Formatting corrections: URL contained markdown which is only supported in `embed: {}`
Duplicate command removed: `!tip` and `!tips` now display the same message so only one required.
Duplicate tipper name removed: The bot mentioned the tippers name twice concurrently.
Removed unnecessary code: Unnecessary code removed `${message.content.split(' ', 1)[0]}\`
Removed author: Author was set as `!tip` and not required.
Changed a few things with when a tip is sent or errors out. (Instead of just "I don't know how to tip that amount", it sounds a bit better and more accurate.)
Changed the "Wubba lubba dub dub" message to something a bit more... normal?
Also changed some phrasing with messages in general. Nothing that will change the functionality, more just the general appearance of the messages.
Apparently despite being a supposedly smart language, JS still insists on making me convert a string of numbers from a number back to a string before _and_ inside a function call, yay aggressively dynamically typed languages.
This _should_ fix the matter now
So it turns out that if you try to print a userid of someone that isn't in that server, such as in a dm channel, it simply displays as invalid user (Even though userids are unique across the entirety of discord, got to love that logic). So now the private message instead uses the .username and .tag attributes to provide the normal userid, like so: @GenericUser#1234
While this may be a tad confusing to those using nicknames, it identifies the exact individual doing the tipping, it just might require a little digging.
Now the last little changes have been implemented, had to modify how we got the user to message since we were previously getting the first user mentioned in the message, whereas we now match against all known users in the guild. This means users actually get messaged by, say, rolebot even if they're not in the channel you're tipping from. Of course you can't directly mention anyone not in the channel for multitip, so that's a non-issue in most use cases.
Also had to ensure certain function calls were sending the right type, because dynamic languages and lack of type safety.
That _should_ be absolutely everything needed to have it fully functional.
All finally operational and tested on MSFT's RVN server, code ported back over after figuring out various JS specific implementation issues. Now all works correctly and doesn't include anyone it shouldn't.