a8cb4d7d57
so we can support hls streams
364 lines
9.8 KiB
JavaScript
364 lines
9.8 KiB
JavaScript
import videojs from 'video.js/dist/video.min.js';
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import window from 'global/window';
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const VERSION = '2.1.4';
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const defaults = {
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align: 'top-left',
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class: '',
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content: 'This overlay will show up while the video is playing',
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debug: false,
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showBackground: true,
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attachToControlBar: false,
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overlays: [
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{
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start: 'playing',
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end: 'paused',
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},
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],
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};
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const Component = videojs.getComponent('Component');
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const dom = videojs.dom || videojs;
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const registerPlugin = videojs.registerPlugin || videojs.plugin;
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/**
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* Whether the value is a `Number`.
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*
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* Both `Infinity` and `-Infinity` are accepted, but `NaN` is not.
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*
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* @param {Number} n
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* @return {Boolean}
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*/
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/* eslint-disable no-self-compare */
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const isNumber = n => typeof n === 'number' && n === n;
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/* eslint-enable no-self-compare */
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/**
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* Whether a value is a string with no whitespace.
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*
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* @param {String} s
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* @return {Boolean}
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*/
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const hasNoWhitespace = s => typeof s === 'string' && /^\S+$/.test(s);
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/**
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* Overlay component.
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*
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* @class Overlay
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* @extends {videojs.Component}
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*/
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class Overlay extends Component {
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constructor(player, options) {
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super(player, options);
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['start', 'end'].forEach(key => {
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const value = this.options_[key];
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if (isNumber(value)) {
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this[key + 'Event_'] = 'timeupdate';
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} else if (hasNoWhitespace(value)) {
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this[key + 'Event_'] = value;
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// An overlay MUST have a start option. Otherwise, it's pointless.
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} else if (key === 'start') {
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throw new Error('invalid "start" option; expected number or string');
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}
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});
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// video.js does not like components with multiple instances binding
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// events to the player because it tracks them at the player level,
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// not at the level of the object doing the binding. This could also be
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// solved with Function.prototype.bind (but not videojs.bind because of
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// its GUID magic), but the anonymous function approach avoids any issues
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// caused by crappy libraries clobbering Function.prototype.bind.
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// - https://github.com/videojs/video.js/issues/3097
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['endListener_', 'rewindListener_', 'startListener_'].forEach(name => {
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this[name] = e => Overlay.prototype[name].call(this, e);
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});
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// If the start event is a timeupdate, we need to watch for rewinds (i.e.,
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// when the user seeks backward).
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if (this.startEvent_ === 'timeupdate') {
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this.on(player, 'timeupdate', this.rewindListener_);
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}
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this.debug(
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`created, listening to "${this.startEvent_}" for "start" and "${this.endEvent_ || 'nothing'}" for "end"`
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);
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if (this.startEvent_ === 'immediate') {
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this.show();
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} else {
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this.hide();
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}
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}
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createEl() {
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const options = this.options_;
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const content = options.content;
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const background = options.showBackground ? 'vjs-overlay-background' : 'vjs-overlay-no-background';
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const el = dom.createEl('div', {
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className: `
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vjs-overlay
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vjs-overlay-${options.align}
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${options.class}
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${background}
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vjs-hidden
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`,
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});
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if (typeof content === 'string') {
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el.innerHTML = content;
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} else if (content instanceof window.DocumentFragment) {
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el.appendChild(content);
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} else {
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dom.appendContent(el, content);
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}
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return el;
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}
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/**
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* Logs debug errors
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* @param {...[type]} args [description]
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* @return {[type]} [description]
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*/
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debug(...args) {
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if (!this.options_.debug) {
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return;
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}
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const log = videojs.log;
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let fn = log;
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// Support `videojs.log.foo` calls.
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if (log.hasOwnProperty(args[0]) && typeof log[args[0]] === 'function') {
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fn = log[args.shift()];
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}
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fn(...[`overlay#${this.id()}: `, ...args]);
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}
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/**
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* Overrides the inherited method to perform some event binding
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*
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* @return {Overlay}
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*/
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hide() {
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super.hide();
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this.debug('hidden');
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this.debug(`bound \`startListener_\` to "${this.startEvent_}"`);
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// Overlays without an "end" are valid.
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if (this.endEvent_) {
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this.debug(`unbound \`endListener_\` from "${this.endEvent_}"`);
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this.off(this.player(), this.endEvent_, this.endListener_);
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}
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this.on(this.player(), this.startEvent_, this.startListener_);
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return this;
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}
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/**
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* Determine whether or not the overlay should hide.
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*
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* @param {Number} time
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* The current time reported by the player.
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* @param {String} type
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* An event type.
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* @return {Boolean}
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*/
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shouldHide_(time, type) {
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const end = this.options_.end;
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return isNumber(end) ? time >= end : end === type;
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}
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/**
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* Overrides the inherited method to perform some event binding
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*
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* @return {Overlay}
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*/
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show() {
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super.show();
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this.off(this.player(), this.startEvent_, this.startListener_);
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this.debug('shown');
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this.debug(`unbound \`startListener_\` from "${this.startEvent_}"`);
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// Overlays without an "end" are valid.
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if (this.endEvent_) {
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this.debug(`bound \`endListener_\` to "${this.endEvent_}"`);
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this.on(this.player(), this.endEvent_, this.endListener_);
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}
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return this;
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}
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/**
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* Determine whether or not the overlay should show.
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*
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* @param {Number} time
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* The current time reported by the player.
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* @param {String} type
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* An event type.
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* @return {Boolean}
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*/
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shouldShow_(time, type) {
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const start = this.options_.start;
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const end = this.options_.end;
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if (isNumber(start)) {
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if (isNumber(end)) {
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return time >= start && time < end;
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// In this case, the start is a number and the end is a string. We need
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// to check whether or not the overlay has shown since the last seek.
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} else if (!this.hasShownSinceSeek_) {
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this.hasShownSinceSeek_ = true;
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return time >= start;
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}
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// In this case, the start is a number and the end is a string, but
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// the overlay has shown since the last seek. This means that we need
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// to be sure we aren't re-showing it at a later time than it is
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// scheduled to appear.
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return Math.floor(time) === start;
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}
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return start === type;
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}
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/**
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* Event listener that can trigger the overlay to show.
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*
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* @param {Event} e
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*/
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startListener_(e) {
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const time = this.player().currentTime();
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if (this.shouldShow_(time, e.type)) {
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this.show();
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}
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}
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/**
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* Event listener that can trigger the overlay to show.
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*
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* @param {Event} e
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*/
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endListener_(e) {
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const time = this.player().currentTime();
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if (this.shouldHide_(time, e.type)) {
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this.hide();
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}
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}
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/**
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* Event listener that can looks for rewinds - that is, backward seeks
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* and may hide the overlay as needed.
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*
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* @param {Event} e
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*/
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rewindListener_(e) {
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const time = this.player().currentTime();
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const previous = this.previousTime_;
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const start = this.options_.start;
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const end = this.options_.end;
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// Did we seek backward?
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if (time < previous) {
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this.debug('rewind detected');
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// The overlay remains visible if two conditions are met: the end value
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// MUST be an integer and the the current time indicates that the
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// overlay should NOT be visible.
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if (isNumber(end) && !this.shouldShow_(time)) {
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this.debug(`hiding; ${end} is an integer and overlay should not show at this time`);
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this.hasShownSinceSeek_ = false;
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this.hide();
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// If the end value is an event name, we cannot reliably decide if the
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// overlay should still be displayed based solely on time; so, we can
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// only queue it up for showing if the seek took us to a point before
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// the start time.
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} else if (hasNoWhitespace(end) && time < start) {
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this.debug(`hiding; show point (${start}) is before now (${time}) and end point (${end}) is an event`);
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this.hasShownSinceSeek_ = false;
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this.hide();
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}
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}
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this.previousTime_ = time;
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}
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}
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videojs.registerComponent('Overlay', Overlay);
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/**
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* Initialize the plugin.
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*
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* @function plugin
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* @param {Object} [options={}]
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*/
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const plugin = function(options) {
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const settings = videojs.mergeOptions(defaults, options);
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// De-initialize the plugin if it already has an array of overlays.
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if (Array.isArray(this.overlays_)) {
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this.overlays_.forEach(overlay => {
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this.removeChild(overlay);
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if (this.controlBar) {
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this.controlBar.removeChild(overlay);
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}
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overlay.dispose();
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});
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}
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const overlays = settings.overlays;
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// We don't want to keep the original array of overlay options around
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// because it doesn't make sense to pass it to each Overlay component.
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delete settings.overlays;
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this.overlays_ = overlays.map(o => {
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const mergeOptions = videojs.mergeOptions(settings, o);
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const attachToControlBar =
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typeof mergeOptions.attachToControlBar === 'string' || mergeOptions.attachToControlBar === true;
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if (!this.controls() || !this.controlBar) {
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return this.addChild('overlay', mergeOptions);
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}
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if (attachToControlBar && mergeOptions.align.indexOf('bottom') !== -1) {
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let referenceChild = this.controlBar.children()[0];
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if (this.controlBar.getChild(mergeOptions.attachToControlBar) !== undefined) {
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referenceChild = this.controlBar.getChild(mergeOptions.attachToControlBar);
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}
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if (referenceChild) {
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const controlBarChild = this.controlBar.addChild('overlay', mergeOptions);
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this.controlBar.el().insertBefore(controlBarChild.el(), referenceChild.el());
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return controlBarChild;
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}
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}
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const playerChild = this.addChild('overlay', mergeOptions);
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this.el().insertBefore(playerChild.el(), this.controlBar.el());
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return playerChild;
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});
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};
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plugin.VERSION = VERSION;
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registerPlugin('overlay', plugin);
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export default plugin;
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