lbry-desktop/ui/redux/actions/app.js

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// @if TARGET='app'
import { execSync } from 'child_process';
import isDev from 'electron-is-dev';
import { ipcRenderer, remote } from 'electron';
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// @endif
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import path from 'path';
import { MINIMUM_VERSION, IGNORE_MINIMUM_VERSION, URL } from 'config';
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import * as ACTIONS from 'constants/action_types';
import * as MODALS from 'constants/modal_types';
import * as SETTINGS from 'constants/settings';
import * as DAEMON_SETTINGS from 'constants/daemon_settings';
import * as SHARED_PREFERENCES from 'constants/shared_preferences';
import Lbry from 'lbry';
import { doFetchChannelListMine, doFetchCollectionListMine, doCheckPendingClaims } from 'redux/actions/claims';
import { selectClaimForUri, selectClaimIsMineForUri } from 'redux/selectors/claims';
import { doFetchFileInfos } from 'redux/actions/file_info';
import { doClearSupport, doBalanceSubscribe } from 'redux/actions/wallet';
import { doClearPublish } from 'redux/actions/publish';
import { Lbryio } from 'lbryinc';
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import { doToast, doError, doNotificationList } from 'redux/actions/notifications';
import pushNotifications from '$web/src/push-notifications';
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import Native from 'native';
import {
doFetchDaemonSettings,
doSetAutoLaunch,
doSetDaemonSetting,
doFindFFmpeg,
doGetDaemonStatus,
} from 'redux/actions/settings';
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import {
selectIsUpgradeSkipped,
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selectUpdateUrl,
selectUpgradeDownloadItem,
selectUpgradeDownloadPath,
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selectUpgradeFilename,
selectAutoUpdateDeclined,
selectRemoteVersion,
selectUpgradeTimer,
selectModal,
selectAllowAnalytics,
selectAppDrawerOpen,
} from 'redux/selectors/app';
import { selectDaemonSettings, selectClientSetting } from 'redux/selectors/settings';
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import { selectUser, selectUserVerifiedEmail } from 'redux/selectors/user';
import { doSetPrefsReady, doPreferenceGet, doPopulateSharedUserState, syncInvalidated } from 'redux/actions/sync';
import { doAuthenticate } from 'redux/actions/user';
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import { lbrySettings as config, version as appVersion } from 'package.json';
import analytics from 'analytics';
import { doSignOutCleanup } from 'util/saved-passwords';
import { LocalStorage, LS } from 'util/storage';
import { doNotificationSocketConnect } from 'redux/actions/websocket';
import { stringifyServerParam, shouldSetSetting } from 'util/sync-settings';
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// @if TARGET='app'
const { autoUpdater } = remote.require('electron-updater');
const { download } = remote.require('electron-dl');
const Fs = remote.require('fs');
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// @endif
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const CHECK_UPGRADE_INTERVAL = 10 * 60 * 1000;
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export function doOpenModal(id, modalProps = {}) {
return {
type: ACTIONS.SHOW_MODAL,
data: {
id,
modalProps,
},
};
}
export function doHideModal() {
return {
type: ACTIONS.HIDE_MODAL,
};
}
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export function doUpdateDownloadProgress(percent) {
return {
type: ACTIONS.UPGRADE_DOWNLOAD_PROGRESSED,
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data: {
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percent,
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},
};
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}
export function doSkipUpgrade() {
return {
type: ACTIONS.SKIP_UPGRADE,
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};
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}
export function doStartUpgrade() {
return (dispatch, getState) => {
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const state = getState();
const upgradeDownloadPath = selectUpgradeDownloadPath(state);
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ipcRenderer.send('upgrade', upgradeDownloadPath);
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};
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}
export function doDownloadUpgrade() {
return (dispatch, getState) => {
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// @if TARGET='app'
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const state = getState();
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// Make a new directory within temp directory so the filename is guaranteed to be available
const dir = Fs.mkdtempSync(remote.app.getPath('temp') + path.sep);
const upgradeFilename = selectUpgradeFilename(state);
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const options = {
onProgress: (p) => dispatch(doUpdateDownloadProgress(Math.round(p * 100))),
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directory: dir,
};
download(remote.getCurrentWindow(), selectUpdateUrl(state), options).then((downloadItem) => {
/**
* TODO: get the download path directly from the download object. It should just be
* downloadItem.getSavePath(), but the copy on the main process is being garbage collected
* too soon.
*/
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dispatch({
type: ACTIONS.UPGRADE_DOWNLOAD_COMPLETED,
data: {
downloadItem,
path: path.join(dir, upgradeFilename),
},
});
});
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dispatch({
type: ACTIONS.UPGRADE_DOWNLOAD_STARTED,
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});
dispatch(doHideModal());
dispatch(doOpenModal(MODALS.DOWNLOADING));
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// @endif
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};
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}
export function doDownloadUpgradeRequested() {
// This means the user requested an upgrade by clicking the "upgrade" button in the navbar.
// If on Mac and Windows, we do some new behavior for the auto-update system.
// This will probably be reorganized once we get auto-update going on Linux and remove
// the old logic.
return (dispatch) => {
if (['win32', 'darwin'].includes(process.platform) || !!process.env.APPIMAGE) {
// electron-updater behavior
dispatch(doOpenModal(MODALS.AUTO_UPDATE_DOWNLOADED));
} else {
// Old behavior for Linux
dispatch(doDownloadUpgrade());
}
};
}
export function doClearUpgradeTimer() {
return (dispatch, getState) => {
const state = getState();
if (selectUpgradeTimer(state)) {
clearInterval(selectUpgradeTimer(state));
dispatch({
type: ACTIONS.CLEAR_UPGRADE_TIMER,
});
}
};
}
export function doAutoUpdate() {
return (dispatch) => {
dispatch({
type: ACTIONS.AUTO_UPDATE_DOWNLOADED,
});
dispatch(doOpenModal(MODALS.AUTO_UPDATE_DOWNLOADED));
dispatch(doClearUpgradeTimer());
};
}
export function doAutoUpdateDeclined() {
return (dispatch) => {
dispatch(doClearUpgradeTimer());
dispatch({
type: ACTIONS.AUTO_UPDATE_DECLINED,
});
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};
}
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export function doCancelUpgrade() {
return (dispatch, getState) => {
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const state = getState();
const upgradeDownloadItem = selectUpgradeDownloadItem(state);
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if (upgradeDownloadItem) {
/*
* Right now the remote reference to the download item gets garbage collected as soon as the
* the download is over (maybe even earlier), so trying to cancel a finished download may
* throw an error.
*/
try {
upgradeDownloadItem.cancel();
} catch (err) {
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console.error(err); // eslint-disable-line no-console
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}
}
dispatch({ type: ACTIONS.UPGRADE_CANCELLED });
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};
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}
export function doCheckUpgradeAvailable() {
return (dispatch, getState) => {
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const state = getState();
dispatch({
type: ACTIONS.CHECK_UPGRADE_START,
});
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if (['win32', 'darwin'].includes(process.platform) || !!process.env.APPIMAGE) {
// On Windows, Mac, and AppImage, updates happen silently through
// electron-updater.
const autoUpdateDeclined = selectAutoUpdateDeclined(state);
if (!autoUpdateDeclined && !isDev) {
autoUpdater.checkForUpdates();
}
return;
}
const success = ({ remoteVersion, upgradeAvailable }) => {
dispatch({
type: ACTIONS.CHECK_UPGRADE_SUCCESS,
data: {
upgradeAvailable,
remoteVersion,
},
});
if (
upgradeAvailable &&
!selectModal(state) &&
(!selectIsUpgradeSkipped(state) || remoteVersion !== selectRemoteVersion(state))
) {
dispatch(doOpenModal(MODALS.UPGRADE));
}
};
const fail = () => {
dispatch({
type: ACTIONS.CHECK_UPGRADE_FAIL,
});
};
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Native.getAppVersionInfo().then(success, fail);
};
}
/*
Initiate a timer that will check for an app upgrade every 10 minutes.
*/
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export function doCheckUpgradeSubscribe() {
return (dispatch) => {
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const checkUpgradeTimer = setInterval(() => dispatch(doCheckUpgradeAvailable()), CHECK_UPGRADE_INTERVAL);
dispatch({
type: ACTIONS.CHECK_UPGRADE_SUBSCRIBE,
data: { checkUpgradeTimer },
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});
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};
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}
export function doMinVersionCheck() {
return (dispatch) => {
fetch(`${URL}/$/minVersion/v1/get`)
.then((response) => response.json())
.then((json) => {
if (json?.status === 'success' && json?.data && MINIMUM_VERSION) {
const liveMinimumVersion = Number(json.data);
if (liveMinimumVersion > MINIMUM_VERSION) {
dispatch({ type: ACTIONS.RELOAD_REQUIRED });
}
}
})
.catch((err) => {
console.error(err);
});
};
}
export function doMinVersionSubscribe() {
return (dispatch) => {
if (IGNORE_MINIMUM_VERSION === 'true') {
return;
}
dispatch(doMinVersionCheck());
const CHECK_UPGRADE_INTERVAL_MS = 60 * 60 * 1000;
setInterval(() => dispatch(doMinVersionCheck()), CHECK_UPGRADE_INTERVAL_MS);
};
}
export function doCheckDaemonVersion() {
return (dispatch) => {
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// @if TARGET='app'
Lbry.version().then(({ lbrynet_version: lbrynetVersion }) => {
// Avoid the incompatible daemon modal if running in dev mode
// Lets you run a different daemon than the one specified in package.json
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if (config.lbrynetDaemonVersion === lbrynetVersion || process.env.NODE_ENV !== 'production') {
return dispatch({
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type: ACTIONS.DAEMON_VERSION_MATCH,
});
}
dispatch({
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type: ACTIONS.DAEMON_VERSION_MISMATCH,
});
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if (process.env.NODE_ENV === 'production') {
return dispatch(doOpenModal(MODALS.INCOMPATIBLE_DAEMON));
}
});
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// @endif
// @if TARGET='web'
dispatch({
type: ACTIONS.DAEMON_VERSION_MATCH,
});
// @endif
};
}
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export function doNotifyEncryptWallet() {
return (dispatch) => {
dispatch(doOpenModal(MODALS.WALLET_ENCRYPT));
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};
}
export function doNotifyDecryptWallet() {
return (dispatch) => {
dispatch(doOpenModal(MODALS.WALLET_DECRYPT));
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};
}
export function doNotifyUnlockWallet() {
return (dispatch) => {
dispatch(doOpenModal(MODALS.WALLET_UNLOCK));
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};
}
export function doNotifyForgetPassword(props) {
return (dispatch) => {
dispatch(doOpenModal(MODALS.WALLET_PASSWORD_UNSAVE, props));
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};
}
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export function doAlertError(errorList) {
return (dispatch) => {
dispatch(doError(errorList));
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};
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}
export function doAlertWaitingForSync() {
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return (dispatch, getState) => {
const state = getState();
const authenticated = selectUserVerifiedEmail(state);
dispatch(
doToast({
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message:
!authenticated && IS_WEB
? __('Sign in or create an account to change this setting.')
: __('Please wait a bit, we are still getting your account ready.'),
isError: false,
})
);
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};
}
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export function doDaemonReady() {
return (dispatch, getState) => {
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const state = getState();
// TODO: call doFetchDaemonSettings, then get usage data, and call doAuthenticate once they are loaded into the store
const shareUsageData = IS_WEB || LocalStorage.getItem(LS.SHARE_INTERNAL) === 'true';
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dispatch(
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doAuthenticate(
appVersion,
shareUsageData,
(status) => {
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const trendingAlgorithm =
status &&
status.wallet &&
status.wallet.connected_features &&
status.wallet.connected_features.trending_algorithm;
if (trendingAlgorithm) {
analytics.trendingAlgorithmEvent(trendingAlgorithm);
}
},
undefined
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)
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);
dispatch({ type: ACTIONS.DAEMON_READY });
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// @if TARGET='app'
dispatch(doBalanceSubscribe());
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dispatch(doSetAutoLaunch());
dispatch(doFindFFmpeg());
dispatch(doGetDaemonStatus());
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dispatch(doFetchDaemonSettings());
dispatch(doFetchFileInfos());
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if (!selectIsUpgradeSkipped(state)) {
dispatch(doCheckUpgradeAvailable());
}
dispatch(doCheckUpgradeSubscribe());
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// @endif
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};
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}
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export function doClearCache() {
return (dispatch) => {
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// Need to update this to work with new version of redux-persist
// Leaving for now
// const reducersToClear = whiteListedReducers.filter(reducerKey => reducerKey !== 'tags');
// window.cacheStore.purge(reducersToClear);
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window.sessionStorage.clear();
dispatch(doClearSupport());
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window.location.reload();
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return dispatch(doClearPublish());
};
}
export function doQuit() {
return () => {
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// @if TARGET='app'
remote.app.quit();
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// @endif
};
}
export function doQuitAnyDaemon() {
return (dispatch) => {
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// @if TARGET='app'
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Lbry.stop()
.catch(() => {
try {
if (process.platform === 'win32') {
execSync('taskkill /im lbrynet.exe /t /f');
} else {
execSync('pkill lbrynet');
}
} catch (error) {
dispatch(doAlertError(`Quitting daemon failed due to: ${error.message}`));
}
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})
.finally(() => {
dispatch(doQuit());
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});
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// @endif
};
}
export function doChangeVolume(volume) {
return (dispatch) => {
dispatch({
type: ACTIONS.VOLUME_CHANGED,
data: {
volume,
},
});
};
}
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export function doChangeMute(muted) {
return (dispatch) => {
dispatch({
type: ACTIONS.VOLUME_MUTED,
data: {
muted,
},
});
};
}
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export function doClickCommentButton() {
return {
type: ACTIONS.ADD_COMMENT,
};
}
export function doToggleSearchExpanded() {
return {
type: ACTIONS.TOGGLE_SEARCH_EXPANDED,
};
}
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export function doAnalyticsView(uri, timeToStart) {
return (dispatch, getState) => {
const state = getState();
const claim = selectClaimForUri(state, uri);
const { txid, nout, claim_id: claimId } = claim;
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const claimIsMine = selectClaimIsMineForUri(state, uri);
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const outpoint = `${txid}:${nout}`;
if (claimIsMine) {
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return Promise.resolve();
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}
return analytics.apiLogView(uri, outpoint, claimId, timeToStart);
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};
}
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export function doAnalyticsBuffer(uri, bufferData) {
return (dispatch, getState) => {
const isLivestream = bufferData.isLivestream;
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const state = getState();
const claim = selectClaimForUri(state, uri);
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const user = selectUser(state);
const {
value: { video, audio, source },
} = claim;
const timeAtBuffer = isLivestream ? 0 : parseInt(bufferData.currentTime * 1000);
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const bufferDuration = parseInt(bufferData.secondsToLoad * 1000);
const fileDurationInSeconds = isLivestream ? 0 : (video && video.duration) || (audio && audio.duration);
const fileSize = isLivestream ? 0 : source.size; // size in bytes
const fileSizeInBits = isLivestream ? '0' : fileSize * 8;
const bitRate = isLivestream ? bufferData.bitrateAsBitsPerSecond : parseInt(fileSizeInBits / fileDurationInSeconds);
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const userId = user && user.id.toString();
// if there's a logged in user, send buffer event data to watchman
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if (userId) {
analytics.videoBufferEvent(claim, {
isLivestream,
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timeAtBuffer,
bufferDuration,
bitRate,
userId,
duration: fileDurationInSeconds,
playerPoweredBy: bufferData.playerPoweredBy,
readyState: bufferData.readyState,
});
}
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};
}
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export function doAnaltyicsPurchaseEvent(fileInfo) {
return (dispatch) => {
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let purchasePrice = fileInfo.purchase_receipt && fileInfo.purchase_receipt.amount;
if (purchasePrice) {
const purchaseInt = Number(Number(purchasePrice).toFixed(0));
analytics.purchaseEvent(purchaseInt);
}
};
}
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export function doSignIn() {
return (dispatch, getState) => {
const state = getState();
const user = selectUser(state);
if (pushNotifications.supported && user) {
pushNotifications.reconnect(user.id);
pushNotifications.validate(user.id);
}
dispatch(doNotificationSocketConnect(true));
dispatch(doNotificationList(null, false));
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dispatch(doCheckPendingClaims());
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dispatch(doBalanceSubscribe());
dispatch(doFetchChannelListMine());
wip wip wip - everything but publish, autoplay, and styling collection publishing add channel to collection publish cleanup wip bump clear mass add after success move collection item management controls redirect replace to published collection id bump playlist selector on create bump use new collection add ui element bump wip gitignore add content json wip bump context add to playlist basic collections page style pass wip wip: edits, buttons, styles... change fileAuthor to claimAuthor update, pending bugfixes, delete modal progress, collection header, other bugfixes bump cleaning show page bugfix builtin collection headers no playlists, no grid title wip style tweaks use normal looking claim previews for collection tiles add collection changes style library previews collection menulist for delete/view on library delete modal works for unpublished rearrange collection publish tabs clean up collection publishing and items show on odysee begin collectoin edit header and css renaming better thumbnails bump fix collection publish redirect view collection in menu does something copy and thumbs list previews, pending, context menus, list page enter to add collection, lists page empty state playable lists only, delete feature, bump put fileListDownloaded back better collection titles improve collection claim details fix horiz more icon fix up channel page style, copy, bump refactor preview overlay properties, fix reposts showing as floppydisk add watch later toast, small overlay properties on wunderbar results, fix collection actions buttons bump cleanup cleaning, refactoring bump preview thumb styling, cleanup support discover page lists search sync, bump bump, fix sync more enforce builtin order for now new lists page empty state try to indicate unpublished edits in lists bump fix autoplay and linting consts, fix autoplay bugs fixes cleanup fix, bump lists experimental ui, fixes refactor listIndex out hack in collection fallback thumb bump
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dispatch(doFetchCollectionListMine());
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};
}
export function doSignOut() {
return async (dispatch, getState) => {
const state = getState();
const user = selectUser(state);
try {
if (pushNotifications.supported && user) {
await pushNotifications.disconnect(user.id);
}
} finally {
Lbryio.call('user', 'signout')
.then(doSignOutCleanup)
.then(() => {
// @if TARGET='web'
return window.persistor.purge();
// @endif
})
.catch((err) => {
analytics.error(`\`doSignOut\`: ${err.message || err}`);
})
.finally(() => location.reload());
}
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};
}
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export function doSetWelcomeVersion(version) {
return {
type: ACTIONS.SET_WELCOME_VERSION,
data: version,
};
}
export function doSetHasNavigated() {
return {
type: ACTIONS.SET_HAS_NAVIGATED,
data: true,
};
}
export function doToggle3PAnalytics(allowParam, doNotDispatch) {
return (dispatch, getState) => {
const state = getState();
const allowState = selectAllowAnalytics(state);
const allow = allowParam !== undefined && allowParam !== null ? allowParam : allowState;
analytics.toggleThirdParty(allow);
if (!doNotDispatch) {
return dispatch({
type: ACTIONS.SET_ALLOW_ANALYTICS,
data: allow,
});
}
};
}
export function doGetAndPopulatePreferences(syncId /* ?: number */) {
const { SDK_SYNC_KEYS } = SHARED_PREFERENCES;
return (dispatch, getState) => {
const state = getState();
const syncEnabled = selectClientSetting(state, SETTINGS.ENABLE_SYNC);
const hasVerifiedEmail = selectUserVerifiedEmail(state);
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let preferenceKey;
// TODO: the logic should match `runPreferences`, but since this function is
// only hit as a successful sync callback, it doesn't matter for now.
// @if TARGET='app'
preferenceKey = syncEnabled && hasVerifiedEmail ? 'shared' : 'local';
// @endif
// @if TARGET='web'
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preferenceKey = 'shared';
// @endif
function successCb(savedPreferences) {
const successState = getState();
const daemonSettings = selectDaemonSettings(successState);
if (savedPreferences !== null) {
if (!syncInvalidated(getState, syncId)) {
dispatch(doPopulateSharedUserState(savedPreferences));
}
// @if TARGET='app'
const { settings } = savedPreferences.value;
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if (settings) {
Object.entries(settings).forEach(([key, val]) => {
if (SDK_SYNC_KEYS.includes(key)) {
if (shouldSetSetting(key, val, daemonSettings[key])) {
if (key === DAEMON_SETTINGS.LBRYUM_SERVERS) {
const servers = stringifyServerParam(val);
dispatch(doSetDaemonSetting(key, servers, true));
} else {
dispatch(doSetDaemonSetting(key, val, true));
}
}
}
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});
}
// @endif
} else {
dispatch(doSetPrefsReady());
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}
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return true;
}
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function failCb(er) {
dispatch(
doToast({
isError: true,
message: __('Unable to load your saved preferences.'),
})
);
dispatch({
type: ACTIONS.SYNC_FATAL_ERROR,
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error: er,
});
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return false;
}
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return dispatch(doPreferenceGet(preferenceKey, successCb, failCb));
};
}
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export function doHandleSyncComplete(error, hasNewData, syncId) {
return (dispatch, getState) => {
if (!error) {
if (hasNewData) {
if (syncInvalidated(getState, syncId)) {
return;
}
dispatch(doGetAndPopulatePreferences(syncId));
}
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} else {
// eslint-disable-next-line no-console
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console.error('Error in doHandleSyncComplete', error);
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}
};
}
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export function doToggleInterestedInYoutubeSync() {
return {
type: ACTIONS.TOGGLE_YOUTUBE_SYNC_INTEREST,
};
}
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export function doToggleSplashAnimation() {
return {
type: ACTIONS.TOGGLE_SPLASH_ANIMATION,
};
}
export function doSetActiveChannel(claimId, override) {
return (dispatch, getState) => {
if (claimId || override) {
return dispatch({
type: ACTIONS.SET_ACTIVE_CHANNEL,
data: {
claimId,
},
});
}
};
}
export function doSetIncognito(incognitoEnabled) {
return {
type: ACTIONS.SET_INCOGNITO,
data: {
enabled: incognitoEnabled,
},
};
}
export function doSetAdBlockerFound(found) {
return {
type: ACTIONS.SET_AD_BLOCKER_FOUND,
data: found,
};
}
Playlists v2: Refactors, touch ups + Queue Mode (#1604) * Playlists v2 * Style pass * Change playlist items arrange icon * Playlist card body open by default * Refactor collectionEdit components * Paginate & Refactor bid field * Collection page changes * Add Thumbnail optional * Replace extra info for description on collection page * Playlist card right below video on medium screen * Allow editing private collections * Add edit option to menus * Allow deleting a public playlist but keeping a private version * Add queue to Save menu, remove edit option from Builtin pages, show queue on playlists page * Fix scroll to recent persisting on medium screen * Fix adding to queue from menu * Fixes for delete * PublishList: delay mounting Items tab to prevent lock-up (#1783) For a large list, the playlist publish form is unusable (super-slow typing) due to the entire list being mounted despite the tab is not active. The full solution is still to paginate it, but for now, don't mount the tab until it is selected. Add a spinner to indicate something is loading. It's not prefect, but it's throwaway code anyway. At least we can fill in the fields properly now. * Batch-resolve private collections (#1782) * makeSelectClaimForClaimId --> selectClaimForClaimId Move away from the problematic `makeSelect*`, especially in large loops. * Batch-resolve private collections 1758 This alleviates the lock-up that is caused by large number of invidual resolves. There will still be some minor stutter due to the large DOM that React needs to handle -- that is logged in 1758 and will be handled separately. At least the stutter is short (1-2s) and the app is still usable. Private list items are being resolve individually, super slow if the list is large (>100). Published lists doesn't have this issue. doFetchItemsInCollections contains most of the useful logic, but it isn't called for private/built-in lists because it's not an actual claim. Tweaked doFetchItemsInCollections to handle private (UUID-based) collections. * Use persisted state for floating player playlist card body - I find it annoying being open everytime * Fix removing edits from published playlist * Fix scroll on mobile * Allow going editing items from toast * Fix ClaimShareButton * Prevent edit/publish of builtin * Fix async inside forEach * Fix sync on queue edit * Fix autoplayCountdown replay * Fix deleting an item scrolling the playlist * CreatedAt fixes * Remove repost for now * Anon publish fixes * Fix mature case on floating Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
2022-07-13 15:59:59 +02:00
export function doToggleAppDrawer(type) {
return (dispatch, getState) => {
const state = getState();
Playlists v2: Refactors, touch ups + Queue Mode (#1604) * Playlists v2 * Style pass * Change playlist items arrange icon * Playlist card body open by default * Refactor collectionEdit components * Paginate & Refactor bid field * Collection page changes * Add Thumbnail optional * Replace extra info for description on collection page * Playlist card right below video on medium screen * Allow editing private collections * Add edit option to menus * Allow deleting a public playlist but keeping a private version * Add queue to Save menu, remove edit option from Builtin pages, show queue on playlists page * Fix scroll to recent persisting on medium screen * Fix adding to queue from menu * Fixes for delete * PublishList: delay mounting Items tab to prevent lock-up (#1783) For a large list, the playlist publish form is unusable (super-slow typing) due to the entire list being mounted despite the tab is not active. The full solution is still to paginate it, but for now, don't mount the tab until it is selected. Add a spinner to indicate something is loading. It's not prefect, but it's throwaway code anyway. At least we can fill in the fields properly now. * Batch-resolve private collections (#1782) * makeSelectClaimForClaimId --> selectClaimForClaimId Move away from the problematic `makeSelect*`, especially in large loops. * Batch-resolve private collections 1758 This alleviates the lock-up that is caused by large number of invidual resolves. There will still be some minor stutter due to the large DOM that React needs to handle -- that is logged in 1758 and will be handled separately. At least the stutter is short (1-2s) and the app is still usable. Private list items are being resolve individually, super slow if the list is large (>100). Published lists doesn't have this issue. doFetchItemsInCollections contains most of the useful logic, but it isn't called for private/built-in lists because it's not an actual claim. Tweaked doFetchItemsInCollections to handle private (UUID-based) collections. * Use persisted state for floating player playlist card body - I find it annoying being open everytime * Fix removing edits from published playlist * Fix scroll on mobile * Allow going editing items from toast * Fix ClaimShareButton * Prevent edit/publish of builtin * Fix async inside forEach * Fix sync on queue edit * Fix autoplayCountdown replay * Fix deleting an item scrolling the playlist * CreatedAt fixes * Remove repost for now * Anon publish fixes * Fix mature case on floating Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
2022-07-13 15:59:59 +02:00
const openDrawer = selectAppDrawerOpen(state);
const isOpen = openDrawer && openDrawer === type;
Playlists v2: Refactors, touch ups + Queue Mode (#1604) * Playlists v2 * Style pass * Change playlist items arrange icon * Playlist card body open by default * Refactor collectionEdit components * Paginate & Refactor bid field * Collection page changes * Add Thumbnail optional * Replace extra info for description on collection page * Playlist card right below video on medium screen * Allow editing private collections * Add edit option to menus * Allow deleting a public playlist but keeping a private version * Add queue to Save menu, remove edit option from Builtin pages, show queue on playlists page * Fix scroll to recent persisting on medium screen * Fix adding to queue from menu * Fixes for delete * PublishList: delay mounting Items tab to prevent lock-up (#1783) For a large list, the playlist publish form is unusable (super-slow typing) due to the entire list being mounted despite the tab is not active. The full solution is still to paginate it, but for now, don't mount the tab until it is selected. Add a spinner to indicate something is loading. It's not prefect, but it's throwaway code anyway. At least we can fill in the fields properly now. * Batch-resolve private collections (#1782) * makeSelectClaimForClaimId --> selectClaimForClaimId Move away from the problematic `makeSelect*`, especially in large loops. * Batch-resolve private collections 1758 This alleviates the lock-up that is caused by large number of invidual resolves. There will still be some minor stutter due to the large DOM that React needs to handle -- that is logged in 1758 and will be handled separately. At least the stutter is short (1-2s) and the app is still usable. Private list items are being resolve individually, super slow if the list is large (>100). Published lists doesn't have this issue. doFetchItemsInCollections contains most of the useful logic, but it isn't called for private/built-in lists because it's not an actual claim. Tweaked doFetchItemsInCollections to handle private (UUID-based) collections. * Use persisted state for floating player playlist card body - I find it annoying being open everytime * Fix removing edits from published playlist * Fix scroll on mobile * Allow going editing items from toast * Fix ClaimShareButton * Prevent edit/publish of builtin * Fix async inside forEach * Fix sync on queue edit * Fix autoplayCountdown replay * Fix deleting an item scrolling the playlist * CreatedAt fixes * Remove repost for now * Anon publish fixes * Fix mature case on floating Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
2022-07-13 15:59:59 +02:00
if (isOpen) {
dispatch({ type: ACTIONS.DRAWER_CLOSED });
} else {
dispatch({ type: ACTIONS.DRAWER_OPENED, data: type });
}
};
}
Playlists v2: Refactors, touch ups + Queue Mode (#1604) * Playlists v2 * Style pass * Change playlist items arrange icon * Playlist card body open by default * Refactor collectionEdit components * Paginate & Refactor bid field * Collection page changes * Add Thumbnail optional * Replace extra info for description on collection page * Playlist card right below video on medium screen * Allow editing private collections * Add edit option to menus * Allow deleting a public playlist but keeping a private version * Add queue to Save menu, remove edit option from Builtin pages, show queue on playlists page * Fix scroll to recent persisting on medium screen * Fix adding to queue from menu * Fixes for delete * PublishList: delay mounting Items tab to prevent lock-up (#1783) For a large list, the playlist publish form is unusable (super-slow typing) due to the entire list being mounted despite the tab is not active. The full solution is still to paginate it, but for now, don't mount the tab until it is selected. Add a spinner to indicate something is loading. It's not prefect, but it's throwaway code anyway. At least we can fill in the fields properly now. * Batch-resolve private collections (#1782) * makeSelectClaimForClaimId --> selectClaimForClaimId Move away from the problematic `makeSelect*`, especially in large loops. * Batch-resolve private collections 1758 This alleviates the lock-up that is caused by large number of invidual resolves. There will still be some minor stutter due to the large DOM that React needs to handle -- that is logged in 1758 and will be handled separately. At least the stutter is short (1-2s) and the app is still usable. Private list items are being resolve individually, super slow if the list is large (>100). Published lists doesn't have this issue. doFetchItemsInCollections contains most of the useful logic, but it isn't called for private/built-in lists because it's not an actual claim. Tweaked doFetchItemsInCollections to handle private (UUID-based) collections. * Use persisted state for floating player playlist card body - I find it annoying being open everytime * Fix removing edits from published playlist * Fix scroll on mobile * Allow going editing items from toast * Fix ClaimShareButton * Prevent edit/publish of builtin * Fix async inside forEach * Fix sync on queue edit * Fix autoplayCountdown replay * Fix deleting an item scrolling the playlist * CreatedAt fixes * Remove repost for now * Anon publish fixes * Fix mature case on floating Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
2022-07-13 15:59:59 +02:00
export const doSetMainPlayerDimension = (dimensions) => (dispatch) =>
dispatch({ type: ACTIONS.SET_MAIN_PLAYER_DIMENSIONS, data: dimensions });