lbry-desktop--6844
This negates 49abbecb.
Now that we have a dedicated chromecast button, we don't need to hack Chrome's default cast button to appear on top of vjs-mobile-ui. The hack no longer works anyway, since the CSS exposure has been deprecated around mid 2020 -- it is still available, but its abilities has become less and less.
- The graphic was meant to be 50% of the card width, but was squished.
- Try to reduce scrolling by making everything fit in a 100% zoom on a 1080p screen.
The previous version was trying to fetch an optimized image with the exact size required, but the URL given was pre-optimized, so it wasn't working correctly. The additional work is also slow (seems to lock up mobile a bit), and since it wasn't functional, just removed it entirely.
It will be easier to just pre-reduce the image size to something suitable for a 1080p screen (the most common screen size at the moment).
As noted in a comment, we need to be careful when adding props to `VideoJs` to avoid renders.
Used primitive strings (title, channelName) instead of passing the entire `claim`, which could have its reference invalidated.
## Ticket
426
## Issue
Currently, we check if we have any existing claims with the same name when uploading, i.e. "lbry://<name>". It does not include claims that you are still uploading, so you might end up with duplicate claims.
In the ticket, there is also the issue of 2 uploads sharing the same slot, causing the progress indicator to jumpy between the uploads. That has been fixed by using a guid instead of using `name`.
## Aside
I think there is another request to allow the same name but on different channel ... next time, next time ....
- Using `selectIsSubscribedForUri` instead, because the given uri is in Canon while the subscription list is in Permanent, so the result was always `false`.
- More css consolidation.
- More size and padding restoration (it wasn't 445's main intention to change sizes).
- Handle padding for mobile to hopefully make everything fit, especially for Playlists. We'll need an overflow menu to truely fix this for all screens.
## Scenario
`selectHasUnclaimedRefereeReward` updated --> `AppRouter` re-render --> `dynamicRoutes` regenerates (re-mounts) list of `DiscoverPage`s
## Fix
I think `selectHasUnclaimedRefereeReward` can be moved elsewhere and would solve the problem, but avoided that since I'm not familiar with rewards enough to do minimal testing.
Memoize the Category Page routes instead.
`GetLinksData` is somewhat expensive. The value won't change until user changes the window size or selects another homepage.
As we can't call an `effect` within a `memo`, we had to extract out `isLargeScreen` as an input parameter, which is fine as it makes `GetLinksData` more functional (functional programming).
## Issues
- So many `!important` overrides that makes it hard to customize.
- Weird "813px max-width" check -- it feels random, plus does not adjust accordingly to zoom-levels.
- The button text is not always vertically centered for all layout and zoom-levels because it is being centered using hardcoded margins.
- The 2 popups don't have consistent fonts and styling, plus their customizations are all over the place.
## Changes
- Try to remove as many unnecessary "!important" as possible. Adding specificity is sufficiently, and won't block other customizations.
- Try using `rem` instead of hardcoded margins. The icons/text/margin should resize accordingly per zoom-levels.
- I didn't replicate the "813px max-width" media check. If it is really necessary, please use `vjs-layout-*` to customize them instead.
- Consolidate the 2 popup menu customizations.
Each button should have the same touch area and roughly the same left-right margins. Currently, the Theater Button (or the Chromecast button) looks too far from Speed and too close from Autoplay. They should be evenly-spaced.
* Upload: fix redux key clash
## Issue
`params` is the "final" value that will be passed to the SDK and `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.
For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.
## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.
The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.
* Upload: add tab-locking
## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.
- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.
## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.
## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.
* Upload: check if locked before confirming delete
## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)
* Settings Page: add warning for unsaved settings
## Issue
When entering Settings Page, sync-loop is disable until user exist Settings Page. If browser is closed, changes will be lost.
## Change
Add the usual browser-level modal popup.
Note that all modern browsers have stopped supporting customized messages, but I still left the message there for clarity. Tried to use our own toast for it, but the handler locks all GUI until it is serviced.
* app: remove unused props
* app: use lighter selectors
When all we need is to know if something exists or their count, use the ID version instead of the url/claim version to avoid the heavy transformation.
* Fix query selection
* Fix xml format
* Fix link url and author_url
* Refactor repeated components
* Refactor repeated embed iframe string
* Add support for passing referrer queries to src
* Change iframe id from lbry to odysee
* Improve replace logic understanding
* Fix URL
Co-authored-by: Thomas Zarebczan <tzarebczan@users.noreply.github.com>
We already have a pre-calculated map, but not used except for comments.
At the expense of pre-calculating it, the subsequent queries are instantaneous compared to the loop.
We are still not perfect in term of reducing re-renders, so this helps a lot.
* Discover: add persistence to the livestream section's fold state
The persisted value should only apply when livestream section is needed, hence the need for 2 state variables.
Also renamed the variables for clarity.
* Discover: add "show less livestreams" at upper-right
Wanted to put it as an injected tile, but requires more work to do it in a general-purpose way, as opposed to a hardcoded way like how ads are currently injected. It also needs to work on both Tile and List format.
So ... just place the button at the upper-right for now. Although a bit odd, at least it'll be a consistent place (i.e. position won't be affected by live tile count).
I yanked out the parseURI part in a prior commit ... the comment was misleading me to think it was redundant. But it had another hidden function, which is to handle abandoned claims which `claim` will be `null`.
The recent change to parse the channel from a Repost using a `claim` ended up breaking the case for abandoned claims, which `claim` will be `null`.
Fix by looking at `claim` first (faster), and falling back to the `parseURI` method if it remains inconclusive.
* coming along well
* coming along well
* adding custom react element
* coming along well
* coming along well
* coming along well
* working pretty well
* almost done
* essentially working just could use a couple touchups
* cleanup and lint errors
* fix lint errors
* fix flow errors
* possible bugfix
* dynamically set width and height
* only run when rowdata is populated
* trying using ref
* better way to check for card population
* working implementation
* working implementation
* clean up flow and clean up script
* fix typo in comment and logs
## Behavioral changes
- Moved Notifications to the top for mobile.
- Added separate lines between sections.
## Code changes
The array method is too restrictive (hard to move things with display logic around). It's also hard to read.
Instead of trying to populate an array, just directly populate the return tree. Added `getLink` to make things readable. It's now easier to see the sections in a glance.
## Ticket
189: Overall React Lag or Extra Re-renders / Volume slider laggy since v0.48
## The problem
Every redux update results in each mounted component's prop mapping function (the `select` and `perform` stuff) to be recalculated. This is normal per redux, but we do lots of heavy stuff there.
The slider was sending tons of redux update for the Volume and Muted setting.
## Changes
The redux volume/muted setting is just used to restore vjs to the user's setting on the next video, so it doesn't need to be updated immediately/constantly -- vjs keeps it's own video settings. Debounced that action.