* Redesign threadline and fetching state
- threadline goes right below channel avatar, mimicking reddits implementation, has a increase effect on hover and is slimmer, creating more space for comments on screen
- fetching state now replaces show/hide button, also mimicking reddit, and now says that it is loading, instead of a blank spinner, and also improves space a bit
* Redesign comment threads
- Allow for infinite comment chains
- Can go back and forth between the pages
- Can go back to all comments or to the first comment in the chain
- Some other improvements, which include:
- add title on non-drawer comment sections (couldn't see amount of comments)
- fix Expandable component (would begin expanded and collapse after the effect runs, which looked bad and shifted the layout, now each comments greater than the set length begins collapsed)
- used constants for consistency
* Fix replying to last thread comment
* Fix buttons condition (only on fetched comment to avoid deleted case)
* Fix auto-scroll
* Bring back instant feedback for Show More replies
* Improve thread back links
- Now going back to all comments links the top-level comment for easier navigation
- Going back to ~ previous ~ now goes back into the chain instead of topmost level
* Clear timeouts due to unrelated issue
* Fix deep thread linked comment case and more scroll improvements
* More minor changes
* Flow
* Fix commentList tile style
* Fix long channel names overflowing on small screens
* More scroll changes
* Fix threadline
* Revert "Fix long channel names overflowing on small screens"
This reverts commit e4d2dc7da5861ed8136a60f3352e41a690cd4d33.
* Fix replies fetch
* Revert "Fix replies fetch"
This reverts commit ec70054675a604a7a5f3764ba07c36bf7b0f49c8.
* Cleanup and make smooth
* Always use linked comment on threads
* Cleanup
* Higlight thread comment
* Fix comment body styles
It was waiting too near the viewport to load on certain zoom levels. This will maintain the same physical distance for the "approaching viewport" buffer regardless of zoom levels.
## Issue
The scroll listener never unregisters, and is always registering itself on every scroll. I believe it was done that way to also handle the case of "element is already in viewport when mounted".
## Change
Tried to separate both "element is already in viewport when mounted" and "element scrolled into viewport" into different effects.
The timeout value used is a bit arbitrary, but is needed because the initial size is (0, 0), and to debounce any layout shifts. Reasoning: If an element is explicitly placed under this wrapper, the additional delay is acceptable since it's meant to be lazy-loaded anyway.
(1) Reduced the debouncing duration so that the final element can be rendered asap after visible.
- If the user is scrolling non-stop, it would continue to debounce and the GUI ends up not showing the final element.
- 25ms seems enough to prevent the initial false-positive that occurs in the scenario of "adjacent/upper elements resized late, so our element was briefly on screen when mounted". If not enough, we can make this a parameter.
(2) Removed `lastUpdateDate` that was a quick hack for Recommended section. We don't use it on that element anymore, so remove the hack to keep the file clean.
(1) The previous code assumed the element is always smaller than the screen. When used on large items like "homepage categories", it'll never load because the element exceeds the screen width or height.
(2) Added optional placeholder element. This allows us to put a cheaper element while waiting, so that the layout doesn't shift when we finally render. This is visually better when scrolling, and complies with Web Vitals.
## Issue
In the `Autoplay` case, if the `WaitUntilOnPage` has already opened the gates previously, the next video's Related will be loaded regardless of scroll position.
## Changes
Add a `lastUpdateDate` prop to `WaitUntilOnPage` to allow the parent to reset the gating state.
I don't really like the `lastUpdateDate` prop since it's purpose is not intuitive. Is there a standard way to do a "one-time trigger" from the parent?
There are cases where `WaitUntilOnPage` will incorrectly render, such as at the beginning if the upper components hasn't expanded to full size, so `WaitUntilOnPage` would be briefly visible.
Added a 300ms debounce to fix this, which would also improve scrolling performance a bit by doing less. Hopefully 300ms is enough for the upper components to inflate to full size.