lbry-desktop/ui/component/userSignUp/view.jsx
Thomas Zarebczan bf4b03a4ce odysee
fix replay select styling

make meme a link

Fix audio references

get newest livestream claim in livestreamLink

pin crackermilk

fix livestream banner placement

fix live page

fix rebase

fix rebase

fix error nag

fix darkmode blockquote style

break word on livestream comment text

fix dark mode snack

fix live badge

fix lint

small fixes - word wrap, live badge

wip

Fix invisible snack in Odysee Light Theme

Revert "wip"

This reverts commit d17e477fe0.

Revert "small fixes - word wrap, live badge"

This reverts commit 0e431d4038.

fix blank

pinned destiny

fix badges and homepage again

only get livestreams live for less than a day

pinned hammy and olivia

multi pin

pin destiny

updated pinned videos

update tagline

Update view.jsx

pins

updated destiny's video

updated pinned videos

removed destiny, added lie likes music

pinned destiny and mason's woodshop

removed hammy and olivia

unpinned mason's woodshop

removed pins

added hammy and olivia
pinned sam seder
unpinned destiny and hammy and olivia
Fix merge on ChannelThumbnails

- sam seder, + hammy & olivia and passion for food
update tagline (#6086)

removed everyone, added kona and suba
Theme color fixes (odysee) (#6089)

* Cherry-pick master's 'base-theme.scss'

* Non-functional cleanup (remove dups, re-order, etc.)

* Dark: update positive Toast to --color-primary as well.

This follows the intention of the refactoring, which I guess was (1) reduce the number of color names (2) reduce the number of customizations needed.

The only issue I have with this is that the current Odysee primary color is pink, which can be intepreted as an error.

The original (pre-refactoring color was green).

For now, I follow the refactoring path. We can tweak this later.

* Fix text color inside '--color-card-background-highlighted'

Light: use base-theme (it was the same value anyway).
Dark: use bright text.

* Dark: add some contrast between the components

The color for the background, header, card, placeholder, etc. is almost identical -- it looks like there are all in the same component. The almost-invisible border doesn't help. One would have to crank up the monitor's contrast setting to see separation of components.

Brighten up the components a bit, somewhat following the same scale as lbry.tv's dark theme.

Overall, I still think it's too dark. The Card's background color can still be brightened up further for better contrast, but I try not to make too drastic of a change for now.

The original lbry.tv's gray theme is the most pleasant theme I've seen so far, but this is all subjective.
changed pins

removed kona and suba
added destiny
changed pins

removed destiny
pinned sgtducky
changed pins

removed sgtducky
added hammy and olivia
added chrissie mayr
added the bite shot
changed pins

removed the bite shot
added heads of tech
changed pins

removed hammy and olivia
removed chrissie mayr
changed pins

removed heads of tech
added crackermilk
changed pins

removed crackermilk
added some ordinary gamer
added passion for food
changed pins

removed some ordinary gamers
removed passion for food
added emmy hucker
changed pins

added game knights
Update view.jsx

Force rebuild
changed pins

removed emmy hucker
changed pins

removed game knights
added crackermilk
changed pins

removed crackermilk
added some ordinary gamer
changed pins

removed some ordinary gamers
added passion for food
added green renaissance
changed pins

removed passion for food
removed green renaissance
added expand love
changed pins

removed expand love
added dr nora
change tagline (#6122)

there's so much room for activities

comment out music

changed pins

removed dr nora
added kona and suba

changed pins

removed kona and suba
added destiny
changed pins

removed destiny
added crackermilk
changed pins

removed crackermilk
added someordinarygamers
change tagline

Drake, where's the door hole?

changed pins

unpinned someordinarygamers
pinned kona and suba
Add message for mature content

changed pin
changed pins

removed creative model

changed pins

added bcpov
added krish mohan
added cigarvixen

changed pins

removed krish mohan
added adrian logan

bump

fix footer

change tagline

just like the simulations

changed pins

removed:
bcpov
cigarvixen
adrian logan

added:
someordinarygamers

quick fix for reposts

oops

fix channel tabs

changed pin

removed someordinarygamers
added kona and suba
changed pins

removed kona and suba
added dirtyworkz
added crackermilk
2021-06-16 10:17:35 -04:00

258 lines
9 KiB
JavaScript

// @flow
import React from 'react';
import classnames from 'classnames';
import { useHistory } from 'react-router';
import UserEmailNew from 'component/userEmailNew';
import UserEmailVerify from 'component/userEmailVerify';
import UserFirstChannel from 'component/userFirstChannel';
import UserChannelFollowIntro from 'component/userChannelFollowIntro';
import YoutubeSync from 'page/youtubeSync';
import { DEFAULT_BID_FOR_FIRST_CHANNEL } from 'component/userFirstChannel/view';
import { YOUTUBE_STATUSES } from 'lbryinc';
import { SETTINGS } from 'lbry-redux';
import REWARDS from 'rewards';
import UserVerify from 'component/userVerify';
import Spinner from 'component/spinner';
import YoutubeTransferStatus from 'component/youtubeTransferStatus';
import useFetched from 'effects/use-fetched';
import Confetti from 'react-confetti';
import usePrevious from 'effects/use-previous';
const REDIRECT_PARAM = 'redirect';
const REDIRECT_IMMEDIATELY_PARAM = 'immediate';
const STEP_PARAM = 'step';
type Props = {
user: ?User,
emailToVerify: ?string,
channels: ?Array<string>,
balance: ?number,
fetchingChannels: boolean,
claimingReward: boolean,
claimConfirmEmailReward: () => void,
claimNewUserReward: () => void,
fetchUser: () => void,
claimedRewards: Array<Reward>,
youtubeChannels: Array<any>,
syncEnabled: boolean,
hasSynced: boolean,
syncingWallet: boolean,
creatingChannel: boolean,
setClientSetting: (string, boolean, ?boolean) => void,
followingAcknowledged: boolean,
rewardsAcknowledged: boolean,
interestedInYoutubeSync: boolean,
doToggleInterestedInYoutubeSync: () => void,
prefsReady: boolean,
};
function UserSignUp(props: Props) {
const {
emailToVerify,
user,
claimingReward,
claimedRewards,
channels,
claimConfirmEmailReward,
claimNewUserReward,
balance,
fetchUser,
youtubeChannels,
syncEnabled,
syncingWallet,
hasSynced,
fetchingChannels,
creatingChannel,
followingAcknowledged,
rewardsAcknowledged,
setClientSetting,
interestedInYoutubeSync,
doToggleInterestedInYoutubeSync,
prefsReady,
} = props;
const {
location: { search, pathname },
replace,
} = useHistory();
const urlParams = new URLSearchParams(search);
const redirect = urlParams.get(REDIRECT_PARAM);
const step = urlParams.get(STEP_PARAM);
const shouldRedirectImmediately = urlParams.get(REDIRECT_IMMEDIATELY_PARAM);
const [initialSignInStep, setInitialSignInStep] = React.useState();
const hasVerifiedEmail = user && user.has_verified_email;
const rewardsApproved = user && user.is_reward_approved;
const isIdentityVerified = user && user.is_identity_verified;
const passwordSet = user && user.password_set;
const hasFetchedReward = useFetched(claimingReward);
const previousHasVerifiedEmail = usePrevious(hasVerifiedEmail);
const channelCount = channels ? channels.length : 0;
const hasClaimedEmailAward = claimedRewards.some((reward) => reward.reward_type === REWARDS.TYPE_CONFIRM_EMAIL);
const hasYoutubeChannels = youtubeChannels && Boolean(youtubeChannels.length);
const isYoutubeTransferComplete =
hasYoutubeChannels &&
youtubeChannels.every(
(channel) =>
channel.transfer_state === YOUTUBE_STATUSES.COMPLETED_TRANSFER ||
channel.sync_status === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED
);
// Complexity warning
// We can't just check if we are currently fetching something
// We may want to keep a component rendered while something is being fetched, instead of replacing it with the large spinner
// The verbose variable names are an attempt to alleviate _some_ of the confusion from handling all edge cases that come from
// reward claiming, channel creation, account syncing, and youtube transfer
// The possible screens for the sign in flow
const showEmail = !hasVerifiedEmail;
const showEmailVerification = (emailToVerify && !hasVerifiedEmail) || (!hasVerifiedEmail && passwordSet);
const showUserVerification = hasVerifiedEmail && !rewardsApproved && !isIdentityVerified && !rewardsAcknowledged;
const showChannelCreation =
hasVerifiedEmail &&
((balance !== undefined &&
balance !== null &&
balance > DEFAULT_BID_FOR_FIRST_CHANNEL &&
channelCount === 0 &&
!hasYoutubeChannels) ||
interestedInYoutubeSync);
const showYoutubeTransfer = hasVerifiedEmail && hasYoutubeChannels && !isYoutubeTransferComplete;
const showFollowIntro = step === 'channels' || (hasVerifiedEmail && !followingAcknowledged);
const canHijackSignInFlowWithSpinner = hasVerifiedEmail && !showFollowIntro && !rewardsAcknowledged;
const isCurrentlyFetchingSomething = fetchingChannels || claimingReward || syncingWallet || creatingChannel;
const isWaitingForSomethingToFinish =
// If the user has claimed the email award, we need to wait until the balance updates sometime in the future
(!hasFetchedReward && !hasClaimedEmailAward) || (syncEnabled && !hasSynced);
const showLoadingSpinner =
canHijackSignInFlowWithSpinner && (isCurrentlyFetchingSomething || isWaitingForSomethingToFinish);
function setSettingAndSync(setting, value) {
setClientSetting(setting, value, true);
}
React.useEffect(() => {
fetchUser();
}, [fetchUser]);
React.useEffect(() => {
if (previousHasVerifiedEmail === false && hasVerifiedEmail && prefsReady) {
setSettingAndSync(SETTINGS.FIRST_RUN_STARTED, true);
}
}, [hasVerifiedEmail, previousHasVerifiedEmail, prefsReady]);
React.useEffect(() => {
// Don't claim the reward if sync is enabled until after a sync has been completed successfully
// If we do it before, we could end up trying to sync a wallet with a non-zero balance which will fail to sync
const delayForSync = syncEnabled && !hasSynced;
if (hasVerifiedEmail && !hasClaimedEmailAward && !hasFetchedReward && !delayForSync) {
claimConfirmEmailReward();
}
}, [
hasVerifiedEmail,
claimConfirmEmailReward,
hasClaimedEmailAward,
hasFetchedReward,
syncEnabled,
hasSynced,
balance,
]);
// Loop through this list from the end, until it finds a matching component
// If it never finds one, assume the user has completed every step and redirect them
const SIGN_IN_FLOW = [
showEmail && (
<UserEmailNew
interestedInYoutubSync={interestedInYoutubeSync}
doToggleInterestedInYoutubeSync={doToggleInterestedInYoutubeSync}
/>
),
showEmailVerification && <UserEmailVerify />,
showUserVerification && (
<UserVerify
onSkip={() => {
setSettingAndSync(SETTINGS.REWARDS_ACKNOWLEDGED, true);
}}
/>
),
showChannelCreation &&
(interestedInYoutubeSync ? (
<YoutubeSync inSignUpFlow doToggleInterestedInYoutubeSync={doToggleInterestedInYoutubeSync} />
) : (
<UserFirstChannel doToggleInterestedInYoutubeSync={doToggleInterestedInYoutubeSync} />
)),
showFollowIntro && (
<UserChannelFollowIntro
onContinue={() => {
if (urlParams.get('reset_scroll')) {
urlParams.delete('reset_scroll');
urlParams.append('reset_scroll', '2');
}
urlParams.delete(STEP_PARAM);
setSettingAndSync(SETTINGS.FOLLOWING_ACKNOWLEDGED, true);
replace(`${pathname}?${urlParams.toString()}`);
}}
onBack={() => {
if (urlParams.get('reset_scroll')) {
urlParams.delete('reset_scroll');
urlParams.append('reset_scroll', '3');
}
setSettingAndSync(SETTINGS.FOLLOWING_ACKNOWLEDGED, false);
replace(`${pathname}?${urlParams.toString()}`);
}}
/>
),
showYoutubeTransfer && (
<div>
<YoutubeTransferStatus /> <Confetti recycle={false} style={{ position: 'fixed' }} />
</div>
),
showLoadingSpinner && (
<div className="main--empty">
<Spinner />
</div>
),
];
// $FlowFixMe
function getSignInStep() {
for (var i = SIGN_IN_FLOW.length - 1; i > -1; i--) {
const Component = SIGN_IN_FLOW[i];
if (Component) {
// If we want to redirect immediately,
// remember the first step so we can redirect once a new step has been reached
// Ignore the loading step
if (redirect && shouldRedirectImmediately) {
if (!initialSignInStep) {
setInitialSignInStep(i);
} else if (i !== initialSignInStep && i !== SIGN_IN_FLOW.length - 1) {
replace(redirect);
}
}
const scrollableSteps = [2, 4, 5];
const isScrollable = scrollableSteps.includes(i);
return [Component, isScrollable];
}
}
return [undefined, false];
}
const [componentToRender, isScrollable] = getSignInStep();
React.useEffect(() => {
if (!componentToRender) {
claimNewUserReward();
}
}, [componentToRender, claimNewUserReward]);
if (!componentToRender) {
replace(redirect || '/');
}
return (
<section className={classnames('main--contained', { 'main--hoisted': isScrollable })}>{componentToRender}</section>
);
}
export default UserSignUp;