2019-09-26 18:28:08 +02:00
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// @flow
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2021-04-28 03:16:28 +02:00
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import { SITE_NAME, SITE_HELP_EMAIL } from 'config';
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2020-09-03 22:05:38 +02:00
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import * as ICONS from 'constants/icons';
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2019-09-26 18:28:08 +02:00
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import * as React from 'react';
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2020-09-03 22:05:38 +02:00
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import classnames from 'classnames';
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2019-09-26 18:28:08 +02:00
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import Button from 'component/button';
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import ClaimPreview from 'component/claimPreview';
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import Card from 'component/common/card';
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2019-10-01 06:53:33 +02:00
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import { YOUTUBE_STATUSES } from 'lbryinc';
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import { buildURI } from 'lbry-redux';
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import Spinner from 'component/spinner';
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import Icon from 'component/common/icon';
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import I18nMessage from 'component/i18nMessage';
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2019-09-26 18:28:08 +02:00
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type Props = {
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youtubeChannels: Array<any>,
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youtubeImportPending: boolean,
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claimChannels: () => void,
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updateUser: () => void,
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checkYoutubeTransfer: () => void,
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videosImported: ?Array<number>, // [currentAmountImported, totalAmountToImport]
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alwaysShow: boolean,
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addNewChannel?: boolean,
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};
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export default function YoutubeTransferStatus(props: Props) {
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const {
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youtubeChannels,
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youtubeImportPending,
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claimChannels,
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videosImported,
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checkYoutubeTransfer,
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updateUser,
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alwaysShow = false,
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addNewChannel,
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} = props;
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const hasChannels = youtubeChannels && youtubeChannels.length > 0;
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const transferEnabled = youtubeChannels.some((status) => status.transferable);
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const hasPendingTransfers = youtubeChannels.some(
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(status) => status.transfer_state === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_TRANSFER
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);
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2019-10-03 23:40:54 +02:00
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const isYoutubeTransferComplete =
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hasChannels &&
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youtubeChannels.every(
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(channel) =>
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channel.transfer_state === YOUTUBE_STATUSES.YOUTUBE_SYNC_COMPLETED_TRANSFER ||
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channel.sync_status === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED
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);
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const isNotElligible =
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hasChannels && youtubeChannels.every((channel) => channel.sync_status === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED);
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let total;
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let complete;
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if (hasPendingTransfers && videosImported) {
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complete = videosImported[0];
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total = videosImported[1];
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}
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function getMessage(channel) {
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const { transferable, transfer_state: transferState, sync_status: syncStatus } = channel;
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if (!transferable) {
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switch (transferState) {
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_NOT_TRANSFERRED:
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return syncStatus[0].toUpperCase() + syncStatus.slice(1);
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_TRANSFER:
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return __('Transfer in progress');
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_COMPLETED_TRANSFER:
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return __('Completed transfer');
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED:
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return __('This channel not eligible to by synced');
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}
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} else {
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return __('Ready to transfer');
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}
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}
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React.useEffect(() => {
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// If a channel is transferable, there's nothing to check
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if (hasPendingTransfers) {
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checkYoutubeTransfer();
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let interval = setInterval(() => {
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checkYoutubeTransfer();
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updateUser();
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}, 60 * 1000);
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return () => {
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clearInterval(interval);
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};
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}
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2020-12-08 22:50:10 +01:00
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}, [hasPendingTransfers, checkYoutubeTransfer, updateUser]);
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return (
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(alwaysShow || (hasChannels && !isYoutubeTransferComplete)) && (
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<Card
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title={
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isNotElligible
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? __('Process complete')
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: isYoutubeTransferComplete
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? __('Transfer complete')
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: youtubeChannels.length > 1
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? __('Your YouTube channels')
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: __('Your YouTube channel')
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}
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subtitle={
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<span>
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{hasPendingTransfers &&
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__('Your videos are currently being transferred. There is nothing else for you to do.')}
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{transferEnabled && !hasPendingTransfers && __('Your videos are ready to be transferred.')}
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2020-12-11 21:25:01 +01:00
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{!transferEnabled &&
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!hasPendingTransfers &&
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!isYoutubeTransferComplete &&
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!isNotElligible &&
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__('Please check back later. This may take up to 1 week.')}
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2020-12-21 20:47:28 +01:00
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{isYoutubeTransferComplete && !isNotElligible && __('View your channel or choose a new channel to sync.')}
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{isNotElligible && (
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<I18nMessage
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2021-04-28 03:16:28 +02:00
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tokens={{
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odysee
fix replay select styling
make meme a link
Fix audio references
get newest livestream claim in livestreamLink
pin crackermilk
fix livestream banner placement
fix live page
fix rebase
fix rebase
fix error nag
fix darkmode blockquote style
break word on livestream comment text
fix dark mode snack
fix live badge
fix lint
small fixes - word wrap, live badge
wip
Fix invisible snack in Odysee Light Theme
Revert "wip"
This reverts commit d17e477fe0e6633709ea30bdc403448825db4c71.
Revert "small fixes - word wrap, live badge"
This reverts commit 0e431d4038d774079c78f0de32238aac7260e4ca.
fix blank
pinned destiny
fix badges and homepage again
only get livestreams live for less than a day
pinned hammy and olivia
multi pin
pin destiny
updated pinned videos
update tagline
Update view.jsx
pins
updated destiny's video
updated pinned videos
removed destiny, added lie likes music
pinned destiny and mason's woodshop
removed hammy and olivia
unpinned mason's woodshop
removed pins
added hammy and olivia
pinned sam seder
unpinned destiny and hammy and olivia
Fix merge on ChannelThumbnails
- sam seder, + hammy & olivia and passion for food
update tagline (#6086)
removed everyone, added kona and suba
Theme color fixes (odysee) (#6089)
* Cherry-pick master's 'base-theme.scss'
* Non-functional cleanup (remove dups, re-order, etc.)
* Dark: update positive Toast to --color-primary as well.
This follows the intention of the refactoring, which I guess was (1) reduce the number of color names (2) reduce the number of customizations needed.
The only issue I have with this is that the current Odysee primary color is pink, which can be intepreted as an error.
The original (pre-refactoring color was green).
For now, I follow the refactoring path. We can tweak this later.
* Fix text color inside '--color-card-background-highlighted'
Light: use base-theme (it was the same value anyway).
Dark: use bright text.
* Dark: add some contrast between the components
The color for the background, header, card, placeholder, etc. is almost identical -- it looks like there are all in the same component. The almost-invisible border doesn't help. One would have to crank up the monitor's contrast setting to see separation of components.
Brighten up the components a bit, somewhat following the same scale as lbry.tv's dark theme.
Overall, I still think it's too dark. The Card's background color can still be brightened up further for better contrast, but I try not to make too drastic of a change for now.
The original lbry.tv's gray theme is the most pleasant theme I've seen so far, but this is all subjective.
changed pins
removed kona and suba
added destiny
changed pins
removed destiny
pinned sgtducky
changed pins
removed sgtducky
added hammy and olivia
added chrissie mayr
added the bite shot
changed pins
removed the bite shot
added heads of tech
changed pins
removed hammy and olivia
removed chrissie mayr
changed pins
removed heads of tech
added crackermilk
changed pins
removed crackermilk
added some ordinary gamer
added passion for food
changed pins
removed some ordinary gamers
removed passion for food
added emmy hucker
changed pins
added game knights
Update view.jsx
Force rebuild
changed pins
removed emmy hucker
changed pins
removed game knights
added crackermilk
changed pins
removed crackermilk
added some ordinary gamer
changed pins
removed some ordinary gamers
added passion for food
added green renaissance
changed pins
removed passion for food
removed green renaissance
added expand love
changed pins
removed expand love
added dr nora
change tagline (#6122)
there's so much room for activities
comment out music
changed pins
removed dr nora
added kona and suba
changed pins
removed kona and suba
added destiny
changed pins
removed destiny
added crackermilk
changed pins
removed crackermilk
added someordinarygamers
change tagline
Drake, where's the door hole?
changed pins
unpinned someordinarygamers
pinned kona and suba
Add message for mature content
changed pin
changed pins
removed creative model
changed pins
added bcpov
added krish mohan
added cigarvixen
changed pins
removed krish mohan
added adrian logan
bump
fix footer
change tagline
just like the simulations
changed pins
removed:
bcpov
cigarvixen
adrian logan
added:
someordinarygamers
quick fix for reposts
oops
fix channel tabs
changed pin
removed someordinarygamers
added kona and suba
changed pins
removed kona and suba
added dirtyworkz
added crackermilk
fix channel tabs again again
changed pins
someordinarygamers
arvie's cookbook
changed pins
removed some ordinary gamers
removed arvie's cookbook
added fna van life
changed pins
removed fna vanlife
added game knights
change tagline
"this cave is not a natural formation"
changed pins
removed game knights
added some ordinary gamers
fix popup
put footer back
bump lightouse throttle
bump lighthouse throttle
changed pins
removed some orginary gamers
added adrian logan
pinned bret weinstein
fix referral
fix-superchats
changed pins
removed bret weinstein
added passion for food
added dark horse clips
fix incorrect variable being used to determine view state
changed pins
removed passion for food
changed pins
removed bret weinstein
added sgt ducky
add recsys related functionality
Create plugin to hold code for recsys
send recsys on dispose
cleanup recsys code
add userId to props validation
appease the linter
add todo note
extra characters
pinned jungle survival
fix autoplay for transcoded files
change tagline
changed pins
pinned destiny
pinned chris williamson
FIX video.js event firing issues fore RecsysPlugin
- The `rateChange` event now logs the updated speed,
not just the time at which it occurred.
- The `scrub` now (more) accurately logs the position
it came from before the destination.
- The recsys events get consolidated for logical consistency.
Wunderbar: change throttle to debounce + add min chars
6314: prevent lighthouse spam from wunderbar
- Wunderbar: change throttle to debounce + add min chars.
- useLighthouse: added option to not throttle.
Wunderbar: immediate feedback to convey status
Make immediate GUI feedback to convey the current status, which can be the following:
- typing
- waiting lighthouse results
- waiting claim resolve
- no results or failed.
pinned someordinarygamers
Wunderbar: bump debounce to 1s
per feedback
pinned jungle survival
pinned james julier
2021-06-11 19:47:56 +02:00
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here: <Button button="link" href="https://lbry.com/faq/youtube" label={__('here')} />,
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email: SITE_HELP_EMAIL,
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}}
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>
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Email %email% if you think there has been a mistake. Make sure your channel qualifies %here%.
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</I18nMessage>
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)}
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</span>
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}
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body={
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<section>
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{youtubeChannels.map((channel, index) => {
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const {
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lbry_channel_name: channelName,
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channel_claim_id: claimId,
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sync_status: syncStatus,
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total_subs: totalSubs,
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total_videos: totalVideos,
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} = channel;
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const url = buildURI({ channelName, channelClaimId: claimId });
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const transferState = getMessage(channel);
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const isWaitingForSync =
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_QUEUED ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_EMAIL ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDINGUPGRADE ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_SYNCING;
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const isNotEligible = syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED;
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return (
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<div key={url} className="card--inline">
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{claimId ? (
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<ClaimPreview
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uri={url}
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actions={<span className="help">{transferState}</span>}
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properties={false}
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/>
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) : (
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<div className="section--padded">
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{isNotEligible ? (
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<div>{__('%channelName% is not eligible to be synced', { channelName })}</div>
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) : (
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<div className="progress">
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<div className="progress__item">
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{__('Claim your handle %handle%', { handle: channelName })}
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<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
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</div>
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<div className="progress__item">
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{__('Agree to sync')}{' '}
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<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
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</div>
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<div className="progress__item">
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{__('Wait for your videos to be synced')}
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{isWaitingForSync ? (
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<Spinner type="small" />
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) : (
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<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
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)}
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</div>
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2020-12-11 20:33:40 +01:00
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<div className="help--inline">
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{__('Syncing %total_videos% videos from your channel with %total_subs% subscriptions.', {
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total_videos: totalVideos,
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total_subs: totalSubs,
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})}
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</div>
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<div className="progress__item">
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{__('Claim your channel')}
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<Icon icon={ICONS.NOT_COMPLETED} className={classnames('progress__complete-icon')} />
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</div>
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</div>
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)}
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</div>
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)}
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</div>
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);
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})}
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{videosImported && (
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<div className="section help">{__('%complete% / %total% videos transferred', { complete, total })}</div>
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)}
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</section>
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}
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actions={
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<>
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<div className="section__actions">
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{!isYoutubeTransferComplete && (
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<Button
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button="primary"
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disabled={youtubeImportPending || !transferEnabled}
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onClick={claimChannels}
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label={youtubeChannels.length > 1 ? __('Claim Channels') : __('Claim Channel')}
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/>
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)}
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<Button
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button={isYoutubeTransferComplete ? 'primary' : 'link'}
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label={__('Explore %SITE_NAME%', { SITE_NAME })}
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navigate="/"
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/>
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</div>
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<p className="help">
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|
{youtubeChannels.length > 1
|
|
|
|
? __('You will be able to claim your channels once they finish syncing.')
|
|
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|
: __('You will be able to claim your channel once it has finished syncing.')}{' '}
|
2021-03-22 23:56:50 +01:00
|
|
|
{youtubeImportPending &&
|
|
|
|
__('You will not be able to edit the channel or content until the transfer process completes.')}{' '}
|
2020-09-04 22:11:28 +02:00
|
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|
<Button button="link" label={__('Learn More')} href="https://lbry.com/faq/youtube#transfer" />{' '}
|
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|
|
{addNewChannel && <Button button="link" label={__('Add Another Channel')} onClick={addNewChannel} />}
|
2020-09-03 22:05:38 +02:00
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|
</p>
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|
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|
</>
|
2020-06-30 07:51:15 +02:00
|
|
|
}
|
|
|
|
/>
|
2019-09-26 18:28:08 +02:00
|
|
|
)
|
|
|
|
);
|
|
|
|
}
|