- Add "disable auto updates" setting (prevents downloading updates in the background but will still notify if there are newer versions)
- Prevent downloading multiple times the same update
- Hide nag when auto update modal is displayed
* Add horizontal layout (#636)
* Test out a horizontal scroll for upcoming (tile only for now)
* - add support for list layout
- add following label on home page
- clan up css and naming conventions
* Update header type + show only if scheduled streams are showing
* [Playlist] Pull in sorting changes from desktop + Add Drag-n-Drop + Handle unavailable/deleted claims (#641)
* Add ordering Icons
* Refactor doCollectionEdit
- It required claims as parameter, when only uris are used to populate the collection, so that was changed to pass down the uris instead.
- There were unused and mostly unnecessary functions inside, for example the parameter claimIds was never used so it would never enter the claimSearch function which again would be used to generate uris, so it's better to just use uris as parameter
* Add List Reordering changes
* Add toggle button for list editing
* Add toggle on content page collection sidebar
* Enable drag-n-drop to re-order list items
https://www.youtube.com/watch?v=aYZRRyukuIw
* Allow removing all unavailable claims from a List
* Fix <g> on icons
* Fix section buttons positioning
* Move preventDefault and stopPropagation to buttons div instead of each button, preventing clicking even if disabled opening the claim
* Change dragging cursor
* Fix sizing
* Fix dragging component
* Restrict dragging to vertical axis
* Ignore shuffle state for ordering
* Fix console errors
* Mobile fixes
* Fix sidebar spacing
* Fix grey on mobile after click
* cleanup
Co-authored-by: Dan Peterson <dan@dan-peterson.ca>
Co-authored-by: saltrafael <76502841+saltrafael@users.noreply.github.com>
* Refactor notificationHeaderButton
* Add Tooltips to header buttons and replace reach/ui
* Decrease --header-height by 20%
* more header cherry-pick
Co-authored-by: Rafael <rafael.saes@odysee.com>
* Refactor header Component, split into smaller components and remove what is unused
* fix upload menu
* better centering for backout title
* cleanup
Co-authored-by: Rafael <rafael.saes@odysee.com>
* Factor out 'toCompactNotation'
* File page: use compact view count (w/ tooltip for full res)
Co-authored-by: infinite-persistence <inf.persistence@gmail.com>
* [New Feature] Comment Emotes (#125)
* Refactor form-field
* Create new Emote Menu
* Add Emotes
* Add Emote Selector and Emote Comment creation ability
* Fix and Split CSS
* [New Feature] Stickers (#131)
* Refactor filePrice
* Refactor Wallet Tip Components
* Add backend sticker support for comments
* Add stickers
* Refactor commentCreate
* Add Sticker Selector and sticker comment creation
* Add stickers display to comments and hyperchats
* Fix wrong checks for total Super Chats
* Stickers/emojis fall out / improvements (#220)
* Fix error logs
* Improve LBC sticker flow/clarity
* Show inline error if custom sticker amount below min
* Sort emojis alphabetically
* Improve loading of Images
* Improve quality and display of emojis and fix CSS
* Display both USD and LBC prices
* Default to LBC tip if creator can't receive USD
* Don't clear text-field after sticker is sent
* Refactor notification component
* Handle notifications
* Don't show profile pic on sticker livestream comments
* Change Sticker icon
* Fix wording and number rounding
* Fix blurring emojis
* Disable non functional emote buttons
* new Stickers! (#248)
* Add new stickers (#347)
* Fix cancel sending sticker (#447)
* Refactor scrollbar CSS for portal components outside of main
Refactor channelMention suggestions into new textareaSuggestions component
Install @mui/material packages
Move channel mentioning to use @mui/Autocomplete combobox without search functionality
Add support for suggesting Emotes while typing ':'
Improve label to display matching term
Add back and improved support for searching while mentioning
Add support for suggesting emojis
Fix non concatenated strings
Add key to groups and options
Fix dispatch props
Fix Popper positioning to be consistent
Fix and Improve searching
Add back support for Winning Uri
Filter default emojis with the same name as emotes
Remove unused topSuggestion component
Fix text color on darkmode
Fix livestream updating state from both websocket and reducer and causing double of the same comments to appear
Fix blur and focus commentCreate events
Fix no name after @ error
* desktop tweaks
Co-authored-by: saltrafael <76502841+saltrafael@users.noreply.github.com>
Co-authored-by: Thomas Zarebczan <tzarebczan@users.noreply.github.com>
Co-authored-by: Rafael <rafael.saes@odysee.com>
- selectMyChannelClaims depends on `byId`, which currently is always invalidated per update, so it is not memoized.
- Most of the use-cases just needs the ID or the length of the array anyways, so avoid generating a Claim array (in selectMyChannelClaims) unnecessarily -- the client need to reduce it back down to IDs again :/
- The simpler boolean also removes the need to memoize the selector, which saves a bit of memory.
Co-authored-by: infinite-persistence <inf.persistence@gmail.com>
* Attempt to speed up sidebar menu for mobile (#283)
* Exclude default homepage data at compile time
The youtuber IDs alone is pretty huge, and is unused in the `CUSTOM_HOMEPAGE=true` configuration.
* Remove Desktop items and other cleanup
- Moved constants out of the component.
- Remove SIMPLE_SITE check.
- Remove Desktop-only items
* Sidebar: limit subscription and tag section
Too slow for huge lists
Limit to 10 initially, and load everything on "Show more"
* Fix makeSelectThumbnailForUri
- Fix memo
- Expose function to extract directly from claim if client already have it.
* Fix and optimize makeSelectIsSubscribed (#273)
- It will not return true if the uri provided is canonical, because the compared subscription uri is in permanent form. This was causing certain elements like the Heart to not appear in claim tiles.
- It is super slow for large subscriptions not just because of the array size + being a hot selector, but also because it is looking up the claim twice (not memo'd) and also calling `parseURI` to determine if it's a channel, which is unnecessary if you already have the claim.
- Optimize the selector to only look up the claim once, and make operations using already-obtained info.
* Simplify makeSelectTitleForUri
No need to memo given no transformation.
* Simplify makeSelectIsUriResolving
- Memo not required. `resolvingUris` is very dynamic and is a short array anyways.
- Changeg from using `indexOf` to `includes`, which is more concise.
* Cost Info selector fixes
- no memo required since they are just directly accessing the store.
Co-authored-by: infinite-persistence <64950861+infinite-persistence@users.noreply.github.com>
Co-authored-by: infinite-persistence <inf.persistence@gmail.com>
Frequently used; top in perf profile
Most of the time, you already have the claim object in the current context. `selectClaimIsMineForUri` will retrieve the claim again, which is wasteful, even if it is memoized (looking up the cache still takes time).
Break apart the logic and added the alternative `selectClaimIsMine` for faster lookup.
Co-authored-by: infinite-persistence <inf.persistence@gmail.com>
lbry-desktop--6844
This negates 49abbecb.
Now that we have a dedicated chromecast button, we don't need to hack Chrome's default cast button to appear on top of vjs-mobile-ui. The hack no longer works anyway, since the CSS exposure has been deprecated around mid 2020 -- it is still available, but its abilities has become less and less.
* changed behavior of a MenuButton. now it shows drop down on click not on mouse down
* fix 'Enter' key handling
* changed behavior of a MenuButton. now it shows drop down on click not on mouse down
* fix 'Enter' key handling
When comments are refreshed, each `Comment` gets rendered 4-5 times due to reference invalidation for `othersReacts` (the data didn't actually change).
For selectors without transformation, there is no need to memoize using `createSelector` -- just access it directly. Also, don't do things like `return a[id] || {}` in a reducer, because the reference to the empty object will be different on each call.
Always return directly from the state so that the same reference is returned.
This simple change avoided the wasted resources needed for `createSelector`, and reduced to render to just 2 (initial render, and when reactions are fetched).
followedTags:
- Moved the filtering to the reducer side, so that we don't do it every time. We can't rely on `createSelector` because the store will be invalidated on each `USER_STATE_POPULATE`, unfortunately.
tags:
- Memoize via re-reselect for the "ForUri" selector.
`makeSelectDataForUri` always returns a new reference, so `ClaimPreview` was constantly being rendered. It's pretty expensive since `ClaimPreview`'s rendering checks against a huge blocklist, which is another issue on it's own.
- This commit tests the usage of `re-reselect` as the solution to the multi-instance memoization problem (https://github.com/toomuchdesign/re-reselect/blob/master/examples/1-join-selectors.md)
## Ticket
"Overall React Lag or Extra Re-renders / Volume slider laggy since v0.48"
## The problem
Every redux update results in each mounted component's prop mapping function (the `select` and `perform` stuff) to be recalculated. This is normal per redux, but we do lots of heavy stuff there.
The slider was sending tons of redux update for the Volume and Muted setting.
## Changes
The redux volume/muted setting is just used to restore vjs to the user's setting on the next video, so it doesn't need to be updated immediately/constantly -- vjs keeps it's own video settings. Debounced that action.
- 251 Dragging the floating player is super laggy
Recent changes and/or refactoring combined the effects or added dependancies into the effects, causing them to re-run excessively.
- Restored effects to their original behavior.
- Don't perform the position check when dragging -- only do it when released.
- Do proper debouncing for the 'resize' listener -- the previous method was incorrect as a new function is created on each render.