03827fcbee
fix replay select styling make meme a link Fix audio references get newest livestream claim in livestreamLink pin crackermilk fix livestream banner placement fix live page fix rebase fix rebase fix error nag fix darkmode blockquote style break word on livestream comment text fix dark mode snack fix live badge fix lint small fixes - word wrap, live badge wip Fix invisible snack in Odysee Light Theme Revert "wip" This reverts commitd17e477fe0
. Revert "small fixes - word wrap, live badge" This reverts commit0e431d4038
. fix blank pinned destiny fix badges and homepage again only get livestreams live for less than a day pinned hammy and olivia multi pin pin destiny updated pinned videos update tagline Update view.jsx pins updated destiny's video updated pinned videos removed destiny, added lie likes music pinned destiny and mason's woodshop removed hammy and olivia unpinned mason's woodshop removed pins added hammy and olivia pinned sam seder unpinned destiny and hammy and olivia Fix merge on ChannelThumbnails - sam seder, + hammy & olivia and passion for food update tagline (#6086) removed everyone, added kona and suba Theme color fixes (odysee) (#6089) * Cherry-pick master's 'base-theme.scss' * Non-functional cleanup (remove dups, re-order, etc.) * Dark: update positive Toast to --color-primary as well. This follows the intention of the refactoring, which I guess was (1) reduce the number of color names (2) reduce the number of customizations needed. The only issue I have with this is that the current Odysee primary color is pink, which can be intepreted as an error. The original (pre-refactoring color was green). For now, I follow the refactoring path. We can tweak this later. * Fix text color inside '--color-card-background-highlighted' Light: use base-theme (it was the same value anyway). Dark: use bright text. * Dark: add some contrast between the components The color for the background, header, card, placeholder, etc. is almost identical -- it looks like there are all in the same component. The almost-invisible border doesn't help. One would have to crank up the monitor's contrast setting to see separation of components. Brighten up the components a bit, somewhat following the same scale as lbry.tv's dark theme. Overall, I still think it's too dark. The Card's background color can still be brightened up further for better contrast, but I try not to make too drastic of a change for now. The original lbry.tv's gray theme is the most pleasant theme I've seen so far, but this is all subjective. changed pins removed kona and suba added destiny changed pins removed destiny pinned sgtducky changed pins removed sgtducky added hammy and olivia added chrissie mayr added the bite shot changed pins removed the bite shot added heads of tech changed pins removed hammy and olivia removed chrissie mayr changed pins removed heads of tech added crackermilk changed pins removed crackermilk added some ordinary gamer added passion for food changed pins removed some ordinary gamers removed passion for food added emmy hucker changed pins added game knights Update view.jsx Force rebuild changed pins removed emmy hucker changed pins removed game knights added crackermilk changed pins removed crackermilk added some ordinary gamer changed pins removed some ordinary gamers added passion for food added green renaissance changed pins removed passion for food removed green renaissance added expand love changed pins removed expand love added dr nora change tagline (#6122) there's so much room for activities comment out music changed pins removed dr nora added kona and suba changed pins removed kona and suba added destiny changed pins removed destiny added crackermilk changed pins removed crackermilk added someordinarygamers change tagline Drake, where's the door hole? changed pins unpinned someordinarygamers pinned kona and suba Add message for mature content changed pin changed pins removed creative model changed pins added bcpov added krish mohan added cigarvixen changed pins removed krish mohan added adrian logan bump fix footer change tagline just like the simulations changed pins removed: bcpov cigarvixen adrian logan added: someordinarygamers quick fix for reposts oops fix channel tabs changed pin removed someordinarygamers added kona and suba changed pins removed kona and suba added dirtyworkz added crackermilk fix channel tabs again again changed pins someordinarygamers arvie's cookbook changed pins removed some ordinary gamers removed arvie's cookbook added fna van life changed pins removed fna vanlife added game knights change tagline "this cave is not a natural formation" changed pins removed game knights added some ordinary gamers fix popup put footer back bump lightouse throttle bump lighthouse throttle changed pins removed some orginary gamers added adrian logan pinned bret weinstein fix referral fix-superchats changed pins removed bret weinstein added passion for food added dark horse clips fix incorrect variable being used to determine view state changed pins removed passion for food changed pins removed bret weinstein added sgt ducky add recsys related functionality Create plugin to hold code for recsys send recsys on dispose cleanup recsys code add userId to props validation appease the linter add todo note extra characters pinned jungle survival fix autoplay for transcoded files change tagline changed pins pinned destiny pinned chris williamson FIX video.js event firing issues fore RecsysPlugin - The `rateChange` event now logs the updated speed, not just the time at which it occurred. - The `scrub` now (more) accurately logs the position it came from before the destination. - The recsys events get consolidated for logical consistency. Wunderbar: change throttle to debounce + add min chars 6314: prevent lighthouse spam from wunderbar - Wunderbar: change throttle to debounce + add min chars. - useLighthouse: added option to not throttle. Wunderbar: immediate feedback to convey status Make immediate GUI feedback to convey the current status, which can be the following: - typing - waiting lighthouse results - waiting claim resolve - no results or failed. pinned someordinarygamers Wunderbar: bump debounce to 1s per feedback pinned jungle survival pinned james julier
235 lines
9.2 KiB
JavaScript
235 lines
9.2 KiB
JavaScript
// @flow
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import { SITE_NAME, SITE_HELP_EMAIL } from 'config';
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import * as ICONS from 'constants/icons';
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import * as React from 'react';
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import classnames from 'classnames';
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import Button from 'component/button';
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import ClaimPreview from 'component/claimPreview';
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import Card from 'component/common/card';
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import { YOUTUBE_STATUSES } from 'lbryinc';
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import { buildURI } from 'lbry-redux';
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import Spinner from 'component/spinner';
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import Icon from 'component/common/icon';
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import I18nMessage from 'component/i18nMessage';
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type Props = {
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youtubeChannels: Array<any>,
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youtubeImportPending: boolean,
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claimChannels: () => void,
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updateUser: () => void,
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checkYoutubeTransfer: () => void,
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videosImported: ?Array<number>, // [currentAmountImported, totalAmountToImport]
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alwaysShow: boolean,
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addNewChannel?: boolean,
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};
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export default function YoutubeTransferStatus(props: Props) {
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const {
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youtubeChannels,
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youtubeImportPending,
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claimChannels,
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videosImported,
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checkYoutubeTransfer,
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updateUser,
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alwaysShow = false,
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addNewChannel,
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} = props;
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const hasChannels = youtubeChannels && youtubeChannels.length > 0;
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const transferEnabled = youtubeChannels.some((status) => status.transferable);
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const hasPendingTransfers = youtubeChannels.some(
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(status) => status.transfer_state === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_TRANSFER
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);
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const isYoutubeTransferComplete =
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hasChannels &&
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youtubeChannels.every(
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(channel) =>
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channel.transfer_state === YOUTUBE_STATUSES.YOUTUBE_SYNC_COMPLETED_TRANSFER ||
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channel.sync_status === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED
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);
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const isNotElligible =
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hasChannels && youtubeChannels.every((channel) => channel.sync_status === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED);
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let total;
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let complete;
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if (hasPendingTransfers && videosImported) {
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complete = videosImported[0];
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total = videosImported[1];
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}
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function getMessage(channel) {
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const { transferable, transfer_state: transferState, sync_status: syncStatus } = channel;
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if (!transferable) {
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switch (transferState) {
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_NOT_TRANSFERRED:
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return syncStatus[0].toUpperCase() + syncStatus.slice(1);
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_TRANSFER:
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return __('Transfer in progress');
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_COMPLETED_TRANSFER:
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return __('Completed transfer');
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case YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED:
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return __('This channel not eligible to by synced');
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}
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} else {
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return __('Ready to transfer');
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}
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}
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React.useEffect(() => {
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// If a channel is transferable, there's nothing to check
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if (hasPendingTransfers) {
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checkYoutubeTransfer();
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let interval = setInterval(() => {
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checkYoutubeTransfer();
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updateUser();
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}, 60 * 1000);
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return () => {
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clearInterval(interval);
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};
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}
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}, [hasPendingTransfers, checkYoutubeTransfer, updateUser]);
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return (
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(alwaysShow || (hasChannels && !isYoutubeTransferComplete)) && (
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<Card
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title={
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isNotElligible
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? __('Process complete')
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: isYoutubeTransferComplete
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? __('Transfer complete')
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: youtubeChannels.length > 1
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? __('Your YouTube channels')
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: __('Your YouTube channel')
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}
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subtitle={
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<span>
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{hasPendingTransfers &&
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__('Your videos are currently being transferred. There is nothing else for you to do.')}
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{transferEnabled && !hasPendingTransfers && __('Your videos are ready to be transferred.')}
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{!transferEnabled &&
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!hasPendingTransfers &&
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!isYoutubeTransferComplete &&
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!isNotElligible &&
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__('Please check back later. This may take up to 1 week.')}
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{isYoutubeTransferComplete && !isNotElligible && __('View your channel or choose a new channel to sync.')}
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{isNotElligible && (
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<I18nMessage
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tokens={{
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here: <Button button="link" href="https://lbry.com/faq/youtube" label={__('here')} />,
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email: SITE_HELP_EMAIL,
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}}
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>
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Email %email% if you think there has been a mistake. Make sure your channel qualifies %here%.
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</I18nMessage>
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)}
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</span>
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}
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body={
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<section>
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{youtubeChannels.map((channel, index) => {
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const {
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lbry_channel_name: channelName,
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channel_claim_id: claimId,
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sync_status: syncStatus,
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total_subs: totalSubs,
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total_videos: totalVideos,
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} = channel;
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const url = buildURI({ channelName, channelClaimId: claimId });
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const transferState = getMessage(channel);
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const isWaitingForSync =
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_QUEUED ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDING_EMAIL ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_PENDINGUPGRADE ||
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syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_SYNCING;
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const isNotEligible = syncStatus === YOUTUBE_STATUSES.YOUTUBE_SYNC_ABANDONDED;
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return (
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<div key={url} className="card--inline">
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{claimId ? (
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<ClaimPreview
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uri={url}
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actions={<span className="help">{transferState}</span>}
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properties={false}
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/>
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) : (
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<div className="section--padded">
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{isNotEligible ? (
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<div>{__('%channelName% is not eligible to be synced', { channelName })}</div>
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) : (
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<div className="progress">
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<div className="progress__item">
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{__('Claim your handle %handle%', { handle: channelName })}
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<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
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</div>
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<div className="progress__item">
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{__('Agree to sync')}{' '}
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<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
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</div>
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<div className="progress__item">
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{__('Wait for your videos to be synced')}
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{isWaitingForSync ? (
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<Spinner type="small" />
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) : (
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<Icon icon={ICONS.COMPLETED} className="progress__complete-icon--completed" />
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)}
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</div>
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<div className="help--inline">
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{__('Syncing %total_videos% videos from your channel with %total_subs% subscriptions.', {
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total_videos: totalVideos,
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total_subs: totalSubs,
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})}
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</div>
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<div className="progress__item">
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{__('Claim your channel')}
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<Icon icon={ICONS.NOT_COMPLETED} className={classnames('progress__complete-icon')} />
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</div>
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</div>
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)}
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</div>
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)}
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</div>
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);
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})}
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{videosImported && (
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<div className="section help">{__('%complete% / %total% videos transferred', { complete, total })}</div>
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)}
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</section>
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}
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actions={
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<>
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<div className="section__actions">
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{!isYoutubeTransferComplete && (
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<Button
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button="primary"
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disabled={youtubeImportPending || !transferEnabled}
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onClick={claimChannels}
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label={youtubeChannels.length > 1 ? __('Claim Channels') : __('Claim Channel')}
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/>
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)}
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<Button
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button={isYoutubeTransferComplete ? 'primary' : 'link'}
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label={__('Explore %SITE_NAME%', { SITE_NAME })}
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navigate="/"
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/>
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</div>
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<p className="help">
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{youtubeChannels.length > 1
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? __('You will be able to claim your channels once they finish syncing.')
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: __('You will be able to claim your channel once it has finished syncing.')}{' '}
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{youtubeImportPending &&
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__('You will not be able to edit the channel or content until the transfer process completes.')}{' '}
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<Button button="link" label={__('Learn More')} href="https://lbry.com/faq/youtube#transfer" />{' '}
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{addNewChannel && <Button button="link" label={__('Add Another Channel')} onClick={addNewChannel} />}
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</p>
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</>
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}
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/>
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)
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);
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}
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