Commit graph

154 commits

Author SHA1 Message Date
infinite-persistence
f88bfcd7f3 Render whole app on language change
## Issues
1. We were manually adding `selectLanguage(state)` as a prop to components used in Settings Page to trigger a render. Flaws:
    - Unclear that the unused prop is just to trigger a render.
    - Manually adding on a case-by-case basis will break over time, especially when language can now be changed outside of the Settings Page.

2. The translation file fetching is delayed and also takes time, so the GUI will end up having mixed strings on F5, depending on when the fetch completed.

## Approach
Make the app wrapper have a key that's tied to the language and translation data, so the entire app renders when language changes. Seems like a common design in most apps.

## Ticket
921 language refresh / selection issues
2022-02-26 13:08:17 -05:00
saltrafael
17e3fcc27c
[Fix] revert fileRenderFloating vs Mobile change (#937)
* Bump react-draggable

Old version was giving out console errors for outdated react functions

* Refactor fileRenderFloating

* Merge fileRenderMobile into fileRenderFloating

* Fixes from review

* Attempt fix failed to view live
2022-02-23 16:13:22 -05:00
Max Kotlan
56f8d8b71a
Custom body scrollbar + disable body scroll when overlay or image viewer opened (#897) 2022-02-18 18:03:15 +01:00
infinite-persistence
a6316ce71e
Fix header avatar stuck in pending mode when all channels are deleted (#911)
## Issue
535

## Change
- Header: Use the "channel list undefined" instead of "active channel url undefined" to determine if the button should be "pending".
- App: restore the use of `activeChannelClaim` instead of `activeChannelId`. In the existing design, the latter is never cleared is some situations, so the former is more accurate as it takes the current channel list into account. We might want to hide (not export) `activeChannelId` to avoid this mis-use again.
2022-02-18 08:14:54 -05:00
Rafael
8c3e376873 File Page and Player style changes on mobile view
- Biggest change: Moved mobile player logic outside of fileRenderFloating into its own component fileRenderMobile, since there is no need for all that extra resizing and dragging code (for now, as mobile doesn't have a floating player)
- Moved player to the header height
- Removed rounded borders and margins
2022-02-08 12:35:40 -05:00
infinite-persistence
a8a666383a Remove 'store.user.accessToken' now that we've confirmed nobody uses it. 2022-01-19 13:12:09 -05:00
infinite-persistence
fc20f6ab0b Remove unused 'accessToken' props 2022-01-19 13:12:09 -05:00
infinite-persistence
7d6c91c15a
Fix "you are offline" nag being stuck
Was trying to save one event listener in the previous implementation and rely on other redux state-changes to spark a GUI update, but turns out there are scenarios where nothing is updated and the "offline" nag is stuck on screen.

## Change
Do it properly using the event listeners. The nag should now update promptly.
2021-12-22 12:41:05 +08:00
Rafael
75a922b0c9 Add smaller Mobile size values 2021-12-21 16:36:16 -05:00
Anthony
c2c782f6e6 fix script data attribute 2021-12-16 16:07:54 -05:00
Anthony
bc514b1d5c fix lint errors 2021-12-15 15:00:28 -05:00
Anthony
c214209747 disable preroll ads 2021-12-15 15:00:28 -05:00
Anthony
d675d3234c use production script for odysee 2021-12-14 15:09:31 -05:00
Anthony
561bcbe545 replace secureprivacy with onetrust 2021-12-14 15:09:31 -05:00
Anthony
1c20027b62 add onetrust widget 2021-12-14 15:09:31 -05:00
Anthony
132d6ba50c only load ima when needed 2021-12-10 09:44:39 -05:00
Rafael
fcd72799b7 Refactor scrollbar CSS for portal components outside of main 2021-12-09 15:35:40 -05:00
infinite-persistence
157b50c58e
Upload: tab sync and various fixes (#428)
* Upload: fix redux key clash

## Issue
`params` is the "final" value that will be passed to the SDK and  `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.

For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.

## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.

The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.

* Upload: add tab-locking

## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.

- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.

## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.

## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.

* Upload: check if locked before confirming delete

## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)
2021-12-07 09:48:09 -05:00
infinite-persistence
08ebedb4cc
Settings Page: add warning for unsaved settings (#430)
* Settings Page: add warning for unsaved settings

## Issue
When entering Settings Page, sync-loop is disable until user exist Settings Page.  If browser is closed, changes will be lost.

## Change
Add the usual browser-level modal popup.

Note that all modern browsers have stopped supporting customized messages, but I still left the message there for clarity.  Tried to use our own toast for it, but the handler locks all GUI until it is serviced.

* app: remove unused props

* app: use lighter selectors

When all we need is to know if something exists or their count, use the ID version instead of the url/claim version to avoid the heavy transformation.
2021-12-06 09:38:26 -05:00
mayeaux
82643b1f4a
Finish cleaning out DOM (#413)
* finish cleaning out dom

* lint
2021-12-02 13:22:51 -05:00
infinite-persistence
56ecdec2cb
Restore "don't run SP script on iframe (368)" + lint/format (#373) 2021-11-26 09:24:51 -05:00
Thomas Zarebczan
11c8024c2a
Revert "dont run on iframe (#368)" (#370)
This reverts commit 823fdcdd97.
2021-11-25 11:08:21 -05:00
mayeaux
823fdcdd97
dont run on iframe (#368) 2021-11-25 10:42:26 -05:00
infinite-persistence
fd17ab4c8b
Route recommendation search to recsys + add user_id (#353)
* Route recommendation search to recsys 5% of the time + add `user_id`

## Ticket
334 send some recommended requests to recsys

## Approach
`doSearch`:
    - If the search options include `related_to`, route that to the new `searchRecommendations` which performs the 5% check + appends `user_id` at the end. This way, we don't need to alter the function signature of `doSearch`.
    - Else, run proceed as normal.

* Always go to alt provider

f

Co-authored-by: Thomas Zarebczan <thomas.zarebczan@gmail.com>
2021-11-24 15:25:22 -05:00
mayeaux
2adbbc2899
bugfix embed errors (#366) 2021-11-24 15:20:36 -05:00
mayeaux
84e75fdfe8
Workaround for SecurePrivacy issues with VPNs (#357)
* workaround for secureprivacy issues with vpn

* fix flow issues
2021-11-23 17:26:23 -05:00
mayeaux
f2715fa97b
Adds GDPR support (#311)
* add gdpr support

* only run on production

* testing implementation

* just needs last touches then ready

* ready for merge

* add cookies to sidebar

* hide button when secureprivacy not available

* switch over to loading script as a react hook

* conditionally add secureprivacy script

* save gdpr status on session

* better design
2021-11-23 10:21:33 -05:00
infinite-persistence
3c4ccdd2fe
Kill makeSelectClientSetting
## Why
- No memo required (no transformation).
- `makeSelect*` is an incorrect pattern.

## Changes
- Replaced makeSelectClientSetting with selectClientSetting.
- Remove unused selectShowRepostedContent.
2021-11-23 12:29:53 +08:00
infinite-persistence
87c3dcc057
SyncFatalError: show nag instead of hard-crashing. (#331)
* SyncFatalError: show nag instead of hard-crashing.

## Issue
When sync fails, we crash the app.

## Ticket
Maybe closes 39 "Better handle both internal and web backend interruptions / downtime"

## Approach
I'm tackling this from the standpoint that (1) sync errors are not that fatal -- we'll just lost a few recent changes (2) network disconnection is the common cause.

## Changes
- If we are offline:
    - Inform user through a nag. All other status is meaningless if we are offline.
- If we are online:
    - If api is STATUS_DOWN, show the existing crash page.
    - If there is a sync error, show a nag saying settings are now potentially unsynchronized, and add a button to retry sync.
    - If there is a chunk error, nag to reload.

* Attempt to detect `status=DOWN`

Previous code resolves the status to either "ok" or "not", which makes the app unable to differentiate between the "degraded" (nag) and "down" (crash) states.
2021-11-22 09:30:43 -05:00
infinite-persistence
38c13cf5ef Skip USER_STATE_POPULATE when sync_hash is the same
## Changes
- doHandleSyncComplete: only call doGetAndPopulatePreferences when there is new data.
- But for that to work, we'll need to populate preferences at least once. We'll do that in doSignIn.
- We can also remove the "sync/prefs ready" mechanism that was mainly meant for Desktop.

Then came another problem: while trying to spark changes between 2 tabs, `sync/get` was saying "no change" despite the local and server hash being different. I think it is because the both `sync_hash + sync/get` combo is operating on server data, so the hash is the same. I'm guessing this is why we ended up just running doGetAndPopulatePreferences every time before PR, since this flag wasn't correct in this scenario.

- Updated `data.changed` to consider both API results and comparison with local hash.
2021-11-15 07:06:39 -08:00
infinite-persistence
cb6a044584
Support resume-able upload via tus (#186)
* Publish button: use spinner instead of "Publishing..."

Looks better, plus the preview could take a while sometimes.

* Refactor `doPublish`. No functional change

This is to allow `doPublish` to accept a custom payload as an input (for resuming uploads), instead of always resolving it from the redux data.

* Add doPublishResume

* Support resume-able upload via tus

## Issue
38 Handle resumable file upload

## Notes
Since we can't serialize a File object, we'll need to the user to re-select the file to resume.

* Exclude "modified date" for Firefox/Android

## Issue
It appears that the modification date of the Android file changes when selected, so that file was deemed "different" when trying to resume upload.

## Change
Exclude modification date for now. Let's assume a smart user.

* Move 'currentUploads' to 'publish' reducer

`publish` is currently rehydrated, so we can ride on that and don't need to store the `currentUploads` in `localStorage` for persistence. This would allow us to store Markdown Post data too, as `localStorage` has a 5MB limit per app.

We could have also made `webReducer` rehydrate, but in this repo, there is no need to split it to another reducer. It also makes more sense to be part of publish anyway (at least to me).

This change is mostly moving items between files, with the exception of
1. An additional REHYDRATE in the publish reducer to clean up the tusUploader.
2. Not clearing `currentUploads` in CLEAR_PUBLISH.

* Restore v1 code for livestream replay, etc.

v2 (tus) does not handle `remote_url`, so the app still needs v1 for that. Since we'll still have v1 code, use v1 for previews as well.
2021-11-10 13:16:16 -05:00
infinite-persistence
0e2bb350c0
Remove mouse-back/forward listeners
- Not needed for web since the browser does it, and should have been gated under 'app'
- This reverts lbry-desktop 3744.
2021-11-09 16:53:11 +08:00
infinite-persistence
9fc417edfa
Remove 'web' preprocessor 2021-11-09 16:08:13 +08:00
infinite-persistence
45ad08ec32
Remove use-history-nav.js
For electron.js only
2021-11-09 16:03:37 +08:00
infinite-persistence
b9a5dc3c70
Remove use-zoom
It's only needed for electron
2021-11-09 15:57:12 +08:00
Thomas Zarebczan
db12a4b991
Odysee specific changes and other misc improvements (#219) 2021-11-03 15:47:19 -04:00
infinite-persistence
56b800cd33
Fix 'secondary.js' code coverage
## Issue
95% of `secondary.js` is unused code.
  - It was meant to reduce network overhead by chunking up files needed after bootup, and also to reduce the number of `vendor-*.js` files.
  - But it ended up accidentally grabbing everything, defeating the purpose of code-splitting.
2021-11-01 15:25:40 +08:00
infinite-persistence
2922f0f2dc Revert "Code-split homepages"
This reverts commit 310fc81bd9.

Was breaking the `get` api
2021-10-28 01:33:46 +08:00
mayeaux
3849683a59
Lots of player UI improvements (#134)
* various control bar fixes

* fixes for mobile

* hide advertisement div by default

* fix duration bar

* more frontend touchups

* more styles

* fix for advertisement bar showing

* dont use ima on each re-render
2021-10-27 11:08:12 -04:00
infinite-persistence
247ee757d1
ChunkLoadError: ask user to reload instead of automatically reloading (#139)
## Issue
We previously automatically reload when there is a chunk error. This works fine if it's the case of new code was pushed recently while the user was active. But if the failure was caused by other things like network problems or the file IS actually missing, we end up in an infinite loop of refreshes.

## New approach
Tell the user to reload instead of automatically doing it.
2021-10-27 11:07:06 -04:00
infinite-persistence
310fc81bd9
Code-split homepages
## Ticket
97

## Issue
8% of the ui.js chunk consists of the 5 custom homepages
2021-10-27 07:55:24 +08:00
Merge
30023422b8
Desktop cherry-pick: "7240 Integrate lbry redux and lbryinc" 2021-10-19 20:40:07 +08:00
mayeaux
fa889112c5
Ads setup (#62)
* re enable preload ads

* switch macro to aniview

* point towards test server

* improving documentation

* bugfix and turn skip back on

* only run twenty percent of the time for unauthed users

* allow for embeds

* enable show internal feature

* working prototype

* seems to work well

* bugfix

* review old aniview setup

* change to production channelid

* final touchups
2021-10-13 11:04:03 -04:00
zeppi
4e3b07ede5 disable aniview 2021-08-23 11:55:30 -04:00
jessopb
fb03d3a7f9
Fix video dispose (#6904)
* fix video dispose bug

* remove commented
2021-08-18 19:30:07 -04:00
zeppi
4bcd5942af oops 2021-08-06 12:27:37 -04:00
zeppi
2a19f9f63c lrytv sunset nag 2021-08-06 12:27:37 -04:00
Baltazar Gomez
0db4e4ab51
Merge branch 'master' into accessibility 2021-07-20 12:24:36 -05:00
Baltazar Gomez
e59c67a144
render filedrop for only authenticated users (#6466) 2021-07-16 14:53:14 -04:00
Marko Lorentz
e44b7b929e
i18n: Added missing state handling for RTL languages (#6275)
* Add RTL Support

* Add Arabic to supportedLanguages

* Fixed lint errors

* Allowed RTL flow for Hebrew

Co-authored-by: Sana <sana.benhassouna@ensi-uma.tn>
2021-07-16 13:51:08 -04:00