lbry-desktop/ui/redux/reducers/rewards.js
2020-06-16 09:56:32 -04:00

113 lines
3.1 KiB
JavaScript

import { ACTIONS } from 'lbry-redux';
const reducers = {};
const defaultState = {
fetching: false,
claimedRewardsById: {}, // id => reward
unclaimedRewards: [],
claimPendingByType: {},
claimErrorsByType: {},
rewardedContentClaimIds: [],
};
reducers[ACTIONS.FETCH_REWARDS_STARTED] = state =>
Object.assign({}, state, {
fetching: true,
});
reducers[ACTIONS.FETCH_REWARDS_COMPLETED] = (state, action) => {
const { userRewards } = action.data;
const unclaimedRewards = [];
const claimedRewards = {};
userRewards.forEach(reward => {
if (reward.transaction_id) {
claimedRewards[reward.id] = reward;
} else {
unclaimedRewards.push(reward);
}
});
return Object.assign({}, state, {
claimedRewardsById: claimedRewards,
unclaimedRewards,
fetching: false,
});
};
function setClaimRewardState(state, reward, isClaiming, errorMessage = '') {
const newClaimPendingByType = Object.assign({}, state.claimPendingByType);
const newClaimErrorsByType = Object.assign({}, state.claimErrorsByType);
// Currently, for multiple rewards of the same type, they will both show "claiming" when one is beacuse we track this by `reward_type`
// To fix this we will need to use `claim_code` instead, and change all selectors to match
if (reward) {
if (isClaiming) {
newClaimPendingByType[reward.reward_type] = isClaiming;
} else {
delete newClaimPendingByType[reward.reward_type];
}
if (errorMessage) {
newClaimErrorsByType[reward.reward_type] = errorMessage;
} else {
delete newClaimErrorsByType[reward.reward_type];
}
}
return Object.assign({}, state, {
claimPendingByType: newClaimPendingByType,
claimErrorsByType: newClaimErrorsByType,
});
}
reducers[ACTIONS.CLAIM_REWARD_STARTED] = (state, action) => {
const { reward } = action.data;
return setClaimRewardState(state, reward, true, '');
};
reducers[ACTIONS.CLAIM_REWARD_SUCCESS] = (state, action) => {
const { reward } = action.data;
const { unclaimedRewards } = state;
const index = unclaimedRewards.findIndex(ur => ur.claim_code === reward.claim_code);
unclaimedRewards.splice(index, 1);
const { claimedRewardsById } = state;
claimedRewardsById[reward.id] = reward;
const newState = {
...state,
unclaimedRewards: [...unclaimedRewards],
claimedRewardsById: { ...claimedRewardsById },
};
return setClaimRewardState(newState, reward, false, '');
};
reducers[ACTIONS.CLAIM_REWARD_FAILURE] = (state, action) => {
const { reward, error } = action.data;
return setClaimRewardState(state, reward, false, error ? error.message : '');
};
reducers[ACTIONS.CLAIM_REWARD_CLEAR_ERROR] = (state, action) => {
const { reward } = action.data;
return setClaimRewardState(state, reward, state.claimPendingByType[reward.reward_type], '');
};
reducers[ACTIONS.FETCH_REWARD_CONTENT_COMPLETED] = (state, action) => {
const { claimIds } = action.data;
return Object.assign({}, state, {
rewardedContentClaimIds: claimIds,
});
};
export default function rewardsReducer(state = defaultState, action) {
const handler = reducers[action.type];
if (handler) return handler(state, action);
return state;
}