As long as the input parameters are the same, the selector will return the cached value so that we don't construct the list twice, which involves blocklist filtering.
`<div>` cannot be a descendend of `<p>`, and `{subtitle}`s sometimes need to have `<div>`s.
Just switch from `<p>` to `<div>`, and let the client decide when the actual text paragraphs are.
- Memo not required. `resolvingUris` is very dynamic and is a short array anyways.
- Changeg from using `indexOf` to `includes`, which is more concise.
## Issues
- 251 Dragging the floating player is super laggy
Recent changes and/or refactoring combined the effects or added dependancies into the effects, causing them to re-run excessively.
## Changes
- Restored effects to their original behavior.
- Don't perform the position check when dragging -- only do it when released.
- Do proper debouncing for the 'resize' listener -- the previous method was incorrect as a new function is created on each render.
## Changes
- doHandleSyncComplete: only call doGetAndPopulatePreferences when there is new data.
- But for that to work, we'll need to populate preferences at least once. We'll do that in doSignIn.
- We can also remove the "sync/prefs ready" mechanism that was mainly meant for Desktop.
Then came another problem: while trying to spark changes between 2 tabs, `sync/get` was saying "no change" despite the local and server hash being different. I think it is because the both `sync_hash + sync/get` combo is operating on server data, so the hash is the same. I'm guessing this is why we ended up just running doGetAndPopulatePreferences every time before PR, since this flag wasn't correct in this scenario.
- Updated `data.changed` to consider both API results and comparison with local hash.
* Exclude default homepage data at compile time
The youtuber IDs alone is pretty huge, and is unused in the `CUSTOM_HOMEPAGE=true` configuration.
* Remove Desktop items and other cleanup
- Moved constants out of the component.
- Remove SIMPLE_SITE check.
- Remove Desktop-only items
* Sidebar: limit subscription and tag section
## Issue
Too slow for huge lists
## Change
Limit to 10 initially, and load everything on "Show more"
* Fix makeSelectThumbnailForUri
- Fix memo
- Expose function to extract directly from claim if client already have it.
* pull out ads into its own file
* final touchup
* pull out lbry volume class
* using curried function
* coming along well
* almost done keyboard shortcuts
* pulling the guts out
* finishing keyboard shortcuts
* coming along well
* running but needs some testing
* almost done but could still use some testing
* all code working with some flow fixes needed
* fixing flow errors
* finishing flow errors
## Issues with `makeSelectIsSubscribed`
- It will not return true if the uri provided is canonical, because the compared subscription uri is in permanent form. This was causing certain elements like the Heart to not appear in claim tiles.
- It is super slow for large subscriptions not just because of the array size + being a hot selector, but also because it is looking up the claim twice (not memo'd) and also calling `parseURI` to determine if it's a channel, which is unnecessary if you already have the claim.
## Changes
- Optimize the selector to only look up the claim once, and make operations using already-obtained info.
## Issue
~300KB savings in `ui.js` size (production, uncompressed). Mostly coming from the emoji library.
## Notes
Most of the `Comment*` components are under `CommentsList` or `LivestreamComments`, so deferring these 2 covered most of it. The exceptions are Notification and OwnComments.
## Why
Frequently used; top in perf profile
## Changes
Most of the time, you already have the claim object in the current context. `selectClaimIsMineForUri` will retrieve the claim again, which is wasteful, even if it is memoized (looking up the cache still takes time).
Break apart the logic and added the alternative `selectClaimIsMine` for faster lookup.
* Publish button: use spinner instead of "Publishing..."
Looks better, plus the preview could take a while sometimes.
* Refactor `doPublish`. No functional change
This is to allow `doPublish` to accept a custom payload as an input (for resuming uploads), instead of always resolving it from the redux data.
* Add doPublishResume
* Support resume-able upload via tus
## Issue
38 Handle resumable file upload
## Notes
Since we can't serialize a File object, we'll need to the user to re-select the file to resume.
* Exclude "modified date" for Firefox/Android
## Issue
It appears that the modification date of the Android file changes when selected, so that file was deemed "different" when trying to resume upload.
## Change
Exclude modification date for now. Let's assume a smart user.
* Move 'currentUploads' to 'publish' reducer
`publish` is currently rehydrated, so we can ride on that and don't need to store the `currentUploads` in `localStorage` for persistence. This would allow us to store Markdown Post data too, as `localStorage` has a 5MB limit per app.
We could have also made `webReducer` rehydrate, but in this repo, there is no need to split it to another reducer. It also makes more sense to be part of publish anyway (at least to me).
This change is mostly moving items between files, with the exception of
1. An additional REHYDRATE in the publish reducer to clean up the tusUploader.
2. Not clearing `currentUploads` in CLEAR_PUBLISH.
* Restore v1 code for livestream replay, etc.
v2 (tus) does not handle `remote_url`, so the app still needs v1 for that. Since we'll still have v1 code, use v1 for previews as well.
- memo not required.
- start to not use the confusing and wrongly-named 'selectCommentsByUri' (per comment from Sean); use the existing 'selectClaimIdForUri' instead. This works because currently we do fetch any comments without first visiting a claim/uri, so we'll always have fetched the required claim, and can be queried in 'selectClaimIdForUri'.
## Issue
`normalizeUri` | `parseURI` is expensive and has been causing sluggish operations when called repeatedly or within a loop.
## Change
Since I'm not confident enough to remove the call entirely from makeSelectClaimIsMine (although I've yet to find a scenario that the uri is not already normalized), we'll try caching the calls instead.
## Results
- in a simple test of toggling between 2 category pages, we saved 20ms from `parseURI` calls alone.
- in a test of opening all categories one time, the memory usage remained similar. This makes sense since we removed a `makeSelect*` (which creates a selector for each call + not memoizing), and replaced that with a cached selector that's actually memoizing.
* Simplify dispatch map
Since none of dispatches are doing any custom transformation, just use a direct map. The number of arguments for the comment function are getting crazy.
* Block: pass comment ID for deletion when being blocked.
## Issue
238 Comments: author-name not highlighted when in Channel Community tab
## Changes
- Channel claims don't have a signing channel. Use `getChannelFromClaim`, which handles both content and channel claim.
## Ticket
223 Add ability for delegated moderators to delete comments
## Changes
- Refactored doCommentAbandon's signature so we don't end up converting between "uri" and "Claim" several times and needing to lookup redux when the client can already provide us the exact values that we need.
- Pass the new moderator fields to the API.
- Remove the need to call 'makeSelectChannelPermUrlForClaimUri' since it's a simple field query when we already have the claim.
I tried to use event.preventDefault on the click handler but that didn't
work. So instead I'm using css 'pointer-events: none' to disable click
events on the player while the player is being dragged.
https://github.com/OdyseeTeam/odysee-frontend/issues/206
- selectMyChannelClaims depends on `byId`, which currently is always invalidated per update, so it is not memoized.
- Most of the use-cases just needs the ID or the length of the array anyways, so avoid generating a Claim array (in selectMyChannelClaims) unnecessarily -- the client need to reduce it back down to IDs again :/
- The simpler boolean also removes the need to memoize the selector, which saves a bit of memory.
* Fix error logs
* Improve LBC sticker flow/clarity
* Show inline error if custom sticker amount below min
* Sort emojis alphabetically
* Improve loading of Images
* Improve quality and display of emojis and fix CSS
* Display both USD and LBC prices
* Default to LBC tip if creator can't receive USD
* Don't clear text-field after sticker is sent
* Refactor notification component
* Handle notifications
* Don't show profile pic on sticker livestream comments
* Change Sticker icon
* Fix wording and number rounding
* Fix blurring emojis
* Disable non functional emote buttons
`selectMyActiveClaims` includes pending claims, so it gets invalidated often.
For the case of comment-filtering, we don't care about pending or abandoned own claims.
* Prevent multiple parseURI calls
## Ticket
129
## Issue
Code was shortened to use `isURIValid` during the consolidation. `isURIValid` calls `normalizeURI`, which calls another `parseURI`.
`parseURI` is pretty expensive.
## Approach
- Add optional parameter to `isURIValid` to skip the normalization.
- Set those that were converted during the consolidation to skip the normalization. Also covered a few other instances where it is obvious to me that normalization is not required.
- For the rest, I can't tell for sure if it's safe to remove the normalization, so the default `normalize=true` will leave things as is.
The whole `parseURI` probably needs a refactoring, or a few lighter version for specific needs.
* Simplify isURIEqual
## Issue
`parseURI` is too expensive to be used in a loop, plus `normalizeURI` itself is calling `parseURI`.
## Approach
Not sure if it covers all cases, but just try convert colons to hashes before comparing.
## Issue
95% of `secondary.js` is unused code.
- It was meant to reduce network overhead by chunking up files needed after bootup, and also to reduce the number of `vendor-*.js` files.
- But it ended up accidentally grabbing everything, defeating the purpose of code-splitting.
Added a re-usable "yes/no" confirmation modal where the client just sets the question string and gets a callback "OK" or "Cancel" is clicked.
It doesn't make sense to create one modal for each confirmation, especially when the modal is only used in one place.
Replaced one of the existing modal as an example.
* Refactor filePrice
* Refactor Wallet Tip Components
* Add backend sticker support for comments
* Add stickers
* Refactor commentCreate
* Add Sticker Selector and sticker comment creation
* Add stickers display to comments and hyperchats
* Fix wrong checks for total Super Chats
## Issue
- Go to a channel page
- Go to Wild West
- Back
- Expand the search filter (valid here)
- Forward
## Fix
Resolve the 'expanded' setting on mount to ensure it is never true when 'hideAdvancedFilter' is set.
4a22814c broke the intention of if-block (it essentially breaks the functionality in Search page if we enable view counts there in the future).
It also seems completely unrelated to the PR.
* various control bar fixes
* fixes for mobile
* hide advertisement div by default
* fix duration bar
* more frontend touchups
* more styles
* fix for advertisement bar showing
* dont use ima on each re-render
## Issue
We previously automatically reload when there is a chunk error. This works fine if it's the case of new code was pushed recently while the user was active. But if the failure was caused by other things like network problems or the file IS actually missing, we end up in an infinite loop of refreshes.
## New approach
Tell the user to reload instead of automatically doing it.
* fix type error
fix is subscribed check
- Persist subscription data locally
- add / remove subscription during log in / out
- Use store directly in hook
Add toast error if subscription fails
Revert removal of v2
hotfix linting issue
Add custom notification handler
- fix isSupported flag
- make icon color compatible with light/dark theme
- fix icon on notifications blocked banner
wip: add push notification banner to notifications page.
- ignore failed deletions via internal API
- add ua parsing package
- add more robust meta data to token save
refactor naming + add push toggle to notification button
shift some code around
update css naming o proper BEM notation
update notifications UI
remove now unneeded util function
Update push notification system to sue firebase sdk
separate service worker webpack bundling
update service worker to use firebase sdk
Add firebase config
Add firebase and remove filemanager
Stub out the basics for browser push notifications.
* fix safari
* try smaller image for badge
* add token validation with server, refactor code
* remove param
* add special icon for web notification badge
* add translations
* add missing trans for toast error
* add pushRequest method that will not prompt users who have subscribed but since disabled notifications in the settings.
## Issue
- Each tile was checking against 4 blocklists (blacklisted, filtered, muted, commentron) on every render. Loading the front-page with Cheese alone caused 1400 calls.
- This is also part of the reason why pressing Back into the tile list takes forever.
## Fix
Since we still need to perform the checks at the app side for now, tried to memoize the operation through a selector.
## Issue
85 Add additional GA events
## Approach
Instead of placing analytic calls all over the GUI code (no separation of concerns), try to do it through a redux middleware instead.
## Changes
- Updated GA event and parameter naming after understanding how reporting works.
- Removed unused analytics.
Only picking components that are involved in a livestream for now. Ideally, all usages of `makeSelectClaimForUri` should be replaced -- will do it incrementally.
followedTags:
- Moved the filtering to the reducer side, so that we don't do it every time. We can't rely on `createSelector` because the store will be invalidated on each `USER_STATE_POPULATE`, unfortunately.
tags:
- Memoize via re-reselect for the "ForUri" selector.
## Issue
`makeSelectDataForUri` always returns a new reference, so `ClaimPreview` was constantly being rendered. It's pretty expensive since `ClaimPreview`'s rendering checks against a huge blocklist, which is another issue on it's own.
## Changes
- This commit tests the usage of `re-reselect` as the solution to the multi-instance memoization problem (https://github.com/toomuchdesign/re-reselect/blob/master/examples/1-join-selectors.md)
## Issue
When comments are refreshed, each `Comment` gets rendered 4-5 times due to reference invalidation for `othersReacts` (the data didn't actually change).
## Change
For selectors without transformation, there is no need to memoize using `createSelector` -- just access it directly. Also, don't do things like `return a[id] || {}` in a reducer, because the reference to the empty object will be different on each call.
Always return directly from the state so that the same reference is returned.
This simple change avoided the wasted resources needed for `createSelector`, and reduced to render to just 2 (initial render, and when reactions are fetched).
## Issue
Now that we batch-resolve the comment authors before displaying the comments, the linked-comment scrolling logic didn't work well with nested replies.
## Change
Previously, I didn't want to put the logic at the lowest level (`Comment`) because it was hard for the child to know whether to scroll or not. For example, we don't want to scroll when user changes the comment filters or presses the Refresh Comments button.
Relented and moved the logic to `Comment`, and pass a flag via `window` (I know this is frowned upon by some) to indicate whether a scrolling is needed.
This is probably more efficient overall as we don't need to scan the DOM, and with minimal delay as we scroll immediately after the linked-comment is mounted.
## Known issues
In markdown posts with lots of images, a layout shift due to delayed inline-image fetching can cause the scrolling to be inaccurate. This should be fixed by reserving space for markdown post images.
## Issue
60 setting.Get calls spiked since October
It was called 24 times per livestream page load.
## Notes
The effect was intended to be a one-time effect, but the dependency was changed in 2f4dedfb