Blender-Pipeline/studio/checklist.py

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# THIS FILE IS A PART OF VCStudio
# PYTHON 3
import os
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import cairo
#UI modules
from UI import UI_elements
from UI import UI_color
#settings
from settings import talk
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def get_list(filepath):
# This fucntion converts text documents. (.progress) into a more machine
# friendly recursive dict.
# In the original organizer evaluation of the checklist was done separatelly
# in a different function. Which made it very messy for recursive stuff.
# I will attemp to combine it. And make it more clean as a result.
checklist = {
"fraction":0.0, # The percentage of a checklist. From 0.0 to 1.0
"string":filepath,
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"editing":False,# Whether the string is during editing. UI.
"selected":False,# Whether the current task is selected.
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"open":True, # Whether to draw the suptasks. UI.
"subtasks":[] # List of subtastks. (In the same format as the checklist)
}
data = open(filepath)
data = data.read()
data = data.split("\n")
# Let's filter out all the comments. Lines starting with #. For some reason
# in the old organizer. I just thought it wasn't important. LOL. And just
# started reading from the 10th line.
# Here is an example of the first 9 lines.
# 1 #### Blender orgainizer checklist format
# 2 #### INDINTATION (4 SPACES LONG)
# 3 #### STR means Start date of the ASSET
# 4 #### FIN means Finish deadline of the asset
# 5 #### [ ] means that task is on list
# 6 #### [V] means that tast is finished
# 7 #### DO NOT USE EMPTY LINES
# 8 STR 24/02/2020
# 9 FIN 01/05/2021
# You can see a trace from a very long time ago. From the first versions
# of the blender organizer. The STR and FIN values. Which are start and
# deadline of the project.
# I guess we need to filter it out a bit differently. Checking whether a
# given line starts with a [ or with a number of spaces and [. This will
# make the file a little more open to editing by hand. Without too much
# worrying that something will break.
cleandata = []
for line in data:
# So not to mangle the line.
tmp = line
while tmp.startswith(" "):
tmp = tmp[1:]
# Checking
if tmp.startswith("[ ]") or tmp.startswith("[V]"):
cleandata.append(line)
# Now since we have the cleandata. We can try to parse it somehow into a
# checklist thing. For this we need a reqursion. I gonna use a method from
# the blender-organizer. By running the function with in itself. It's not
# very wise. I know. In python3 it will give you no more then 996 recursions
# untill it will declare an error. BUT. It's 996 layers of a subtaks.
# For now I don't see a need in so many subtasks. Let's think of layers of
# subtasks as of memory. This laptop has only 8 GB of RAM. I can't put more
# data into it even if I wanted.
def convert(part, indent=0):
# If a thing have subtasks it should not even be a checkbox. So trying
# To evaluate it's fraction by whether it's a [ ] or [V] shoun't be
# done.
subtask = []
for num, line in enumerate(part):
# Let's get the NEXT line. I'm not kidding. We gonna work with the
# next line to see whether to count this lines [V]
if line[indent:].startswith("["):
thisline = {
"fraction":0.0,
"string":line[line.find("]")+2:],
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"editing":False,
"selected":False,
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"open":False,
"subtasks":[]
}
try:
nextline = part[num+1]
except:
nextline = ""
if not line[line.find("]")+1] == ".":
thisline["open"] = True
if nextline.find("[")-1 <= indent:
if line[indent:].startswith("[V]"):
thisline["fraction"] = 1.0
else:
subpart = []
subdent = indent
for n, l in enumerate(part[num+1:]):
if n == 0:
subdent = l.find("[")
if l.find("[")-1 <= indent:
break
else:
subpart.append(l)
#print(subpart)
thisline["subtasks"] = convert(subpart, subdent)
fracs = []
for task in thisline["subtasks"]:
if not task["string"].startswith("#"):
fracs.append(task["fraction"])
try:
thisline["fraction"] = sum(fracs) / len(fracs)
except:
thisline["fraction"] = 0.0
# Sometime it was showing 99% when infect it's 100%
if thisline["fraction"] == 0.9999:
thisline["fraction"] = 1.0
subtask.append(thisline)
return subtask
checklist["subtasks"] = convert(cleandata)
fracs = []
for task in checklist["subtasks"]:
if not task["string"].startswith("#"):
fracs.append(task["fraction"])
try:
checklist["fraction"] = sum(fracs) / len(fracs)
except:
checklist["fraction"] = 0.0
# Sometime it was showing 99% when infect it's 100%
if checklist["fraction"] == 0.9999:
checklist["fraction"] = 1.0
return checklist
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def get_fraction(win, path):
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############################################################################
# This function will return a fraction of a given checklist. It will ignore
# complitelly what is the asset / shot / project the checklist is from.
# For sake of making this function actually somewhat useful, aka not bloated
# I will use it to cashe the whole checklist data objects. So they could be
# easily accesable later on.
# This is usefull so I would not need to create 2 cash data structures. One
# for fractions and for the checklists them selves.
############################################################################
if path not in win.checklists:
# Let's check if path exists in the project first.
if os.path.exists(win.project+"/"+path):
win.checklists[path] = get_list(win.project+"/"+path)
else:
win.checklists[path] = get_list(path)
# Let's now return back the fraction
return win.checklists[path]["fraction"]
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def filter_tasks(data):
############################################################################
# This function going to remove all selections and all edits from a given
# checklist. This is nessesary for being able to select one task without
# manually deselcting the other. And since the checklist is recursive it's
# not a trivial task.
############################################################################
data["selected"] = False
data["editing"] = False
if data["subtasks"]:
for i in data["subtasks"]:
filter_tasks(i)
def save(path, data):
############################################################################
# This funtion will save the checklist into a .progress file. Formatted
# similarly as in the old Blender-Organizer. But as easy to understand.
#
# NOTE: I will remove some stuff from the file. Mainly the comments in the
# beginning and the STR and END data. Which are no longer needed in a
# VCStudio project.
#
# But since some part of Legacy Organizer relies on those, it's not adviced
# to open the projects that you are planning to work on with Blender-Organizer
# in VCStudio.
############################################################################
indent = [0]
lines = []
def writetasks(tasks):
for task in tasks:
if task["fraction"] and not task["subtasks"]:
v = "[V]"
else:
v = "[ ]"
if task["open"]:
o = " "
else:
o = "."
lines.append(" "*indent[0]+v+o+task["string"])
if task["subtasks"]:
indent[0] = indent[0] + 4
writetasks(task["subtasks"])
indent[0] = indent[0] - 4
writetasks(data["subtasks"])
# Writting to file
w = open(path, "w")
for i in lines:
w.write(i+"\n")
w.close()
def draw(outlayer, win, path):
############################################################################
# This function will draw the checklists to the screen.
# You probably noticed that there is no x, y, width or height values that
# you can input. This due to one idea that I have in mind.
# I'm planning to make scheduling a kind of interactive process rather then
# a boring date selection. Something that's going to be somewhat fun to do.
# The idea is to grab the task and to drug it outside the checklist. Which
# will call for an analytics window to show up, where you can put the
# schedules into a given date.
# For this reason the checklist should always be in the same spot on the
# screen. Which is a (window width) / 4 at the right side.
############################################################################
if path not in win.checklists:
# Let's check if path exists in the project first.
if os.path.exists(win.project+"/"+path):
win.checklists[path] = get_list(win.project+"/"+path)
else:
win.checklists[path] = get_list(path)
x = win.current["w"] / 4 * 3 + 10
y = 10
width = win.current["w"] / 4 - 20
height = win.current["h"] - 20
# Now let's make a layer.
# Making the layer
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(width), int(height))
layer = cairo.Context(surface)
layer.select_font_face("Monospace", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_NORMAL)
# Clip
UI_elements.roundrect(layer, win,
0,
0,
width,
height,
10,
fill=False)
layer.clip()
# Checklist icon.
UI_color.set(layer, win, "node_background")
UI_elements.roundrect(layer, win,
0,
0,
width,
50,
10)
UI_elements.image(layer, win,
"settings/themes/"+win.settings["Theme"]+"/icons/checklist.png",
5, 5, 40, 40)
# Fraction
fraction = win.checklists[path]["fraction"]
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
50,
17,
width - 60,
0,
7)
UI_color.set(layer, win, "progress_active")
UI_elements.roundrect(layer, win,
50,
17,
(width - 60 )*fraction,
0,
7)
# Clip
UI_elements.roundrect(layer, win,
0,
60,
width,
height,
10,
fill=False)
layer.clip()
###########################################################################
# NOW THIS IS THE HARD RECURSION PART! THERE IS GOING TO BE SOME REDIC!
###########################################################################
tileX = 0
current_Y = 70
# There is some bullshit regarding the Global variables. I gonna do a bit
# trickier. Since lists are only links to lists. Let's do this.
cXY = [tileX, current_Y]
if "checklist" not in win.scroll:
win.scroll["checklist"] = 0
if "moving_task_now" not in win.current:
win.current["moving_task_now"] = False
def draw_tasks(tasks, cXY):
for num , task in enumerate(tasks):
# Delete
if 65535 in win.current["keys"] and task["selected"]:
del tasks[num]
win.current["keys"] = []
# Saving
save(path, win.checklists[path])
win.checklists = {}
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win.assets = {}
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# Grab
if win.current["LMB"]\
and int(win.current["LMB"][0]) in range(int(x+cXY[0]), int(x+cXY[0]+width))\
and int(win.current["LMB"][1]) in range(int(y+cXY[1]), int(y+cXY[1]+height))\
and win.current["tool"] == "selection" and task["selected"]\
and int(win.current["LMB"][0]) not in range(int(win.current["mx"]-1), int(win.current["mx"]+1))\
and int(win.current["LMB"][1]) not in range(int(win.current["my"]-1), int(win.current["my"]+1)):
win.current["tool"] = "grab"
win.current["moving_task_now"] = False
if not win.current["LMB"] and win.previous["LMB"] and win.current["tool"] == "grab"\
and task["selected"]:
win.current["moving_task_now"] = tasks.pop(num)
sx = cXY[0]
sy = win.scroll["checklist"] + cXY[1]
thismoving = False
somemoving = False
someXY = [0,0]
if win.current["tool"] == "grab":
somemoving = True
someXY = [
win.current["mx"]-x,
win.current["my"]-y
]
if task["selected"]:
sx = win.current["mx"] - x + 5
sy = win.current["my"] - y + 5
task["open"] = False
thismoving = True
inside = False
between = False
if sy-10 < someXY[1] < sy+10 and somemoving and not task["selected"]:
if win.current["moving_task_now"]:
tasks.insert(num, win.current["moving_task_now"])
win.current["tool"] = "selection"
win.current["LMB"] = False
win.previous["LMB"] = False
# Saving
save(path, win.checklists[path])
win.checklists = {}
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win.assets = {}
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elif win.current["LMB"]:
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
cXY[0],
win.scroll["checklist"] + cXY[1],
width - cXY[0],
40,
10,
fill=False)
layer.stroke()
cXY[1] = cXY[1] + 50
sx = cXY[0]
sy = win.scroll["checklist"] + cXY[1]
between = True
somemoving = False
elif sy < someXY[1] < sy + 40 and somemoving and not task["selected"]:
if win.current["moving_task_now"]:
task["subtasks"].append(win.current["moving_task_now"])
win.current["tool"] = "selection"
win.current["LMB"] = False
win.previous["LMB"] = False
# Saving
save(path, win.checklists[path])
win.checklists = {}
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win.assets = {}
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elif win.current["LMB"]:
inside = True
# Selection
if win.textactive != "editing_task" and win.current["tool"] == "selection":
def do():
ed = task["selected"] and not task["editing"]
filter_tasks(win.checklists[path])
task["selected"] = True
if ed:
task["editing"] = True
UI_elements.roundrect(layer, win,
sx+40,
sy,
width - cXY[0]-40,
40,
10,
button=do,
offset=[x,y],
fill=False)
layer.stroke()
# Background
if not task["subtasks"]:
UI_color.set(layer, win, "node_background")
if task["string"].startswith("#"):
UI_color.set(layer, win, "dark_overdrop")
UI_elements.roundrect(layer, win,
sx,
sy,
width - cXY[0],
40,
10)
if inside:
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
sx,
sy,
width - cXY[0],
40,
10,
fill=False)
layer.stroke()
if task["selected"]:
UI_color.set(layer, win, "text_normal")
UI_elements.roundrect(layer, win,
sx,
sy,
width - cXY[0],
40,
10,
fill=False)
layer.stroke()
# Line to see how deep you are in
for line in range(int(cXY[0]/20)):
line = line * 20 + 10
UI_color.set(layer, win, "node_background")
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
layer.line_to(line, win.scroll["checklist"] + cXY[1]+40)
layer.stroke()
if not task["string"].startswith("#"):
if task["fraction"]:
im = "checked"
else:
im = "unchecked"
# CHECK BUTTON
def do():
if task["fraction"]:
task["fraction"] = 0.0
else:
task["fraction"] = 1.0
# Saving
save(path, win.checklists[path])
win.checklists = {}
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win.assets = {}
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UI_elements.roundrect(layer, win,
sx,
sy,
40,
40,
10,
button=do,
icon=im,
offset=[x,y])
else:
UI_color.set(layer, win, "node_background")
if task["string"].startswith("#"):
UI_color.set(layer, win, "dark_overdrop")
UI_elements.roundrect(layer, win,
sx,
sy,
width - cXY[0],
60,
10)
if inside:
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
sx,
sy,
width - cXY[0],
60,
10,
fill=False)
layer.stroke()
if task["selected"]:
UI_color.set(layer, win, "text_normal")
UI_elements.roundrect(layer, win,
sx,
sy,
width - cXY[0],
60,
10,
fill=False)
layer.stroke()
# Line to see how deep you are in
for line in range(int(cXY[0]/20)):
line = line * 20 + 10
UI_color.set(layer, win, "node_background")
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
layer.line_to(line, win.scroll["checklist"] + cXY[1]+60)
layer.stroke()
# Fraction
if not task["string"].startswith("#"):
fraction = task["fraction"]
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
sx+10,
sy+45,
width-20 - cXY[0],
0,
5)
UI_color.set(layer, win, "progress_active")
UI_elements.roundrect(layer, win,
sx+10,
sy+45,
(width -20 - cXY[0])*fraction,
0,
5)
if task["open"]:
im = "open"
else:
im = "closed"
def do():
task["open"] = not task["open"]
# Saving
save(path, win.checklists[path])
win.checklists = {}
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win.assets = {}
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UI_elements.roundrect(layer, win,
sx,
sy,
40,
40,
10,
button=do,
icon=im,
offset=[x,y])
# TEXT
# ECS
if 65307 in win.current["keys"] and task["editing"]:
# It's here because Text entry has it's own ESC
win.textactive = ""
task["editing"] = False
del win.text["editing_task"]
win.current["keys"] = []
# Saving
save(path, win.checklists[path])
win.checklists = {}
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win.assets = {}
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if not task["editing"]:
layer.set_font_size(20)
layer.move_to(
sx+50,
sy+25
)
if task["string"].startswith("#"):
UI_color.set(layer, win, "progress_background")
if not task["subtasks"]:
layer.move_to(
sx+10,
sy+25
)
layer.show_text(task["string"][1:])
else:
UI_color.set(layer, win, "text_normal")
layer.show_text(task["string"])
else:
UI_elements.text(layer, win, "editing_task",
sx+39,
sy,
width - cXY[0] - 40,
40,
set_text=task["string"],
offset=[x,y])
win.textactive = "editing_task"
# Assigning the text
def do():
task["string"] = win.text["editing_task"]["text"]
win.textactive = ""
filter_tasks(win.checklists[path])
del win.text["editing_task"]
# Saving
save(path, win.checklists[path])
def button():
do()
win.checklists = {}
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win.assets = {}
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UI_elements.roundrect(layer, win,
sx+39 + width - cXY[0] - 80,
sy,
40,
40,
10,
button=button,
icon="ok",
tip=talk.text("checked"),
offset=[x,y])
# Enter
if 65293 in win.current["keys"]:
button()
win.current["keys"] = []
# Tab
if 65289 in win.current["keys"]:
do()
tasks.append(
{
"fraction":0.0,
"string":"",
"editing":True,
"selected":True,
"open":False,
"subtasks":[]
}
)
win.current["keys"] = []
# RECURSION
if not thismoving:
if not task["subtasks"]:
cXY[1] = cXY[1] + 50
else:
cXY[1] = cXY[1] + 70
cXY[0] = cXY[0] + 20
# THERE IS YOUR RECURSION
if task["open"]:
draw_tasks(task["subtasks"], cXY)
cXY[0] = cXY[0] - 20
# Adding subtasks
if ((task["subtasks"] and task["open"])\
or (task["selected"] and not task["subtasks"]))\
and win.textactive != "editing_task"\
and win.current["tool"] == "selection":
cXY[0] = cXY[0] + 20
def do():
task["open"] = True
filter_tasks(win.checklists[path])
task["subtasks"].append(
{
"fraction":0.0,
"string":"",
"editing":True,
"selected":True,
"open":False,
"subtasks":[]
}
)
UI_elements.roundrect(layer, win,
cXY[0],
win.scroll["checklist"] + cXY[1],
width - cXY[0],
40,
10,
button=do,
icon="new",
offset=[x,y])
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
cXY[0],
win.scroll["checklist"] + cXY[1],
width - cXY[0],
40,
10,
fill=False)
layer.stroke()
layer.set_font_size(20)
layer.move_to(
cXY[0]+50,
win.scroll["checklist"] + cXY[1]+25
)
layer.show_text(talk.text("add_new_subtask"))
for line in range(int(cXY[0]/20)):
line = line * 20 + 10
UI_color.set(layer, win, "node_background")
layer.move_to(line, win.scroll["checklist"] + cXY[1]-10)
layer.line_to(line, win.scroll["checklist"] + cXY[1]+40)
layer.stroke()
cXY[0] = cXY[0] - 20
cXY[1] = cXY[1] + 50
draw_tasks(win.checklists[path]["subtasks"], cXY)
# Go to the bottom.
if win.current["tool"] == "grab"\
and win.current["my"] - y > cXY[1]:
if win.current["moving_task_now"]:
win.checklists[path]["subtasks"].append(win.current["moving_task_now"])
win.current["tool"] = "selection"
win.current["LMB"] = False
win.previous["LMB"] = False
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# Saving
save(path, win.checklists[path])
win.checklists = {}
win.assets = {}
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elif win.current["LMB"]:
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
cXY[0],
win.scroll["checklist"] + cXY[1],
width - cXY[0],
40,
10,
fill=False)
layer.stroke()
# Adding a task.
if win.textactive != "editing_task"\
and win.current["tool"] == "selection":
def do():
filter_tasks(win.checklists[path])
win.checklists[path]["subtasks"].append(
{
"fraction":0.0,
"string":"",
"editing":True,
"selected":True,
"open":False,
"subtasks":[]
}
)
UI_elements.roundrect(layer, win,
cXY[0],
win.scroll["checklist"] + cXY[1],
width - cXY[0],
40,
10,
button=do,
icon="new",
offset=[x,y])
UI_color.set(layer, win, "progress_background")
UI_elements.roundrect(layer, win,
cXY[0],
win.scroll["checklist"] + cXY[1],
width - cXY[0],
40,
10,
fill=False)
layer.stroke()
layer.set_font_size(20)
layer.move_to(
cXY[0]+50,
win.scroll["checklist"] + cXY[1]+25
)
layer.show_text(talk.text("add_new_task"))
tileX, current_Y = cXY
# Outputting the layer
outlayer.set_source_surface(surface, x, y)
outlayer.paint()
# Scroll
UI_elements.scroll_area(outlayer, win, "checklist",
x+0,
y+50,
width,
height-50,
current_Y,
bar=True,
mmb=True)