- this way, you can choose an active channel for something like commenting but when that component is unmounted, you always go back to the default channel (like leaving page)
Potentially closes 1319
## Note
- `persistor.purge` returns a promise, we should wait for the resolved results before reloading, instead of just adding an arbitrary `setTimeout`.
- Perhaps the `setTimeout` method is to ignore a super-long or hanged purge (not sure), but it wouldn't be right since it would end up in a limbo state.
- Log errors to get clues for future.
- Reduced code by moving the reload to `finally`.
Was trying to save 1 state by assuming the homepage will be in a busy state and the ad-detection code will finish first. But this is not true for those with a small Following count.
* Bump react-draggable
Old version was giving out console errors for outdated react functions
* Refactor fileRenderFloating
* Merge fileRenderMobile into fileRenderFloating
* Fixes from review
* Attempt fix failed to view live
- CommentsList needs to return a title with comment amounts
- mobile player dimensions needed to fill in the cover
- hid livestream header for now until figuring out a better presentation
- ~colum-reverse~ was causing problems with MUI's drawer scrolling, so reversed the chat order and made it ~column~ by default
- Hid bottom expand navigation if component not yet opened
- some other style changes in the middle
## Issue
- Slow for users with many channels.
- The need to do it in Sync Loop is more applicable to Desktop.
## Approach
- Just remove it from sync loop.
- It will still be called when entering `/$/channels`, so that's an alternative to fix things when it is out of sync.
## Issue
In 38c13cf5, an additional `doGetAndPopulatePreferences` was added in `doSignIn` to ensure we have populated the preferences at least once. With that, `doHandleSyncComplete` can skip `doGetAndPopulatePreferences` is there is no change in the hash.
The addition broke the "initial sync lock", thus incorrectly allowing users to change preferences when the process is not completed.
## Change
I think the additional call is no longer needed since we now store a local hash for comparison, so `doGetAndPopulatePreferences` wouldn't be incorrectly skipped in the first ever `doHandleSyncComplete`.
## Repro
1. Follow a channel.
2. When `preference_set` is sent, unfollow the channel.
3. A few seconds later, the final setting reflects (1) instead of (2).
The current sync loop involves doing a final `sync/get` at the end. While not necessary for the scenario above, the code flow covers various cases, so it's still needed for now.
## Approach
Implement an abort mechanism to the sync-loop.
When syncing from the `buildSharedStateMiddleware` loop, generate an ID for each sync session, and only store the latest one. Pass the ID to the completion-callback (and other places as needed), so we can check if our session is still the latest one before executing the callback.
The check for invalidation can also be placed in more places to cut off the sync process earlier, but it's only done for 2 critical places for now.
## Why
- No memo required (no transformation).
- `makeSelect*` is an incorrect pattern.
## Changes
- Replaced makeSelectClientSetting with selectClientSetting.
- Remove unused selectShowRepostedContent.
## Issue
- Large resolve count (albeit batched) on bootup.
## Changes
- Skip the call on bootup. The same call will happen when you click the notification bell, so it's not too late to resolve at that time.
- Added `true` to `doResolveUris` to return cached results, otherwise it will keep resolving the same channels every time we enter Notifications Page.
## Changes
- doHandleSyncComplete: only call doGetAndPopulatePreferences when there is new data.
- But for that to work, we'll need to populate preferences at least once. We'll do that in doSignIn.
- We can also remove the "sync/prefs ready" mechanism that was mainly meant for Desktop.
Then came another problem: while trying to spark changes between 2 tabs, `sync/get` was saying "no change" despite the local and server hash being different. I think it is because the both `sync_hash + sync/get` combo is operating on server data, so the hash is the same. I'm guessing this is why we ended up just running doGetAndPopulatePreferences every time before PR, since this flag wasn't correct in this scenario.
- Updated `data.changed` to consider both API results and comparison with local hash.
## Why
Frequently used; top in perf profile
## Changes
Most of the time, you already have the claim object in the current context. `selectClaimIsMineForUri` will retrieve the claim again, which is wasteful, even if it is memoized (looking up the cache still takes time).
Break apart the logic and added the alternative `selectClaimIsMine` for faster lookup.
## Issue
`normalizeUri` | `parseURI` is expensive and has been causing sluggish operations when called repeatedly or within a loop.
## Change
Since I'm not confident enough to remove the call entirely from makeSelectClaimIsMine (although I've yet to find a scenario that the uri is not already normalized), we'll try caching the calls instead.
## Results
- in a simple test of toggling between 2 category pages, we saved 20ms from `parseURI` calls alone.
- in a test of opening all categories one time, the memory usage remained similar. This makes sense since we removed a `makeSelect*` (which creates a selector for each call + not memoizing), and replaced that with a cached selector that's actually memoizing.
* fix type error
fix is subscribed check
- Persist subscription data locally
- add / remove subscription during log in / out
- Use store directly in hook
Add toast error if subscription fails
Revert removal of v2
hotfix linting issue
Add custom notification handler
- fix isSupported flag
- make icon color compatible with light/dark theme
- fix icon on notifications blocked banner
wip: add push notification banner to notifications page.
- ignore failed deletions via internal API
- add ua parsing package
- add more robust meta data to token save
refactor naming + add push toggle to notification button
shift some code around
update css naming o proper BEM notation
update notifications UI
remove now unneeded util function
Update push notification system to sue firebase sdk
separate service worker webpack bundling
update service worker to use firebase sdk
Add firebase config
Add firebase and remove filemanager
Stub out the basics for browser push notifications.
* fix safari
* try smaller image for badge
* add token validation with server, refactor code
* remove param
* add special icon for web notification badge
* add translations
* add missing trans for toast error
* add pushRequest method that will not prompt users who have subscribed but since disabled notifications in the settings.
* adding functionality to detect user download speed
* calculating bandwidth speed more intelligently
* saving download speed and updating it every 30s
* all the functionality should be done needs testing
* fix linting
* use a 1mb file for calculating bandwidth
* add optional chaining plugin to babel and get bitrate from texttrack
* allow optional chaining for flow
* ignore flow error
* disable bandwidth checking functionality
* fix flow error
wip
wip - everything but publish, autoplay, and styling
collection publishing
add channel to collection publish
cleanup
wip
bump
clear mass add after success
move collection item management controls
redirect replace to published collection id
bump
playlist selector on create
bump
use new collection add ui element
bump
wip
gitignore
add content json
wip
bump
context add to playlist
basic collections page style pass wip
wip: edits, buttons, styles...
change fileAuthor to claimAuthor
update, pending bugfixes, delete modal progress, collection header, other bugfixes
bump
cleaning
show page bugfix
builtin collection headers
no playlists, no grid title
wip
style tweaks
use normal looking claim previews for collection tiles
add collection changes
style library previews
collection menulist for delete/view on library
delete modal works for unpublished
rearrange collection publish tabs
clean up collection publishing and items
show on odysee
begin collectoin edit header and css renaming
better thumbnails
bump
fix collection publish redirect
view collection in menu does something
copy and thumbs
list previews, pending, context menus, list page
enter to add collection, lists page empty state
playable lists only, delete feature, bump
put fileListDownloaded back
better collection titles
improve collection claim details
fix horiz more icon
fix up channel page
style, copy, bump
refactor preview overlay properties,
fix reposts showing as floppydisk
add watch later toast,
small overlay properties on wunderbar results,
fix collection actions buttons
bump
cleanup
cleaning, refactoring
bump
preview thumb styling, cleanup
support discover page lists search
sync, bump
bump, fix sync more
enforce builtin order for now
new lists page empty state
try to indicate unpublished edits in lists
bump
fix autoplay and linting
consts, fix autoplay
bugs
fixes
cleanup
fix, bump
lists experimental ui, fixes
refactor listIndex out
hack in collection fallback thumb
bump
remove previous changes,keep syncpref in wallet, change anon wallet pref key to local
sync choices wip
dont relocate syncenable setting
bump
no prefs on web unauth
bugfix redux bump
pull after sync change
bump