lbry-desktop/ui/component/youtubeTransferStatus/view.jsx
Thomas Zarebczan 03827fcbee odysee
fix replay select styling

make meme a link

Fix audio references

get newest livestream claim in livestreamLink

pin crackermilk

fix livestream banner placement

fix live page

fix rebase

fix rebase

fix error nag

fix darkmode blockquote style

break word on livestream comment text

fix dark mode snack

fix live badge

fix lint

small fixes - word wrap, live badge

wip

Fix invisible snack in Odysee Light Theme

Revert "wip"

This reverts commit d17e477fe0.

Revert "small fixes - word wrap, live badge"

This reverts commit 0e431d4038.

fix blank

pinned destiny

fix badges and homepage again

only get livestreams live for less than a day

pinned hammy and olivia

multi pin

pin destiny

updated pinned videos

update tagline

Update view.jsx

pins

updated destiny's video

updated pinned videos

removed destiny, added lie likes music

pinned destiny and mason's woodshop

removed hammy and olivia

unpinned mason's woodshop

removed pins

added hammy and olivia
pinned sam seder
unpinned destiny and hammy and olivia
Fix merge on ChannelThumbnails

- sam seder, + hammy & olivia and passion for food
update tagline (#6086)

removed everyone, added kona and suba
Theme color fixes (odysee) (#6089)

* Cherry-pick master's 'base-theme.scss'

* Non-functional cleanup (remove dups, re-order, etc.)

* Dark: update positive Toast to --color-primary as well.

This follows the intention of the refactoring, which I guess was (1) reduce the number of color names (2) reduce the number of customizations needed.

The only issue I have with this is that the current Odysee primary color is pink, which can be intepreted as an error.

The original (pre-refactoring color was green).

For now, I follow the refactoring path. We can tweak this later.

* Fix text color inside '--color-card-background-highlighted'

Light: use base-theme (it was the same value anyway).
Dark: use bright text.

* Dark: add some contrast between the components

The color for the background, header, card, placeholder, etc. is almost identical -- it looks like there are all in the same component. The almost-invisible border doesn't help. One would have to crank up the monitor's contrast setting to see separation of components.

Brighten up the components a bit, somewhat following the same scale as lbry.tv's dark theme.

Overall, I still think it's too dark. The Card's background color can still be brightened up further for better contrast, but I try not to make too drastic of a change for now.

The original lbry.tv's gray theme is the most pleasant theme I've seen so far, but this is all subjective.
changed pins

removed kona and suba
added destiny
changed pins

removed destiny
pinned sgtducky
changed pins

removed sgtducky
added hammy and olivia
added chrissie mayr
added the bite shot
changed pins

removed the bite shot
added heads of tech
changed pins

removed hammy and olivia
removed chrissie mayr
changed pins

removed heads of tech
added crackermilk
changed pins

removed crackermilk
added some ordinary gamer
added passion for food
changed pins

removed some ordinary gamers
removed passion for food
added emmy hucker
changed pins

added game knights
Update view.jsx

Force rebuild
changed pins

removed emmy hucker
changed pins

removed game knights
added crackermilk
changed pins

removed crackermilk
added some ordinary gamer
changed pins

removed some ordinary gamers
added passion for food
added green renaissance
changed pins

removed passion for food
removed green renaissance
added expand love
changed pins

removed expand love
added dr nora
change tagline (#6122)

there's so much room for activities

comment out music

changed pins

removed dr nora
added kona and suba

changed pins

removed kona and suba
added destiny
changed pins

removed destiny
added crackermilk
changed pins

removed crackermilk
added someordinarygamers
change tagline

Drake, where's the door hole?

changed pins

unpinned someordinarygamers
pinned kona and suba
Add message for mature content

changed pin
changed pins

removed creative model

changed pins

added bcpov
added krish mohan
added cigarvixen

changed pins

removed krish mohan
added adrian logan

bump

fix footer

change tagline

just like the simulations

changed pins

removed:
bcpov
cigarvixen
adrian logan

added:
someordinarygamers

quick fix for reposts

oops

fix channel tabs

changed pin

removed someordinarygamers
added kona and suba
changed pins

removed kona and suba
added dirtyworkz
added crackermilk

fix channel tabs again again

changed pins

someordinarygamers
arvie's cookbook

changed pins

removed some ordinary gamers
removed arvie's cookbook
added fna van life

changed pins

removed fna vanlife
added game knights

change tagline

"this cave is not a natural formation"

changed pins

removed game knights
added some ordinary gamers

fix popup

put footer back

bump lightouse throttle

bump lighthouse throttle

changed pins

removed some orginary gamers
added adrian logan

pinned bret weinstein

fix referral

fix-superchats

changed pins

removed bret weinstein
added passion for food
added dark horse clips

fix incorrect variable being used to determine view state

changed pins

removed passion for food

changed pins

removed bret weinstein
added sgt ducky

add recsys related functionality

Create plugin to hold code for recsys

send recsys on dispose

cleanup recsys code

add userId to props validation

appease the linter

add todo note

extra characters

pinned jungle survival

fix autoplay for transcoded files

change tagline

changed pins

pinned destiny

pinned chris williamson

FIX video.js event firing issues fore RecsysPlugin

- The `rateChange` event now logs the updated speed,
   not just the    time at which it occurred.
- The `scrub` now (more) accurately logs the position
   it came from before the destination.
- The recsys events get consolidated for logical consistency.

Wunderbar: change throttle to debounce + add min chars

6314: prevent lighthouse spam from wunderbar

- Wunderbar: change throttle to debounce + add min chars.
- useLighthouse: added option to not throttle.

Wunderbar: immediate feedback to convey status

Make immediate GUI feedback to convey the current status, which can be the following:
- typing
- waiting lighthouse results
- waiting claim resolve
- no results or failed.

pinned someordinarygamers

Wunderbar: bump debounce to 1s

per feedback

pinned jungle survival

pinned james julier
2021-06-28 19:56:47 -04:00

235 lines
9.2 KiB
JavaScript

// @flow
import { SITE_NAME, SITE_HELP_EMAIL } from 'config';
import * as ICONS from 'constants/icons';
import * as React from 'react';
import classnames from 'classnames';
import Button from 'component/button';
import ClaimPreview from 'component/claimPreview';
import Card from 'component/common/card';
import { YOUTUBE_STATUSES } from 'lbryinc';
import { buildURI } from 'lbry-redux';
import Spinner from 'component/spinner';
import Icon from 'component/common/icon';
import I18nMessage from 'component/i18nMessage';
type Props = {
youtubeChannels: Array<any>,
youtubeImportPending: boolean,
claimChannels: () => void,
updateUser: () => void,
checkYoutubeTransfer: () => void,
videosImported: ?Array<number>, // [currentAmountImported, totalAmountToImport]
alwaysShow: boolean,
addNewChannel?: boolean,
};
export default function YoutubeTransferStatus(props: Props) {
const {
youtubeChannels,
youtubeImportPending,
claimChannels,
videosImported,
checkYoutubeTransfer,
updateUser,
alwaysShow = false,
addNewChannel,
} = props;
const hasChannels = youtubeChannels && youtubeChannels.length > 0;
const transferEnabled = youtubeChannels.some((status) => status.transferable);
const hasPendingTransfers = youtubeChannels.some(
(status) => status.transfer_state === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_TRANSFER
);
const isYoutubeTransferComplete =
hasChannels &&
youtubeChannels.every(
(channel) =>
channel.transfer_state === YOUTUBE_STATUSES.YOUTUBE_SYNC_COMPLETED_TRANSFER ||
channel.sync_status === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED
);
const isNotElligible =
hasChannels && youtubeChannels.every((channel) => channel.sync_status === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED);
let total;
let complete;
if (hasPendingTransfers && videosImported) {
complete = videosImported[0];
total = videosImported[1];
}
function getMessage(channel) {
const { transferable, transfer_state: transferState, sync_status: syncStatus } = channel;
if (!transferable) {
switch (transferState) {
case YOUTUBE_STATUSES.YOUTUBE_SYNC_NOT_TRANSFERRED:
return syncStatus[0].toUpperCase() + syncStatus.slice(1);
case YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_TRANSFER:
return __('Transfer in progress');
case YOUTUBE_STATUSES.YOUTUBE_SYNC_COMPLETED_TRANSFER:
return __('Completed transfer');
case YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED:
return __('This channel not eligible to by synced');
}
} else {
return __('Ready to transfer');
}
}
React.useEffect(() => {
// If a channel is transferable, there's nothing to check
if (hasPendingTransfers) {
checkYoutubeTransfer();
let interval = setInterval(() => {
checkYoutubeTransfer();
updateUser();
}, 60 * 1000);
return () => {
clearInterval(interval);
};
}
}, [hasPendingTransfers, checkYoutubeTransfer, updateUser]);
return (
(alwaysShow || (hasChannels && !isYoutubeTransferComplete)) && (
<Card
title={
isNotElligible
? __('Process complete')
: isYoutubeTransferComplete
? __('Transfer complete')
: youtubeChannels.length > 1
? __('Your YouTube channels')
: __('Your YouTube channel')
}
subtitle={
<span>
{hasPendingTransfers &&
__('Your videos are currently being transferred. There is nothing else for you to do.')}
{transferEnabled && !hasPendingTransfers && __('Your videos are ready to be transferred.')}
{!transferEnabled &&
!hasPendingTransfers &&
!isYoutubeTransferComplete &&
!isNotElligible &&
__('Please check back later. This may take up to 1 week.')}
{isYoutubeTransferComplete && !isNotElligible && __('View your channel or choose a new channel to sync.')}
{isNotElligible && (
<I18nMessage
tokens={{
here: <Button button="link" href="https://lbry.com/faq/youtube" label={__('here')} />,
email: SITE_HELP_EMAIL,
}}
>
Email %email% if you think there has been a mistake. Make sure your channel qualifies %here%.
</I18nMessage>
)}
</span>
}
body={
<section>
{youtubeChannels.map((channel, index) => {
const {
lbry_channel_name: channelName,
channel_claim_id: claimId,
sync_status: syncStatus,
total_subs: totalSubs,
total_videos: totalVideos,
} = channel;
const url = buildURI({ channelName, channelClaimId: claimId });
const transferState = getMessage(channel);
const isWaitingForSync =
syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_QUEUED ||
syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING ||
syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_EMAIL ||
syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDINGUPGRADE ||
syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_SYNCING;
const isNotEligible = syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED;
return (
<div key={url} className="card--inline">
{claimId ? (
<ClaimPreview
uri={url}
actions={<span className="help">{transferState}</span>}
properties={false}
/>
) : (
<div className="section--padded">
{isNotEligible ? (
<div>{__('%channelName% is not eligible to be synced', { channelName })}</div>
) : (
<div className="progress">
<div className="progress__item">
{__('Claim your handle %handle%', { handle: channelName })}
<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
</div>
<div className="progress__item">
{__('Agree to sync')}{' '}
<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
</div>
<div className="progress__item">
{__('Wait for your videos to be synced')}
{isWaitingForSync ? (
<Spinner type="small" />
) : (
<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
)}
</div>
<div className="help--inline">
{__('Syncing %total_videos% videos from your channel with %total_subs% subscriptions.', {
total_videos: totalVideos,
total_subs: totalSubs,
})}
</div>
<div className="progress__item">
{__('Claim your channel')}
<Icon icon={ICONS.NOT_COMPLETED} className={classnames('progress__complete-icon')} />
</div>
</div>
)}
</div>
)}
</div>
);
})}
{videosImported && (
<div className="section help">{__('%complete% / %total% videos transferred', { complete, total })}</div>
)}
</section>
}
actions={
<>
<div className="section__actions">
{!isYoutubeTransferComplete && (
<Button
button="primary"
disabled={youtubeImportPending || !transferEnabled}
onClick={claimChannels}
label={youtubeChannels.length > 1 ? __('Claim Channels') : __('Claim Channel')}
/>
)}
<Button
button={isYoutubeTransferComplete ? 'primary' : 'link'}
label={__('Explore %SITE_NAME%', { SITE_NAME })}
navigate="/"
/>
</div>
<p className="help">
{youtubeChannels.length > 1
? __('You will be able to claim your channels once they finish syncing.')
: __('You will be able to claim your channel once it has finished syncing.')}{' '}
{youtubeImportPending &&
__('You will not be able to edit the channel or content until the transfer process completes.')}{' '}
<Button button="link" label={__('Learn More')} href="https://lbry.com/faq/youtube#transfer" />{' '}
{addNewChannel && <Button button="link" label={__('Add Another Channel')} onClick={addNewChannel} />}
</p>
</>
}
/>
)
);
}