* Add ordering Icons
* Refactor doCollectionEdit
- It required claims as parameter, when only uris are used to populate the collection, so that was changed to pass down the uris instead.
- There were unused and mostly unnecessary functions inside, for example the parameter claimIds was never used so it would never enter the claimSearch function which again would be used to generate uris, so it's better to just use uris as parameter
* Add List Reordering changes
* Add toggle button for list editing
* Add toggle on content page collection sidebar
* Enable drag-n-drop to re-order list items
https://www.youtube.com/watch?v=aYZRRyukuIw
* Allow removing all unavailable claims from a List
* Fix <g> on icons
* Fix section buttons positioning
* Move preventDefault and stopPropagation to buttons div instead of each button, preventing clicking even if disabled opening the claim
* Change dragging cursor
* Fix sizing
* Fix dragging component
* Restrict dragging to vertical axis
* Ignore shuffle state for ordering
* Fix console errors
* Mobile fixes
* Fix sidebar spacing
* Fix grey on mobile after click
* Tooltip: add 'followCursor' and 'placement' option
When used on a `<span>` with short text but large empty area, the location of the tooltip was at the bottom-center of the area, which isn't ideal.
I think 'followCursor' should be the default, but making it optional for now to minimize testing.
Also added the 'placement' prop -- for the span case again, the mouse cursor is blocking the tooltip.
* View/Follower count: only use compact when > 10k
## Issue
Received complaints -- some people prefer to see full resolution.
## Changes
- As a compromise, we'll only apply the compact notation when the value is greater than 10k, with the exception of Tile View Count, where we'll always apply it due to space limitation.
- Also added Tooltip for Follower count.
## Fixes
- The string was always in 'en' locale in some instances, so it wasn't grouping up digits properly in Japanese (groups of 4), for example.
## Issue
When "Upcoming livestream" appears in a list, infinite scroll stops working.
## Cause
The difference between `mainEl.getBoundingClientRect().bottom` and `window.innerHeight` became slightly greater than 0.5, so it was deemed as "haven't reached the bottom".
## Change
Coincidently, I've been wanting to make the inf scroll load earlier (instead of after reaching the absolute bottom) to make the experience smoother, so added a 200px threshold, which is roughly the height of a tile. This gets us the new behavior while also fixes the original problem.
* Test out a horizontal scroll for upcoming (tile only for now)
* - add support for list layout
- add following label on home page
- clan up css and naming conventions
* Update header type + show only if scheduled streams are showing
## Issue
Closes 627 account header doesn't refresh on sign up / log in
## Changes
Looking back at "[Header] Changes, fixes and improvements (#493)", noticed that old code was looking at `has_verified_email` instead of just checking whether an email exists. So, restored original code.
This does have a side-effect of the Logout button not showing any email address underneath it immediately after sign up (with the flow cancelled). But I vaguely recall it was that way previously. A refresh cleans it up.
Perhaps another `user/me` when leaving the Sign Up page can make everything in sync, but this PR simpler to test.
* Add a setting to hide scheduled livestreams from home/following
* Add a hide button in the scheduled stream header.
* Fix typo + make sure pref is synced
* Update publish form when editing livestream + update to radios for liveststream release time
* Fix bug where upload tools may remain visible upon switching upload type, even when no option to upload is available.
* move publish source state up, when editing livestream only show scheduling option when source is none.
* Reset any set release time if switching to live stream mode.
* Update date/time cmpnts to reset any chnages they made on umount. Update schedule date/time cmpnt to clear release time when selecting anytime option.
* Additional filtering of internal tags
* Default to replay view when editing a liveststream
- Query for that tag in the upcoming section
- Improve special tag organization
- Filter out the internal tags in the UI
- Add missing types to publish state
The number of props to pass is getting out hand, so just pass the Comment object directly.
Also, moved the "is my comment" check into LivestreamComment, so we don't need to pass it as a prop from the parent.
Props: either use primitives, stable references or memoized objects to reduce renders. This update will simplify the existing `areEqual`. It is still needed though as some props are hard to memoize from where they are called, or should simply be ignore.
Was trying to save one event listener in the previous implementation and rely on other redux state-changes to spark a GUI update, but turns out there are scenarios where nothing is updated and the "offline" nag is stuck on screen.
## Change
Do it properly using the event listeners. The nag should now update promptly.
Changing the string means it will stay in English until retranslated. Reverting so that it can re-use existing translated database.
I don't think there is a clash in the `followingCount` variable, so the change was probably unnecessary.
* Refactor userChannelFollowIntro
* Add community based channels to signup auto follow
* Add German channels
* Remove main english channels and leave only community ones for auto follow
lbry-desktop--6844
This negates 49abbecb.
Now that we have a dedicated chromecast button, we don't need to hack Chrome's default cast button to appear on top of vjs-mobile-ui. The hack no longer works anyway, since the CSS exposure has been deprecated around mid 2020 -- it is still available, but its abilities has become less and less.
- The graphic was meant to be 50% of the card width, but was squished.
- Try to reduce scrolling by making everything fit in a 100% zoom on a 1080p screen.
The previous version was trying to fetch an optimized image with the exact size required, but the URL given was pre-optimized, so it wasn't working correctly. The additional work is also slow (seems to lock up mobile a bit), and since it wasn't functional, just removed it entirely.
It will be easier to just pre-reduce the image size to something suitable for a 1080p screen (the most common screen size at the moment).
As noted in a comment, we need to be careful when adding props to `VideoJs` to avoid renders.
Used primitive strings (title, channelName) instead of passing the entire `claim`, which could have its reference invalidated.
## Ticket
426
## Issue
Currently, we check if we have any existing claims with the same name when uploading, i.e. "lbry://<name>". It does not include claims that you are still uploading, so you might end up with duplicate claims.
In the ticket, there is also the issue of 2 uploads sharing the same slot, causing the progress indicator to jumpy between the uploads. That has been fixed by using a guid instead of using `name`.
## Aside
I think there is another request to allow the same name but on different channel ... next time, next time ....
## Scenario
`selectHasUnclaimedRefereeReward` updated --> `AppRouter` re-render --> `dynamicRoutes` regenerates (re-mounts) list of `DiscoverPage`s
## Fix
I think `selectHasUnclaimedRefereeReward` can be moved elsewhere and would solve the problem, but avoided that since I'm not familiar with rewards enough to do minimal testing.
Memoize the Category Page routes instead.
`GetLinksData` is somewhat expensive. The value won't change until user changes the window size or selects another homepage.
As we can't call an `effect` within a `memo`, we had to extract out `isLargeScreen` as an input parameter, which is fine as it makes `GetLinksData` more functional (functional programming).
* Upload: fix redux key clash
## Issue
`params` is the "final" value that will be passed to the SDK and `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.
For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.
## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.
The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.
* Upload: add tab-locking
## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.
- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.
## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.
## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.
* Upload: check if locked before confirming delete
## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)