lbry-desktop/ui/util/remark-emote.js
saltrafael c24153c6ca
[New Feature] Comment Emotes (#125)
* Refactor form-field

* Create new Emote Menu

* Add Emotes

* Add Emote Selector and Emote Comment creation ability

* Fix and Split CSS
2021-10-27 14:20:47 -04:00

125 lines
3.5 KiB
JavaScript

import { EMOTES_24px as EMOTES } from 'constants/emotes';
import visit from 'unist-util-visit';
const EMOTE_NODE_TYPE = 'emote';
const RE_EMOTE = /:\+1:|:-1:|:[\w-]+:/;
// ***************************************************************************
// Tokenize emote
// ***************************************************************************
function findNextEmote(value, fromIndex, strictlyFromIndex) {
let begin = 0;
while (begin < value.length) {
const match = value.substring(begin).match(RE_EMOTE);
if (!match) return null;
match.index += begin;
if (strictlyFromIndex && match.index !== fromIndex) {
if (match.index > fromIndex) {
// Already gone past desired index. Skip the rest.
return null;
} else {
// Next match might fit 'fromIndex'.
begin = match.index + match[0].length;
continue;
}
}
if (fromIndex > 0 && fromIndex > match.index && fromIndex < match.index + match[0].length) {
// Skip previously-rejected word
// This assumes that a non-zero 'fromIndex' means that a previous lookup has failed.
begin = match.index + match[0].length;
continue;
}
const str = match[0];
if (EMOTES.some(({ name }) => str.toUpperCase() === name)) {
// Profit!
return { text: str, index: match.index };
}
if (strictlyFromIndex && match.index >= fromIndex) {
return null; // Since it failed and we've gone past the desired index, skip the rest.
}
begin = match.index + match[0].length;
}
return null;
}
function locateEmote(value, fromIndex) {
const emote = findNextEmote(value, fromIndex, false);
return emote ? emote.index : -1;
}
// Generate 'emote' markdown node
const createEmoteNode = (text) => ({
type: EMOTE_NODE_TYPE,
value: text,
children: [{ type: 'text', value: text }],
});
// Generate a markdown image from emote
function tokenizeEmote(eat, value, silent) {
if (silent) return true;
const emote = findNextEmote(value, 0, true);
if (emote) {
try {
const text = emote.text;
return eat(text)(createEmoteNode(text));
} catch (e) {}
}
}
tokenizeEmote.locator = locateEmote;
export function inlineEmote() {
const Parser = this.Parser;
const tokenizers = Parser.prototype.inlineTokenizers;
const methods = Parser.prototype.inlineMethods;
// Add an inline tokenizer (defined in the following example).
tokenizers.emote = tokenizeEmote;
// Run it just before `text`.
methods.splice(methods.indexOf('text'), 0, 'emote');
}
// ***************************************************************************
// Format emote
// ***************************************************************************
const transformer = (node, index, parent) => {
if (node.type === EMOTE_NODE_TYPE && parent && parent.type === 'paragraph') {
const emoteStr = node.value;
const emote = EMOTES.find(({ name }) => emoteStr.toUpperCase() === name);
node.type = 'image';
node.url = emote.url;
node.title = emoteStr;
node.children = [{ type: 'text', value: emoteStr }];
if (!node.data || !node.data.hProperties) {
// Create new node data
node.data = {
hProperties: { emote: true },
};
} else if (node.data.hProperties) {
// Don't overwrite current attributes
node.data.hProperties = {
emote: true,
...node.data.hProperties,
};
}
}
};
const transform = (tree) => visit(tree, [EMOTE_NODE_TYPE], transformer);
export const formattedEmote = () => transform;