## Issue
Apparently, a user is experiencing 423 locked errors from the server, which should not happen given the locking mechanism plus the user wasn't trying to do concurrent uploads.
## Fix
Anyway, fix the Resume button so that at least they can try to resume.
* Upload: fix redux key clash
## Issue
`params` is the "final" value that will be passed to the SDK and `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.
For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.
## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.
The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.
* Upload: add tab-locking
## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.
- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.
## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.
## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.
* Upload: check if locked before confirming delete
## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)
* Add remove_duplicates to tile/list claim_search except for Channel Page
This removes the any duplicates from reposts.
* Re-activate the "Hide reposts" setting
* Category Rows: default to ['stream', 'repost'] unless specified otherwise.
## Issue
When the muted list was being cleared from another app, the web version ended up restoring the previous muted list.
## Change
- As long as `blocked` is defined, return that since an empty array is a valid result.
- If undefined, something went wrong when calling the reducer, so retain the muted list. I believe this was the original intention of that line.
## Issue
If you make 2 claims from the same source file, the second upload thinks it's trying to resume from the first one. They should be unique uploads.
## Approach
Stash the upload url for comparison when looking up existing uploads to resume.
Stash that in `params` to minimize code changes. We'll just need to ensure it is cleared before we generate the SDK payload.
* Publish button: use spinner instead of "Publishing..."
Looks better, plus the preview could take a while sometimes.
* Refactor `doPublish`. No functional change
This is to allow `doPublish` to accept a custom payload as an input (for resuming uploads), instead of always resolving it from the redux data.
* Add doPublishResume
* Support resume-able upload via tus
## Issue
38 Handle resumable file upload
## Notes
Since we can't serialize a File object, we'll need to the user to re-select the file to resume.
* Exclude "modified date" for Firefox/Android
## Issue
It appears that the modification date of the Android file changes when selected, so that file was deemed "different" when trying to resume upload.
## Change
Exclude modification date for now. Let's assume a smart user.
* Move 'currentUploads' to 'publish' reducer
`publish` is currently rehydrated, so we can ride on that and don't need to store the `currentUploads` in `localStorage` for persistence. This would allow us to store Markdown Post data too, as `localStorage` has a 5MB limit per app.
We could have also made `webReducer` rehydrate, but in this repo, there is no need to split it to another reducer. It also makes more sense to be part of publish anyway (at least to me).
This change is mostly moving items between files, with the exception of
1. An additional REHYDRATE in the publish reducer to clean up the tusUploader.
2. Not clearing `currentUploads` in CLEAR_PUBLISH.
* Restore v1 code for livestream replay, etc.
v2 (tus) does not handle `remote_url`, so the app still needs v1 for that. Since we'll still have v1 code, use v1 for previews as well.
It's technically incorrect and was causing the GUI to not update sometimes because the reference did not change, despite the array contents did. The GUI just happens to update most of the time due to other state changes.
## Issue
- selectMyActiveClaims memo problem -- being recalculated on every click -- high workload for wallet with large uploads.
- Mistake in handling abandoning IDs (it was trying to extract keys from an array)
## Changes
- selectAbandoningIds: never use `state` as an input selector. Breaks memo.
- Don't use selectMyClaimsRaw and then reduce it back to IDs. Use selectMyClaimIdsRaw instead.
- selectAbandoningIds is already in array form, so don't run Object.keys.
- Fix abandoningById never clearing when succeeded.
* Don't update 'pendingById' if no changes.
'pendingById' isn't frequently updated, but using it as a proof-of-concept to fix how reducers should be written to avoid unnecessary updates.
ImmutableJS apparently does all of this for us, but there are cons to using it as well, so using own wrappers for now.
* Don't update 'byId' if no changes + add 'selectClaimWithId'
## Ticket
116 Claim store optimization ideas (reducing unnecessary renders)
## Changes
- Ignore things like `confirmations` so that already-fetched claims aren't invalidated and causes re-rendering. The `stringify` might look expensive, but the amount of avoided re-renders outweighs it. There might be faster ways to compare, though.
- With `byId[claimId]` references more stable now, memoized selectors can now use 'selectClaimWithId' to pick a specific claim to depend on, instead of 'byId' which changes on every update.
* Fix memo: selectMyChannelClaims, selectActiveChannelClaim
## Issue
These should never recalculate after `channel_list` has been fetched, but they do because of poor selector dependency.
## Change
With the `byId` changes from the previous commit, we are now able to memoize these selectors correctly.
## Issue
We previously automatically reload when there is a chunk error. This works fine if it's the case of new code was pushed recently while the user was active. But if the failure was caused by other things like network problems or the file IS actually missing, we end up in an infinite loop of refreshes.
## New approach
Tell the user to reload instead of automatically doing it.
followedTags:
- Moved the filtering to the reducer side, so that we don't do it every time. We can't rely on `createSelector` because the store will be invalidated on each `USER_STATE_POPULATE`, unfortunately.
tags:
- Memoize via re-reselect for the "ForUri" selector.
## Issue
Components render unnecessarily due to reference invalidation from `selectMutedChannels` selector.
## Notes
`selectMutedChannels` run and return a new reference each time the app gains focus. `createSelector` will not help in this case, because we are indeed invalidating the data in the store in `USER_STATE_POPULATE`.
## Changes
- Don't update the state if the array is identical in content.
- Fixed `selectMutedChannels` to return the reference from the store, so `createSelector` is not needed.
- Also, the filtering is not needed because we've already done it in the reducer.
## Comments
I've done some profiling on large blocklists. The time needed for the array comparison is still an order magnitude lower than the time needed to render all the Components that got incorrectly marked by this.
The ideal solution is for the sync code to return a hash or timestamp of the array, so that we can compare that instead of the array.
* Add option to pass in url-search params.
Impetus: allow linked comment ID and setting the discussion tab when clicking on the `ClaimPreview`.
* comment.list: fix typos and renamed variables
- Switch from 'author' to 'creator' to disambiguate between comment author and content author. For comment author, we'll use 'commenter' from now on.
- Corrected 'commenterClaimId' to 'creatorClaimId' (just a typo, no functional change).
* doCommentReset: change param from uri to claimId
This reduces one lookup as clients will always have the claimID ready, but might not have the full URI.
It was using URI previously just to match the other APIs.
* Add doCommentListOwn -- command to fetch own comments
Since the redux slice is set up based on content or channel ID (for Channel Discussion page), re-use the channel ID for the case of "own comments". We always clear each ID when fetching page-0, so no worries of conflict when actually browsing the Channel Discussion page.
* Comment: add option to hide the actions section
* Implement own-comments page
* Use new param to remove sort-pins-first.
comment.List currently always pushes pins to the top to support pagination. This new param removes this behavior.
I think this the best solution so far, at the expense of a slight delay in scrolling if the network call stalls.
- Added "fetching by ID" state so that we don't need to use the ugly N-retries method.
- `scrollIntoView` doesn't work if the element is already in the viewport, and the `scrollBy` adjustment doesn't take into account the y-position restoration that we perform on certain type of pages. Use `window.scrollTo` instead and taking into account current scroll position.
* ❌ Remove old method of displaying active livestreams
Completely remove it for now to make the commit deltas clearer.
We'll replace it with the new method at the end.
* Fetch and store active-livestream info in redux
* Tiles can now query active-livestream state from redux instead of getting from parent.
* ⏪ ClaimTilesDiscover: revert and cleanup
## Simplify
- Simplify to just `uris` instead of having multiple arrays (`uris`, `modifiedUris`, `prevUris`)
- The `prevUris` is for CLS prevention. With this removal, the CLS issue is back, but we'll handle it differently later.
- Temporarily disable the view-count fetching. Code is left there so that I don't forget.
## Fix
- `shouldPerformSearch` was never true when `prefixUris` is present. Corrected the logic.
- Aside: prefix and pin is so similar in function. Hm ....
* ClaimTilesDiscover: factor out options
## Change
Move the `option` code outside and passed in as a pre-calculated prop.
## Reason
To skip rendering while waiting for `claim_search`, we need to add `React.memo(areEqual)`. However, the flag that determines if we are fetching `claim_search` (fetchingClaimSearchByQuery[]) depends on the derived options as the key.
Instead of calculating `options` twice, we moved it to the props so both sides can use it.
It also makes the component a bit more readable.
The downside is that the prop-passing might not be clear.
* ClaimTilesDiscover: reduce ~17 renders at startup to just 2.
* ClaimTilesDiscover: fill with placeholder while waiting for claim_search
## Issue
Livestream claims are fetched seperately, so they might already exists. While claim_search is running, the list only consists of livestreams (collapsed).
## Fix
Fill up the space with placeholders to prevent layout shift.
* Add 'useFetchViewCount' to handle fetching from lists
This effect also stashes fetched uris, so that we won't re-fetch the same uris during the same instance (e.g. during infinite scroll).
* ⏪ ClaimListDiscover: revert and cleanup
## Revert
- Removed the 'finalUris' stuff that was meant to "pause" visual changes when fetching. I think it'll be cleaner to use React.memo to achieve that.
## Alterations
- Added `renderUri` to make it clear which array that this component will render.
- Re-do the way we fetch view counts now that 'finalUris' is gone. Not the best method, but at least correct for now.
* ClaimListDiscover: add prefixUris, similar to ClaimTilesDiscover
This will be initially used to append livestreams at the top.
* ✅ Re-enable active livestream tiles using the new method
* doFetchActiveLivestreams: add interval check
- Added a default minimum of 5 minutes between fetches. Clients can bypass this through `forceFetch` if needed.
* doFetchActiveLivestreams: add option check
We'll need to support different 'orderBy', so adding an "options check" when determining if we just made the same fetch.
* WildWest: limit livestream tiles + add ability to show more
Most likely this behavior will change in the future, so we'll leave `ClaimListDiscover` untouched and handle the logic at the page level.
This solution uses 2 `ClaimListDiscover` -- if the reduced livestream list is visible, it handles the header; else the normal list handles the header.
* Use better tile-count on larger screens.
Used the same method as how the homepage does it.
* recsys wip
better logging
fix floating player popout playing uri bug with recsys
lint
add empty entries to create
use beacon; fire on visibilitychange
cleanup, not record recs if not seen
ifweb recsys beacon
recsys handle embeds, cleanup
use history.listen to trigger events
fix recsys embed bug
bugfix
more default data
cleaner
cleaner
* remove tentative
* disable recsys debug logging
* Dont show countdown on Lists
* Add Repeat icon
* Add Shuffle icon
* Add Replay Icon
* Add Replay Option to autoplayCountdown
* Add Loop Control for Lists
* Add Shuffle control for Lists
* Improve View List Link and Fetch action
* Add Play Button to List page
* Add Shuffle Play Option on List Page and Menus
* Fix Modal Remove Collection I18n
* CSS: Fix Large list titles
* Fix List playback on Floating Player
* Add Theater Mode to its own class and fix bar text display
* Add Play Next VJS component
* Add Play Next Button
* Add Play Previous VJS Component
* Add Play Previous Button
* Add Autoplay Next Button
* Add separate control for autoplay next in list
* Bump redux
* Update CHANGELOG.md
Previously, we decide when to display "Show More" based on the current fetched reply count vs. total replies in Commentron. It was already troublesome as `comment.List` and `comment.replies` give different values (one includes blocked content, while another does not).
Now, we are further filtering the list with Commentron blocklists (personal, admin, moderator), so it is not feasible to run the logic based on reply count.
## Solution
- Keep track of number of remaining pages instead and use that to determine when to display "Show More".
- While it doesn't solve the "Show N replies" mismatch (YT has this problem too), it prevents the button from lingering.
- In the event that all replies are blocked, just show an empty space (same as YT). I didn't like the previous version that cluttered the space with "comment(s) blocked".
## Issue
If the linked-comment is also a pinned comment, it was displayed twice.
## Fix
When separating out pinned comments, I forgot that `comment.ByID` was another place where we fetch comments.
## Ticket
6879: Previously pinned livestream comments show as latest
## Issue
`comment.List` will always display the pinned comment first, hence the problem when the chat is refreshed.
## Approach
Completely split pinned comments from top-level comments in the Reducer, and the let the GUI (e.g. regular comments, livestream comments) decide how they want to display it.
For the case of livestream, there is no need to repeat the pinned comments in the regular chat area, since there is a dedicated area on top.
## General
- `setting.List`: returns full creator settings. Requires signature (i.e. you own the channel)
- `setting.Get`: returns a public subset of the creator settings. No signature required, and it is mainly used by the GUI to determine the constraints of a channel (e.g. comments enabled? min tip requirements? etc.). Does not include private settings like "blocked words list".
`doFetchCreatorSettings` will handle both of these. Clients that uses the stashed results (`settingsByChannelId`) just needs to be aware the result might not contain everything, depending on whether you own the channel or not.
## Misc Related Changes
- Finally fix the reducer for COMMENT_FETCH_SETTINGS_COMPLETED to not purge the data on each call.
- Change `doFetchCreatorSettings` to operate on a single channel instead of multiple. We ended up not using the multple mode anyway, so it was wasteful code trying to batch the promises.
- `commentsDisabledChannelIds` is no longer needed. Previously, this was created just to differentiate between Creator (full) and Channel (subset) settings. It's cleaner to just use one object, so eliminated this.
- Remove unused 'commentingEnabled'.
## Aside
- There are now 2 ways to know if a channel has disabled comments: (1) from `comment.list` and `setting.Get|List`. Both of them updates `settingsByChannelId`, so it'll still be a single place for the GUI to check against.
## Issue
> 5459 Add setting for changing your comment server. Visible on desktop (and possibly defaulting to Odysee URL), hidden on odysee.
## Comments
Not sure how this would actually work properly without the user recompiling the app to handle server differences. For example, even when we use our own server but switch between v1 and v2, some code changes are need to handle the differences. At that point, it seems easier for the user to just change the .env file? Anyway...
## Changes
- Added Desktop-only options to define custom server. [Settings > Advanced Settings > "Comment server" section].
## Issue
6366 Recsys Evaluation Telemetry
The recommended list from lighthouse is obtained from `makeSelectRecommendedContentForUri`. This list is further tweaked by the GUI (e.g. move autoplay next item to top, remove blocked content, etc.). Recsys wants the final recommendation list and the clicked index (in exact order), so we need pass these info to the videojs recsys plugin somehow. Also, Recsys wants a recommendation list ID as well as the parent (referrer) ID, we so need to track the clicks and navigation.
## General Approach
- It seems easiest to just spew back the final (displayed) list and all the required info to Redux, and the recsys plugin (or anyone else in the future) can grab it.
- Try to touch few files as possible. The dirty work should all reside in `<RecommendedContent>` only.
## Changes
- `ClaimPreview`: add optional parameters to store an ID of the container that it is in (for this case, it is `ClaimList`) as well as the index within the container.
- When clicked, we store the container ID in the navigation history `state` object.
- For general cases, anyone can check this state from `history.location.state` to know which container referred/navigated to the current page. For the recsys use case, we can use this as the `parentUUID`.
- `ClaimList`: just relay `onClick` and set IDs.
- `RecommendedContent`: now handles the uuid generation (for both parent and child) and stores the data in Redux.
## Issue
Creating Settings suddenly start to stop loading correctly for some of my channels.
## Change
`settings.List` now returns null instead of empty array. Double-checked the Commentron repo and this is indeed the case.
Updated the code to handle null.
If there are no API errors but no reactions returned, consider the requested IDs as "done" and stop requesting again. When a channel is being confirmed, Commentron doesn't return the reaction object.
Also added extra guard in case Commentron does return an object in the future, but an empty one.
In the event that Commentron returned an empty object, we'll end up re-requesting the same IDs again. Haven't seens this happen before, but since we don't know what's causing the spike, we'll just consider failures and "fetched" to stop the loop.
User can always click Refresh to repopulate the values.
## Issue
Closes 6159 "Support Comments Enabled/Disabled for comment.List API"
## New behavior
- `disable-comments` tag will block the comments component entirely.
- `settings.commentsEnabled`:
- When false, will pause comment fetching, posting and replying.
- Any already-fetched comments will stay on screen (unless user reloads/F5).
(1) Due to IAPI/commerce query limit, and also to not pollute the wallet with infinite chargeCodes, we'll only show the last 10 swaps. Beamer mentioned that it's possible to tracked back the past chargeCodes of the user, and potential provide a `list` endpoint to handle disputes.
(2) If a user explicitly removed an entry, don't repopulate that entry even if websocket returned an updated status for it. While it might be useful to handle accidental removals, it looks weird when the list gets repopulated with 'Expired' entries.
(3) Add sanitization when repopulating the chargeCodes from the wallet data (i.e. remove 'null' entries).
(4) Always repopulate the list per wallet data so every instance looks the same.
- For the active swap, switch from polling to websocket. The returned data is now the Charge data from the commerce, so some parsing will be required.
- Allow the user to send other coins that the commerce supports.
- Only save the 'chargeCode' to the wallet. The other data can be repopulated from this.
- Store the receipt currency. I'm not sure if the commerce supports sending bits from various coins. Take the coin that came with the 'COMPLETED' message for now.
- Fix 'lbc' calculation to match IAPI side.
- Allow users to see full detauls from "View Past Swaps".
- String cleanup
- GUI cleanup.
- Users should be able to see the entered and promised amount, otherwise they might forget how much to send over.
- This change also prepares for the future upgrade to support multiple coins.
Initially, the filtered list was done at the component level, and the list was simply a subset of `notifications`. But due to the limit issue explained in 5694, we now query the filtered list instead.
Considerations:
- The filtered list could contain items not listed in the 'All' list. We could add a string at the bottom of 'All' that says "not all items retrieved" if this confuses the user.
- The unseen count needs to be based on 'All' and not the filtered one, so that data needs to be stashed somehow (can't re-use the array).
Use 2 arrays for now instead of trying to accumulate "all" and "filtered" into 1 array.
## Issue:
Closes 5515: All videos marked as read when clicking a single notification from notification list
## Change:
- Augment `doReadNotifications` to only clear the given IDs. If the argument is `null` or is not a valid array (e.g. when used as a click handlers, the click event object is passed in), all notifications will be cleared.
- Augment `NOTIFICATION_READ_COMPLETED` to only clear the given IDs.
## Notes:
- Wasn't sure of the API will fail if the ID is invalid, so I start from `unreadNotifications` first, then only filtering it further with the given ID. Otherwise, we could just skip the `unreadNotifications` filtering.
* initial support for block/mute
* hide blocked + muted content everywhere
* add info message for blocked/muted characteristics
* sort blocked list by most recent block first
* add 'blocked' message on channel page for channels that you have blocked
* cleanup
* delete unused files
* always pass mute/block list to claim_search on homepage
* PR cleanup
## Issue
5308: Ability to choose default play speed and theatre mode or regular playback size
## Comments
Initially, I used the local storage, as per 'muted' and 'volume' -- I thought that would be appropriate.
Later, I saw that Theater Mode is already using Client Settings, so I re-did everything to match that.
Also, there is an accompanying commit in lbyr-redux.