It's also possible to move the use of `useClaimListInfiniteScroll` into `claimList` itself, but opted to keep them separate for now so that `claimList` doesn't end up a bloated file like `claimListDiscover`.
In the first attempt (PR 1497, 4d44d81f), the `generateStreamUrl` was tweaked to fetch a `Lbry.get`, which returns a promise. On top of a few async issues on its own, we also can't just simply `await` here since render functions need to be pure.
Fortunately, there is already redux structure for `get`, and Sean happened to already be passing all the required stuff here (sight beyond sight!), so it's just a matter of calling it.
Again, render functions need to be pure, so the fetch has be in an effect, so the component might take several renders to get the image painted. But oddly this seems to avoid the occurrence of showing the fallback spaceman image (just an observation, no proof of correlation).
It was meant to be general-purpose in the first-place, but ended being tied to ads due to time constraint and also bad documentation.
No functional change.
## Issue
- Due to the timer used, the script could be loaded after the path-checking useEffect ran.
- Stale closure is also an issue.
## Approach
Create refs for the props, and listen to `onload` as well to resolve the visibility state.
pinnedUrls = resolve
pinnedClaimIds = claim_search
Make `pinnedClaimIds` take precedence for now, since the homepage is defining both to support Android.
For some reason, I previously made `pinnedUrls` the priority, thinking this should be the "correct" one to use when the SDK is fixed.
Expanded homepage pins to support 2 types of input (if both are passed in, pinnedUrls take precedence):
(1) pinnedUrls --> uses doResolveUris (resolve)
(2) pinnedClaimIds --> uses doResolveClaimIds (claim_search)
Instead of injecting the pinned URLs directly, we inject from `resolvedPinUris`, which will be blank until the uris are resolved, thus preventing it from being resolved individually from the tiles.
There's additional complexity with the `claim_search` method, as the rest of the code deals with uris instead of IDs. Fortunately, it's all contained with `useResolvePins`, so removal would be easier when the batch `resolve` issue is fixed.
- Only add for unauthenticated users for now. We can change that to look at premium later without having to touch `app/view.jsx`.
- Only show the ad after knowing the ad is filled; this prevents the invisible container from blocking stuff while waiting, or even worse, when not filled.
- Instead of 2 ways to display ads (DOM injection + React method) and having both of them clash, just do it the predictable React way.
- Augment the existing React version to support tile layout + ability to place in last visible slot.
- Consolidate styling code to scss ... DOM manipulations were making it even harder to maintain.
- Removed the need to check for ad-blockers for now. It was being executed every time an ad is displayed, and now that we are displaying ads in more places, the gains doesn't justify the performance loss. Also, it wasn't being done for Recommended ads anyway, so the inconsistency probably means it's not needed in the first place.
Other known issues fixed:
- double ad injection when changing language via nag.
- additional "total-blocking-time" due to ads at startup removed.
- fixed ads not appearing in mobile homepage until navigated away and back to homepage.
- enable ads in channel page.
- support for both List and Tile layout.
* Bump react-draggable
Old version was giving out console errors for outdated react functions
* Refactor fileRenderFloating
* Merge fileRenderMobile into fileRenderFloating
* Fixes from review
* Attempt fix failed to view live
fixed the issue by removing the useRect, and putting in a resize event, going to try and make the code cleaner by removing all that logic and putting it in a hook.
Was trying to save one event listener in the previous implementation and rely on other redux state-changes to spark a GUI update, but turns out there are scenarios where nothing is updated and the "offline" nag is stuck on screen.
## Change
Do it properly using the event listeners. The nag should now update promptly.
* ❌ Remove old method of displaying active livestreams
Completely remove it for now to make the commit deltas clearer.
We'll replace it with the new method at the end.
* Fetch and store active-livestream info in redux
* Tiles can now query active-livestream state from redux instead of getting from parent.
* ⏪ ClaimTilesDiscover: revert and cleanup
## Simplify
- Simplify to just `uris` instead of having multiple arrays (`uris`, `modifiedUris`, `prevUris`)
- The `prevUris` is for CLS prevention. With this removal, the CLS issue is back, but we'll handle it differently later.
- Temporarily disable the view-count fetching. Code is left there so that I don't forget.
## Fix
- `shouldPerformSearch` was never true when `prefixUris` is present. Corrected the logic.
- Aside: prefix and pin is so similar in function. Hm ....
* ClaimTilesDiscover: factor out options
## Change
Move the `option` code outside and passed in as a pre-calculated prop.
## Reason
To skip rendering while waiting for `claim_search`, we need to add `React.memo(areEqual)`. However, the flag that determines if we are fetching `claim_search` (fetchingClaimSearchByQuery[]) depends on the derived options as the key.
Instead of calculating `options` twice, we moved it to the props so both sides can use it.
It also makes the component a bit more readable.
The downside is that the prop-passing might not be clear.
* ClaimTilesDiscover: reduce ~17 renders at startup to just 2.
* ClaimTilesDiscover: fill with placeholder while waiting for claim_search
## Issue
Livestream claims are fetched seperately, so they might already exists. While claim_search is running, the list only consists of livestreams (collapsed).
## Fix
Fill up the space with placeholders to prevent layout shift.
* Add 'useFetchViewCount' to handle fetching from lists
This effect also stashes fetched uris, so that we won't re-fetch the same uris during the same instance (e.g. during infinite scroll).
* ⏪ ClaimListDiscover: revert and cleanup
## Revert
- Removed the 'finalUris' stuff that was meant to "pause" visual changes when fetching. I think it'll be cleaner to use React.memo to achieve that.
## Alterations
- Added `renderUri` to make it clear which array that this component will render.
- Re-do the way we fetch view counts now that 'finalUris' is gone. Not the best method, but at least correct for now.
* ClaimListDiscover: add prefixUris, similar to ClaimTilesDiscover
This will be initially used to append livestreams at the top.
* ✅ Re-enable active livestream tiles using the new method
* doFetchActiveLivestreams: add interval check
- Added a default minimum of 5 minutes between fetches. Clients can bypass this through `forceFetch` if needed.
* doFetchActiveLivestreams: add option check
We'll need to support different 'orderBy', so adding an "options check" when determining if we just made the same fetch.
* WildWest: limit livestream tiles + add ability to show more
Most likely this behavior will change in the future, so we'll leave `ClaimListDiscover` untouched and handle the logic at the page level.
This solution uses 2 `ClaimListDiscover` -- if the reduced livestream list is visible, it handles the header; else the normal list handles the header.
* Use better tile-count on larger screens.
Used the same method as how the homepage does it.
## Ticket
5457 Create file thumbnail fallback image for odysee
## Approach
Since `background-image` does not invoke an `onerror` event, create a test Image instance to have the `onerror` capability. This technique is used by majority of plugins. No additional fetch is seen with this technique.