Changes to improve videojs playing experience on iOS #7058
3 changed files with 37 additions and 6 deletions
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@ -151,8 +151,8 @@ const onPlayerReady = (player, options) => {
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* Never shows if the endscreen plugin is present
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*/
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const mobileUi = function(options) {
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// if (videojs.browser.IS_ANDROID || videojs.browser.IS_IOS) {
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if (videojs.browser.IS_ANDROID) {
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// target both iOS and Android
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if (videojs.browser.IS_ANDROID || videojs.browser.IS_IOS) {
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this.ready(() => {
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onPlayerReady(this, videojs.mergeOptions(defaults, options));
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});
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@ -283,10 +283,10 @@ export default React.memo<Props>(function VideoJs(props: Props) {
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// as the listener to update static texts.
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const setLabel = (controlBar, childName, label) => {
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const c = controlBar.getChild(childName);
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if (c) {
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c.controlText(label);
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}
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// const c = controlBar.getChild(childName);
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// if (c) {
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// c.controlText(label);
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// }
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};
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const player = playerRef.current;
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@ -110,6 +110,12 @@ function VideoViewer(props: Props) {
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previousListUri,
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videoTheaterMode,
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} = props;
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const IS_IOS =
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(/iPad|iPhone|iPod/.test(navigator.platform) ||
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(navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1)) &&
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!window.MSStream;
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const permanentUrl = claim && claim.permanent_url;
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const adApprovedChannelIds = homepageData ? getAllIds(homepageData) : [];
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const claimId = claim && claim.claim_id;
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@ -335,6 +341,31 @@ function VideoViewer(props: Props) {
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// player.muted(true);
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// another version had player.play()
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}
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console.log('running here!')
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} else {
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console.log('running here123')
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const isPaused = player.paused();
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console.log('is paused');
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console.log(isPaused)
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if (IS_IOS && isPaused) {
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document.getElementsByClassName('video-js--tap-to-unmute')[0].style.visibility = 'visible';
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player.muted(true);
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const iosResponse = player.play();
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console.log(iosResponse)
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}
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setTimeout(function(){
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console.log('running here124')
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const isPaused = player.paused();
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Lint Lint
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console.log('is paused');
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console.log(isPaused)
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if (IS_IOS && isPaused) {
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document.getElementsByClassName('video-js--tap-to-unmute')[0].style.visibility = 'visible';
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player.muted(true);
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const iosResponse = player.play();
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console.log(iosResponse)
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}
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}, 1000)
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}
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setIsLoading(false);
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setIsPlaying(false);
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Reference in a new issue
This comment feels redundant, since the variables are self-explanatory.