* Allow drawer to be resized
- Basically re-writes the drag behavior into the Drawer component instead of using SwipeableDrawer, getting more flexibility of where to stop and what to do
- More improvements like the backdrop effect, animations and window resize behavior
* Fix console errors
* Close drawer on unmount so other pages dont load open
* Allow livestream chat to be resized horizontally
* Fix mobile browser size
- address bar etc could be on the way
* Handle popout chat
* Fix pause with floating player
working example
use my forked package
touchups to presentation
Make progress bar thumbnail sprite pixel perfect
add vtt path
fix progress bar a bit
add a black background
use odysee team package
fix two issues for merge
* Redesign threadline and fetching state
- threadline goes right below channel avatar, mimicking reddits implementation, has a increase effect on hover and is slimmer, creating more space for comments on screen
- fetching state now replaces show/hide button, also mimicking reddit, and now says that it is loading, instead of a blank spinner, and also improves space a bit
* Redesign comment threads
- Allow for infinite comment chains
- Can go back and forth between the pages
- Can go back to all comments or to the first comment in the chain
- Some other improvements, which include:
- add title on non-drawer comment sections (couldn't see amount of comments)
- fix Expandable component (would begin expanded and collapse after the effect runs, which looked bad and shifted the layout, now each comments greater than the set length begins collapsed)
- used constants for consistency
* Fix replying to last thread comment
* Fix buttons condition (only on fetched comment to avoid deleted case)
* Fix auto-scroll
* Bring back instant feedback for Show More replies
* Improve thread back links
- Now going back to all comments links the top-level comment for easier navigation
- Going back to ~ previous ~ now goes back into the chain instead of topmost level
* Clear timeouts due to unrelated issue
* Fix deep thread linked comment case and more scroll improvements
* More minor changes
* Flow
* Fix commentList tile style
* Fix long channel names overflowing on small screens
* More scroll changes
* Fix threadline
* Revert "Fix long channel names overflowing on small screens"
This reverts commit e4d2dc7da5861ed8136a60f3352e41a690cd4d33.
* Fix replies fetch
* Revert "Fix replies fetch"
This reverts commit ec70054675a604a7a5f3764ba07c36bf7b0f49c8.
* Cleanup and make smooth
* Always use linked comment on threads
* Cleanup
* Higlight thread comment
* Fix comment body styles
- consolidate cases that need to auto set an active channel (like edit page) into channelSelector component
- also for consistency since some components would do it with button click and others on page mount
- prevent clear function on those pages (kind of a manual process to insert each page into the router condition)
From the previous commit, we are now showing toasts in the reverse order (latest to oldest).
Next, extend the "hide snack" timer to handle multiple snacks. It will dismiss them one by one, restarting itself until no more toasts.
Show a stacked GUI when there are multiple toasts.
Users can still manually dismiss the toasts.
- Moved from reach/ui to material/ui menu components, because reach ui wouldn't work with 2 menus
- This channel selector stores the default on settings
- setActiveChannelIfNotSet was deprecated, if the account has channels, it will always return a channel even if there is no active channel or stored channel
- Make the chapters button appear consistently.
- Previously, it was only appearing for Original.
- We still hide it for mobile, as per previous explanation.
- Changed the Chapters button position and popup aesthetics.
* Fix report page on mobile
* Fix mature tag colors in light theme
* Adjust spacing for badges in navigation
* Fix reply input background for notification on mobile
## Issue
Desktop 7022: i18n: Notification title localization lost
## Approach
The current code breaks up the string into an array of strings, so i18n is somewhat impossible.
Since 99%¹ of dynamic notifications come with a `dynamic` property for all the replaceable values, we can actually reconstruct the string however we want.
¹ <sub>_as far as I can find, only `fiat_tip` does not provide the value via `dynamic`, i.e. hardcoded in the string. Boo._</sub>
### Benefits of this approach:
- able to localize the string again
- able to customize the string (e.g. making claim titles italic, fix typos, use more concise strings, etc.)
### Problems with this approach:
- if the api overloads a particular notification type with several strings, then the approach is broken.
- Ex. For the case of `comment` type, the overload is whether the comment is a normal comment or hyperchat. But I was able to replicate the logic to differentiate them, so all is good.
- For the case of "livestream reminder in 30 minutes", we would have to inspect the string to differentiate against "is live streaming". I think this reminder is not being used, so I didn't do it yet.
- some work is needed to maintain the code when the server side updates something. But we are already manually maintaining the i18n strings anyway, so it shouldn't be too much of a burden.
- With the exception of the overload problem, any new notification type will simply pass through as un-localized, so things should continue to work, i.e. no need to update the front-end immediately 🤞
- When collapsing, scroll back to the first comment instead of hanging in the Recommended section.
- Enhancement for 5380bc04: don't show "Collapse/Expanse" if there's only 1 comment. The comment itself is already collapsed to 3 lines, so it won't take up too much height.
- Fix css: recalling what Dan mentioned: if following BEM right (modifiers shouldn't be used standalone), we wouldn't incorrectly use `@extend` in this case and confuse the reader.
- Enlarged the empty spacing to make it symmetrical with the Recommended section below it.
https://github.com/AdeleD/react-paginate/ issues/125#issuecomment-276625181
Apparently, the page bubble cannot be made clickable due to accessibility issues, so the click area is very small.
Changed the css as suggested by the maintainer.
## Cause
It broke because lack of awareness that we can't use our components in preview mode. For some reason, we don't have redux access in SimpleMDE's preview mode.
## Change
- Restore the stub for iframes
- Fix preview for images, and apply the same styling as in posts.
- Non-error = pink background, Error = dark red. The former provides bad contrast for --color-text-subtitle.
- Use opacity instead of a hardcoded color.
- Only add for unauthenticated users for now. We can change that to look at premium later without having to touch `app/view.jsx`.
- Only show the ad after knowing the ad is filled; this prevents the invisible container from blocking stuff while waiting, or even worse, when not filled.
## Issue
- Errors like "unexpected token at..." and "failed to fetch" are being logged, rather than the actual call error.
- Publish SDK timeout is sometimes successful, but the user doesn't know, so they re-created the same claim
## Change
- Attempt to make the logs more helpful, and the error message more meaningful to the user.
- Starting off with 'publish' and tip SDK call as an experiment. Can add others if this method works.
- Add close button to allow immediate dismissal.
- Add ability to support sub messages. Will be typically used for error codes, etc.
- Add ability to define 'long' auto-dismiss duration (15s) vs. the default of 5s.
- I didn't add 'off' because there is a comment saying that this scenario should use the Error Modal instead, so respecting that for now.
* various cleanups
* more touchups
* select currency to use based on location
* fix sidebar
* fixing strings and other touchups
* refactor and do proper string interpolation
* fix stripe error
* text bugfix
* Adjust help
Co-authored-by: Thomas Zarebczan <thomas.zarebczan@gmail.com>
The solution didn't work 100%, only reduces the chances of happening significantly. So far, still can happen on hot-reload during development.
- Reverted 15bd26399f.
- Fix by just hiding the unoccupied aniBox