* Add persistent watch time setting.
* floating bugfix --jessopb
* Improve how the persist watch time is being stored; add clear cache button.
* Add makeSelectContentWatchedPercentageForUri selector and give feedback when clearing cache.
* tweaks --jessopb
Co-authored-by: zeppi <jessopb@gmail.com>
* Add ability to search through publishes.
* Small fix in allClaimListMine type.
* Small fix for search claims in uploads page.
* Add search term in uri when filtering uploads.
* ui/ux touchup
* no appstrings for you
* resolve conflicts
Co-authored-by: jessopb <36554050+jessopb@users.noreply.github.com>
- Add "disable auto updates" setting (prevents downloading updates in the background but will still notify if there are newer versions)
- Prevent downloading multiple times the same update
- Hide nag when auto update modal is displayed
* Add horizontal layout (#636)
* Test out a horizontal scroll for upcoming (tile only for now)
* - add support for list layout
- add following label on home page
- clan up css and naming conventions
* Update header type + show only if scheduled streams are showing
* [Playlist] Pull in sorting changes from desktop + Add Drag-n-Drop + Handle unavailable/deleted claims (#641)
* Add ordering Icons
* Refactor doCollectionEdit
- It required claims as parameter, when only uris are used to populate the collection, so that was changed to pass down the uris instead.
- There were unused and mostly unnecessary functions inside, for example the parameter claimIds was never used so it would never enter the claimSearch function which again would be used to generate uris, so it's better to just use uris as parameter
* Add List Reordering changes
* Add toggle button for list editing
* Add toggle on content page collection sidebar
* Enable drag-n-drop to re-order list items
https://www.youtube.com/watch?v=aYZRRyukuIw
* Allow removing all unavailable claims from a List
* Fix <g> on icons
* Fix section buttons positioning
* Move preventDefault and stopPropagation to buttons div instead of each button, preventing clicking even if disabled opening the claim
* Change dragging cursor
* Fix sizing
* Fix dragging component
* Restrict dragging to vertical axis
* Ignore shuffle state for ordering
* Fix console errors
* Mobile fixes
* Fix sidebar spacing
* Fix grey on mobile after click
* cleanup
Co-authored-by: Dan Peterson <dan@dan-peterson.ca>
Co-authored-by: saltrafael <76502841+saltrafael@users.noreply.github.com>
* Refactor header Component, split into smaller components and remove what is unused
* fix upload menu
* better centering for backout title
* cleanup
Co-authored-by: Rafael <rafael.saes@odysee.com>
* [New Feature] Comment Emotes (#125)
* Refactor form-field
* Create new Emote Menu
* Add Emotes
* Add Emote Selector and Emote Comment creation ability
* Fix and Split CSS
* [New Feature] Stickers (#131)
* Refactor filePrice
* Refactor Wallet Tip Components
* Add backend sticker support for comments
* Add stickers
* Refactor commentCreate
* Add Sticker Selector and sticker comment creation
* Add stickers display to comments and hyperchats
* Fix wrong checks for total Super Chats
* Stickers/emojis fall out / improvements (#220)
* Fix error logs
* Improve LBC sticker flow/clarity
* Show inline error if custom sticker amount below min
* Sort emojis alphabetically
* Improve loading of Images
* Improve quality and display of emojis and fix CSS
* Display both USD and LBC prices
* Default to LBC tip if creator can't receive USD
* Don't clear text-field after sticker is sent
* Refactor notification component
* Handle notifications
* Don't show profile pic on sticker livestream comments
* Change Sticker icon
* Fix wording and number rounding
* Fix blurring emojis
* Disable non functional emote buttons
* new Stickers! (#248)
* Add new stickers (#347)
* Fix cancel sending sticker (#447)
* Refactor scrollbar CSS for portal components outside of main
Refactor channelMention suggestions into new textareaSuggestions component
Install @mui/material packages
Move channel mentioning to use @mui/Autocomplete combobox without search functionality
Add support for suggesting Emotes while typing ':'
Improve label to display matching term
Add back and improved support for searching while mentioning
Add support for suggesting emojis
Fix non concatenated strings
Add key to groups and options
Fix dispatch props
Fix Popper positioning to be consistent
Fix and Improve searching
Add back support for Winning Uri
Filter default emojis with the same name as emotes
Remove unused topSuggestion component
Fix text color on darkmode
Fix livestream updating state from both websocket and reducer and causing double of the same comments to appear
Fix blur and focus commentCreate events
Fix no name after @ error
* desktop tweaks
Co-authored-by: saltrafael <76502841+saltrafael@users.noreply.github.com>
Co-authored-by: Thomas Zarebczan <tzarebczan@users.noreply.github.com>
Co-authored-by: Rafael <rafael.saes@odysee.com>
* Attempt to speed up sidebar menu for mobile (#283)
* Exclude default homepage data at compile time
The youtuber IDs alone is pretty huge, and is unused in the `CUSTOM_HOMEPAGE=true` configuration.
* Remove Desktop items and other cleanup
- Moved constants out of the component.
- Remove SIMPLE_SITE check.
- Remove Desktop-only items
* Sidebar: limit subscription and tag section
Too slow for huge lists
Limit to 10 initially, and load everything on "Show more"
* Fix makeSelectThumbnailForUri
- Fix memo
- Expose function to extract directly from claim if client already have it.
* Fix and optimize makeSelectIsSubscribed (#273)
- It will not return true if the uri provided is canonical, because the compared subscription uri is in permanent form. This was causing certain elements like the Heart to not appear in claim tiles.
- It is super slow for large subscriptions not just because of the array size + being a hot selector, but also because it is looking up the claim twice (not memo'd) and also calling `parseURI` to determine if it's a channel, which is unnecessary if you already have the claim.
- Optimize the selector to only look up the claim once, and make operations using already-obtained info.
* Simplify makeSelectTitleForUri
No need to memo given no transformation.
* Simplify makeSelectIsUriResolving
- Memo not required. `resolvingUris` is very dynamic and is a short array anyways.
- Changeg from using `indexOf` to `includes`, which is more concise.
* Cost Info selector fixes
- no memo required since they are just directly accessing the store.
Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
Co-authored-by: infinite-persistence <inf.persistence@gmail.com>
Frequently used; top in perf profile
Most of the time, you already have the claim object in the current context. `selectClaimIsMineForUri` will retrieve the claim again, which is wasteful, even if it is memoized (looking up the cache still takes time).
Break apart the logic and added the alternative `selectClaimIsMine` for faster lookup.
Co-authored-by: infinite-persistence <inf.persistence@gmail.com>
followedTags:
- Moved the filtering to the reducer side, so that we don't do it every time. We can't rely on `createSelector` because the store will be invalidated on each `USER_STATE_POPULATE`, unfortunately.
tags:
- Memoize via re-reselect for the "ForUri" selector.
`makeSelectDataForUri` always returns a new reference, so `ClaimPreview` was constantly being rendered. It's pretty expensive since `ClaimPreview`'s rendering checks against a huge blocklist, which is another issue on it's own.
- This commit tests the usage of `re-reselect` as the solution to the multi-instance memoization problem (https://github.com/toomuchdesign/re-reselect/blob/master/examples/1-join-selectors.md)
I think this the best solution so far, at the expense of a slight delay in scrolling if the network call stalls.
- Added "fetching by ID" state so that we don't need to use the ugly N-retries method.
- `scrollIntoView` doesn't work if the element is already in the viewport, and the `scrollBy` adjustment doesn't take into account the y-position restoration that we perform on certain type of pages. Use `window.scrollTo` instead and taking into account current scroll position.
## Issue
.../archives/C02FQBM00Q0/p1633044695010600
## Changes
When querying a search key, it has to be an exact match. This was broken by the insertion of `free_only` in the fetch.
Added a function to generate the options, so that all clients stay in sync.
It was being recalculated repeatedly.
This memoizes it, although it still re-calculates occasionally despite none of the source arrays changed. I think it is due to the state change in the Preference Sync.
Note: input selectors to `createSelector` needs to be extractions-only (i.e. must not have transformations). I think most of our `makeSelect*` selectors violate this and broke memoization.
* ❌ Remove old method of displaying active livestreams
Completely remove it for now to make the commit deltas clearer.
We'll replace it with the new method at the end.
* Fetch and store active-livestream info in redux
* Tiles can now query active-livestream state from redux instead of getting from parent.
* ⏪ ClaimTilesDiscover: revert and cleanup
## Simplify
- Simplify to just `uris` instead of having multiple arrays (`uris`, `modifiedUris`, `prevUris`)
- The `prevUris` is for CLS prevention. With this removal, the CLS issue is back, but we'll handle it differently later.
- Temporarily disable the view-count fetching. Code is left there so that I don't forget.
## Fix
- `shouldPerformSearch` was never true when `prefixUris` is present. Corrected the logic.
- Aside: prefix and pin is so similar in function. Hm ....
* ClaimTilesDiscover: factor out options
## Change
Move the `option` code outside and passed in as a pre-calculated prop.
## Reason
To skip rendering while waiting for `claim_search`, we need to add `React.memo(areEqual)`. However, the flag that determines if we are fetching `claim_search` (fetchingClaimSearchByQuery[]) depends on the derived options as the key.
Instead of calculating `options` twice, we moved it to the props so both sides can use it.
It also makes the component a bit more readable.
The downside is that the prop-passing might not be clear.
* ClaimTilesDiscover: reduce ~17 renders at startup to just 2.
* ClaimTilesDiscover: fill with placeholder while waiting for claim_search
## Issue
Livestream claims are fetched seperately, so they might already exists. While claim_search is running, the list only consists of livestreams (collapsed).
## Fix
Fill up the space with placeholders to prevent layout shift.
* Add 'useFetchViewCount' to handle fetching from lists
This effect also stashes fetched uris, so that we won't re-fetch the same uris during the same instance (e.g. during infinite scroll).
* ⏪ ClaimListDiscover: revert and cleanup
## Revert
- Removed the 'finalUris' stuff that was meant to "pause" visual changes when fetching. I think it'll be cleaner to use React.memo to achieve that.
## Alterations
- Added `renderUri` to make it clear which array that this component will render.
- Re-do the way we fetch view counts now that 'finalUris' is gone. Not the best method, but at least correct for now.
* ClaimListDiscover: add prefixUris, similar to ClaimTilesDiscover
This will be initially used to append livestreams at the top.
* ✅ Re-enable active livestream tiles using the new method
* doFetchActiveLivestreams: add interval check
- Added a default minimum of 5 minutes between fetches. Clients can bypass this through `forceFetch` if needed.
* doFetchActiveLivestreams: add option check
We'll need to support different 'orderBy', so adding an "options check" when determining if we just made the same fetch.
* WildWest: limit livestream tiles + add ability to show more
Most likely this behavior will change in the future, so we'll leave `ClaimListDiscover` untouched and handle the logic at the page level.
This solution uses 2 `ClaimListDiscover` -- if the reduced livestream list is visible, it handles the header; else the normal list handles the header.
* Use better tile-count on larger screens.
Used the same method as how the homepage does it.
* Fix Floating Player stopping on certain files
* Dont show additional player buttons from markdown and comments
* Fix markdown resizing for the same video playing
* Update changelog
## Preamble
- The app-side uses a cached blocklist, so when a Timeout expires, it doesn't know that the ban has been lifted.
- Meanwhile, we are doing extra comment filtering using this blocklist (so that we don't see comments that we have blocked, regardless of whose claim we are viewing).
## Issue
In a livestream, if a new message from an ex-offender comes in after their ban has been lifted, we do get the websocket message but it's being filtered out locally as mentioned above. So, the msg ended up being visible for everyone except the owner.
## Fix (band aid)
- Don't run the extra filter if the claim we are viewing is ours -- commentron would have filtered it for us anyways, and is the right logic to use even before this Timeout feature is introduced.
- For the case of Timeout, this only serves as a band-aid until Commentron Issue 80 is available for us to detect the ban has been lifted. This is because it doesn't handle the case where I am a viewer and I decided to timeout someone for a few minutes. Because I am not the owner of the claim, the offender will continue to be blocked due to the same issue mentioned above.
* recsys wip
better logging
fix floating player popout playing uri bug with recsys
lint
add empty entries to create
use beacon; fire on visibilitychange
cleanup, not record recs if not seen
ifweb recsys beacon
recsys handle embeds, cleanup
use history.listen to trigger events
fix recsys embed bug
bugfix
more default data
cleaner
cleaner
* remove tentative
* disable recsys debug logging
* Dont show countdown on Lists
* Add Repeat icon
* Add Shuffle icon
* Add Replay Icon
* Add Replay Option to autoplayCountdown
* Add Loop Control for Lists
* Add Shuffle control for Lists
* Improve View List Link and Fetch action
* Add Play Button to List page
* Add Shuffle Play Option on List Page and Menus
* Fix Modal Remove Collection I18n
* CSS: Fix Large list titles
* Fix List playback on Floating Player
* Add Theater Mode to its own class and fix bar text display
* Add Play Next VJS component
* Add Play Next Button
* Add Play Previous VJS Component
* Add Play Previous Button
* Add Autoplay Next Button
* Add separate control for autoplay next in list
* Bump redux
* Update CHANGELOG.md
Previously, we decide when to display "Show More" based on the current fetched reply count vs. total replies in Commentron. It was already troublesome as `comment.List` and `comment.replies` give different values (one includes blocked content, while another does not).
Now, we are further filtering the list with Commentron blocklists (personal, admin, moderator), so it is not feasible to run the logic based on reply count.
## Solution
- Keep track of number of remaining pages instead and use that to determine when to display "Show More".
- While it doesn't solve the "Show N replies" mismatch (YT has this problem too), it prevents the button from lingering.
- In the event that all replies are blocked, just show an empty space (same as YT). I didn't like the previous version that cluttered the space with "comment(s) blocked".
## Issue
When you block Channel-X, Channel-X's comments will still be visible on someone else's content. This feels odd.
## Change
In addition to the blacklist, filter-list and muted-list, we now include the Commentron blocklists (personal, admin, moderator) when filtering out comments.
## Specifics
`makeSelectCommentsForUri`, `makeSelectTopLevelCommentsForUri` and `makeSelectRepliesForParentId` all perform the same filtering code. Factor that out to `makeSelectFilteredComments` and add the Commentron lists into the mix.
## Downsides
This probably adds to the already-high CPU usage in rendering comments.
* Automatically claim initial rewards (new_user & email_verified) when accessing creating channel, edit channel and upload
* Do not try to get initial rewards if already claimed.
## Ticket
6879: Previously pinned livestream comments show as latest
## Issue
`comment.List` will always display the pinned comment first, hence the problem when the chat is refreshed.
## Approach
Completely split pinned comments from top-level comments in the Reducer, and the let the GUI (e.g. regular comments, livestream comments) decide how they want to display it.
For the case of livestream, there is no need to repeat the pinned comments in the regular chat area, since there is a dedicated area on top.
## General
- `setting.List`: returns full creator settings. Requires signature (i.e. you own the channel)
- `setting.Get`: returns a public subset of the creator settings. No signature required, and it is mainly used by the GUI to determine the constraints of a channel (e.g. comments enabled? min tip requirements? etc.). Does not include private settings like "blocked words list".
`doFetchCreatorSettings` will handle both of these. Clients that uses the stashed results (`settingsByChannelId`) just needs to be aware the result might not contain everything, depending on whether you own the channel or not.
## Misc Related Changes
- Finally fix the reducer for COMMENT_FETCH_SETTINGS_COMPLETED to not purge the data on each call.
- Change `doFetchCreatorSettings` to operate on a single channel instead of multiple. We ended up not using the multple mode anyway, so it was wasteful code trying to batch the promises.
- `commentsDisabledChannelIds` is no longer needed. Previously, this was created just to differentiate between Creator (full) and Channel (subset) settings. It's cleaner to just use one object, so eliminated this.
- Remove unused 'commentingEnabled'.
## Aside
- There are now 2 ways to know if a channel has disabled comments: (1) from `comment.list` and `setting.Get|List`. Both of them updates `settingsByChannelId`, so it'll still be a single place for the GUI to check against.