- Remove the odd resolve call that's lingering in `App`. Feels out of place, plus we don't need it now since the "active subs" claim search would contain resolved results.
- Don't search for active subs if Following count is zero.
- Only add for unauthenticated users for now. We can change that to look at premium later without having to touch `app/view.jsx`.
- Only show the ad after knowing the ad is filled; this prevents the invisible container from blocking stuff while waiting, or even worse, when not filled.
* Use locale/get response to suggest homepage and language switch
* Fix language modal condition
* Fixes from review
* Fixes from review
* Fix gdpr
* string
* Fix multiple options behavior
* Fix gdpr and use only one fetch
* Only show if no languages set or loaded
* pt-br
* Fix ad
* Fix homepage select
* Fix zh langs
- `filteredSubscriptions` was running the filter code whether or not it actually required filtering, because the `!subscriptionFilter` logic is placed in the predicate. While it is a clean one-liner, it is slow when the subs list is huge.
- While at it, moved the code into `getSubscriptionSection` to isolate things.
- The sidebar was resolving the entire subs list, which is super slow for a list of 500+. Since we now have a "Manage Subscriptions" page, just batch-resolve the N visible subs.
- TODO: the code should probably be moved from 'app' to 'sideNavigate'.
## Issues
1. We were manually adding `selectLanguage(state)` as a prop to components used in Settings Page to trigger a render. Flaws:
- Unclear that the unused prop is just to trigger a render.
- Manually adding on a case-by-case basis will break over time, especially when language can now be changed outside of the Settings Page.
2. The translation file fetching is delayed and also takes time, so the GUI will end up having mixed strings on F5, depending on when the fetch completed.
## Approach
Make the app wrapper have a key that's tied to the language and translation data, so the entire app renders when language changes. Seems like a common design in most apps.
## Ticket
921 language refresh / selection issues
* Bump react-draggable
Old version was giving out console errors for outdated react functions
* Refactor fileRenderFloating
* Merge fileRenderMobile into fileRenderFloating
* Fixes from review
* Attempt fix failed to view live
## Issue
535
## Change
- Header: Use the "channel list undefined" instead of "active channel url undefined" to determine if the button should be "pending".
- App: restore the use of `activeChannelClaim` instead of `activeChannelId`. In the existing design, the latter is never cleared is some situations, so the former is more accurate as it takes the current channel list into account. We might want to hide (not export) `activeChannelId` to avoid this mis-use again.
- Biggest change: Moved mobile player logic outside of fileRenderFloating into its own component fileRenderMobile, since there is no need for all that extra resizing and dragging code (for now, as mobile doesn't have a floating player)
- Moved player to the header height
- Removed rounded borders and margins
Was trying to save one event listener in the previous implementation and rely on other redux state-changes to spark a GUI update, but turns out there are scenarios where nothing is updated and the "offline" nag is stuck on screen.
## Change
Do it properly using the event listeners. The nag should now update promptly.
* Upload: fix redux key clash
## Issue
`params` is the "final" value that will be passed to the SDK and `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.
For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.
## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.
The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.
* Upload: add tab-locking
## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.
- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.
## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.
## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.
* Upload: check if locked before confirming delete
## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)
* Settings Page: add warning for unsaved settings
## Issue
When entering Settings Page, sync-loop is disable until user exist Settings Page. If browser is closed, changes will be lost.
## Change
Add the usual browser-level modal popup.
Note that all modern browsers have stopped supporting customized messages, but I still left the message there for clarity. Tried to use our own toast for it, but the handler locks all GUI until it is serviced.
* app: remove unused props
* app: use lighter selectors
When all we need is to know if something exists or their count, use the ID version instead of the url/claim version to avoid the heavy transformation.
* Route recommendation search to recsys 5% of the time + add `user_id`
## Ticket
334 send some recommended requests to recsys
## Approach
`doSearch`:
- If the search options include `related_to`, route that to the new `searchRecommendations` which performs the 5% check + appends `user_id` at the end. This way, we don't need to alter the function signature of `doSearch`.
- Else, run proceed as normal.
* Always go to alt provider
f
Co-authored-by: Thomas Zarebczan <thomas.zarebczan@gmail.com>
* add gdpr support
* only run on production
* testing implementation
* just needs last touches then ready
* ready for merge
* add cookies to sidebar
* hide button when secureprivacy not available
* switch over to loading script as a react hook
* conditionally add secureprivacy script
* save gdpr status on session
* better design
## Why
- No memo required (no transformation).
- `makeSelect*` is an incorrect pattern.
## Changes
- Replaced makeSelectClientSetting with selectClientSetting.
- Remove unused selectShowRepostedContent.
* SyncFatalError: show nag instead of hard-crashing.
## Issue
When sync fails, we crash the app.
## Ticket
Maybe closes 39 "Better handle both internal and web backend interruptions / downtime"
## Approach
I'm tackling this from the standpoint that (1) sync errors are not that fatal -- we'll just lost a few recent changes (2) network disconnection is the common cause.
## Changes
- If we are offline:
- Inform user through a nag. All other status is meaningless if we are offline.
- If we are online:
- If api is STATUS_DOWN, show the existing crash page.
- If there is a sync error, show a nag saying settings are now potentially unsynchronized, and add a button to retry sync.
- If there is a chunk error, nag to reload.
* Attempt to detect `status=DOWN`
Previous code resolves the status to either "ok" or "not", which makes the app unable to differentiate between the "degraded" (nag) and "down" (crash) states.
## Changes
- doHandleSyncComplete: only call doGetAndPopulatePreferences when there is new data.
- But for that to work, we'll need to populate preferences at least once. We'll do that in doSignIn.
- We can also remove the "sync/prefs ready" mechanism that was mainly meant for Desktop.
Then came another problem: while trying to spark changes between 2 tabs, `sync/get` was saying "no change" despite the local and server hash being different. I think it is because the both `sync_hash + sync/get` combo is operating on server data, so the hash is the same. I'm guessing this is why we ended up just running doGetAndPopulatePreferences every time before PR, since this flag wasn't correct in this scenario.
- Updated `data.changed` to consider both API results and comparison with local hash.
* Publish button: use spinner instead of "Publishing..."
Looks better, plus the preview could take a while sometimes.
* Refactor `doPublish`. No functional change
This is to allow `doPublish` to accept a custom payload as an input (for resuming uploads), instead of always resolving it from the redux data.
* Add doPublishResume
* Support resume-able upload via tus
## Issue
38 Handle resumable file upload
## Notes
Since we can't serialize a File object, we'll need to the user to re-select the file to resume.
* Exclude "modified date" for Firefox/Android
## Issue
It appears that the modification date of the Android file changes when selected, so that file was deemed "different" when trying to resume upload.
## Change
Exclude modification date for now. Let's assume a smart user.
* Move 'currentUploads' to 'publish' reducer
`publish` is currently rehydrated, so we can ride on that and don't need to store the `currentUploads` in `localStorage` for persistence. This would allow us to store Markdown Post data too, as `localStorage` has a 5MB limit per app.
We could have also made `webReducer` rehydrate, but in this repo, there is no need to split it to another reducer. It also makes more sense to be part of publish anyway (at least to me).
This change is mostly moving items between files, with the exception of
1. An additional REHYDRATE in the publish reducer to clean up the tusUploader.
2. Not clearing `currentUploads` in CLEAR_PUBLISH.
* Restore v1 code for livestream replay, etc.
v2 (tus) does not handle `remote_url`, so the app still needs v1 for that. Since we'll still have v1 code, use v1 for previews as well.
## Issue
95% of `secondary.js` is unused code.
- It was meant to reduce network overhead by chunking up files needed after bootup, and also to reduce the number of `vendor-*.js` files.
- But it ended up accidentally grabbing everything, defeating the purpose of code-splitting.
* various control bar fixes
* fixes for mobile
* hide advertisement div by default
* fix duration bar
* more frontend touchups
* more styles
* fix for advertisement bar showing
* dont use ima on each re-render
## Issue
We previously automatically reload when there is a chunk error. This works fine if it's the case of new code was pushed recently while the user was active. But if the failure was caused by other things like network problems or the file IS actually missing, we end up in an infinite loop of refreshes.
## New approach
Tell the user to reload instead of automatically doing it.