work in progress
added input to select custom and default server when creating comment
the problem of synchronizing the two commentServer of the application was solved
btn moved to the correct component and syncs correctly
Fixed why it didn't show comments
Aligned input
size and location of the refresh btn changed, and added maximum and minimum width for the comment server
margin removed
change using overflow
refresh
Frequently used; top in perf profile
Most of the time, you already have the claim object in the current context. `selectClaimIsMineForUri` will retrieve the claim again, which is wasteful, even if it is memoized (looking up the cache still takes time).
Break apart the logic and added the alternative `selectClaimIsMine` for faster lookup.
Co-authored-by: infinite-persistence <inf.persistence@gmail.com>
When comments are refreshed, each `Comment` gets rendered 4-5 times due to reference invalidation for `othersReacts` (the data didn't actually change).
For selectors without transformation, there is no need to memoize using `createSelector` -- just access it directly. Also, don't do things like `return a[id] || {}` in a reducer, because the reference to the empty object will be different on each call.
Always return directly from the state so that the same reference is returned.
This simple change avoided the wasted resources needed for `createSelector`, and reduced to render to just 2 (initial render, and when reactions are fetched).
* Add option to pass in url-search params.
Impetus: allow linked comment ID and setting the discussion tab when clicking on the `ClaimPreview`.
* comment.list: fix typos and renamed variables
- Switch from 'author' to 'creator' to disambiguate between comment author and content author. For comment author, we'll use 'commenter' from now on.
- Corrected 'commenterClaimId' to 'creatorClaimId' (just a typo, no functional change).
* doCommentReset: change param from uri to claimId
This reduces one lookup as clients will always have the claimID ready, but might not have the full URI.
It was using URI previously just to match the other APIs.
* Add doCommentListOwn -- command to fetch own comments
Since the redux slice is set up based on content or channel ID (for Channel Discussion page), re-use the channel ID for the case of "own comments". We always clear each ID when fetching page-0, so no worries of conflict when actually browsing the Channel Discussion page.
* Comment: add option to hide the actions section
* Implement own-comments page
* Use new param to remove sort-pins-first.
comment.List currently always pushes pins to the top to support pagination. This new param removes this behavior.
I think this the best solution so far, at the expense of a slight delay in scrolling if the network call stalls.
- Added "fetching by ID" state so that we don't need to use the ugly N-retries method.
- `scrollIntoView` doesn't work if the element is already in the viewport, and the `scrollBy` adjustment doesn't take into account the y-position restoration that we perform on certain type of pages. Use `window.scrollTo` instead and taking into account current scroll position.
## Ticket
6879: Previously pinned livestream comments show as latest
## Issue
`comment.List` will always display the pinned comment first, hence the problem when the chat is refreshed.
## Approach
Completely split pinned comments from top-level comments in the Reducer, and the let the GUI (e.g. regular comments, livestream comments) decide how they want to display it.
For the case of livestream, there is no need to repeat the pinned comments in the regular chat area, since there is a dedicated area on top.
## General
- `setting.List`: returns full creator settings. Requires signature (i.e. you own the channel)
- `setting.Get`: returns a public subset of the creator settings. No signature required, and it is mainly used by the GUI to determine the constraints of a channel (e.g. comments enabled? min tip requirements? etc.). Does not include private settings like "blocked words list".
`doFetchCreatorSettings` will handle both of these. Clients that uses the stashed results (`settingsByChannelId`) just needs to be aware the result might not contain everything, depending on whether you own the channel or not.
## Misc Related Changes
- Finally fix the reducer for COMMENT_FETCH_SETTINGS_COMPLETED to not purge the data on each call.
- Change `doFetchCreatorSettings` to operate on a single channel instead of multiple. We ended up not using the multple mode anyway, so it was wasteful code trying to batch the promises.
- `commentsDisabledChannelIds` is no longer needed. Previously, this was created just to differentiate between Creator (full) and Channel (subset) settings. It's cleaner to just use one object, so eliminated this.
- Remove unused 'commentingEnabled'.
## Aside
- There are now 2 ways to know if a channel has disabled comments: (1) from `comment.list` and `setting.Get|List`. Both of them updates `settingsByChannelId`, so it'll still be a single place for the GUI to check against.
- use `selectActiveChannelClaim` as that takes the current channel list into account (i.e. correct state when all channels are deleted).
- `selectActiveChannelId` should probably be removed or not exposed through a selector, as it is not updated when channel list changes?
## Issue
Closes 6159 "Support Comments Enabled/Disabled for comment.List API"
## New behavior
- `disable-comments` tag will block the comments component entirely.
- `settings.commentsEnabled`:
- When false, will pause comment fetching, posting and replying.
- Any already-fetched comments will stay on screen (unless user reloads/F5).