Changes to improve videojs playing experience on iOS #7058

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mayeaux wants to merge 2 commits from fix-videojs-ios into master
2 changed files with 22 additions and 4 deletions
Showing only changes of commit 9ec7b5fbfd - Show all commits

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@ -283,10 +283,10 @@ export default React.memo<Props>(function VideoJs(props: Props) {
// as the listener to update static texts.
const setLabel = (controlBar, childName, label) => {
const c = controlBar.getChild(childName);
if (c) {
c.controlText(label);
}
// const c = controlBar.getChild(childName);
// if (c) {
// c.controlText(label);
// }
};
const player = playerRef.current;

View file

@ -341,13 +341,31 @@ function VideoViewer(props: Props) {
// player.muted(true);
// another version had player.play()
}
console.log('running here!')
} else {
console.log('running here123')
const isPaused = player.paused();
console.log('is paused');
console.log(isPaused)
if (IS_IOS && isPaused) {
document.getElementsByClassName('video-js--tap-to-unmute')[0].style.visibility = 'visible';
player.muted(true);
const iosResponse = player.play();
console.log(iosResponse)
}
setTimeout(function(){
console.log('running here124')
const isPaused = player.paused();
infinite-persistence commented 2021-09-30 03:57:27 +02:00 (Migrated from github.com)
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console.log('is paused');
console.log(isPaused)
if (IS_IOS && isPaused) {
document.getElementsByClassName('video-js--tap-to-unmute')[0].style.visibility = 'visible';
player.muted(true);
const iosResponse = player.play();
console.log(iosResponse)
}
}, 1000)
}
setIsLoading(false);
setIsPlaying(false);