, reload]);
|
|
|
|
return (
|
|
// $FlowFixMe
|
|
<div className={classnames('video-js-parent', { 'video-js-parent--ios': IS_IOS })} ref={containerRef}>
|
|
<Button
|
|
label={__('Tap to unmute')}
|
|
button="link"
|
|
icon={ICONS.VOLUME_MUTED}
|
|
className="video-js--tap-to-unmute"
|
|
onClick={unmuteAndHideHint}
|
|
ref={tapToUnmuteRef}
|
|
/>
|
|
<Button
|
|
label={__('Retry')}
|
|
button="link"
|
|
icon={ICONS.REFRESH}
|
|
className="video-js--tap-to-unmute"
|
|
onClick={retryVideoAfterFailure}
|
|
ref={tapToRetryRef}
|
|
/>
|
|
</div>
|
|
);
|
|
});
|