Commit graph

176 commits

Author SHA1 Message Date
infinite-persistence
5dc1d416ef
CHANNEL_UNSUBSCRIBE: handle colon vs. hash uris (#706)
## Ticket
644 investigate following vs subscription preference data

## Issue
- iOS app uses colon for following/subscriptions.
- Front-end code handled the "colon vs. hash" for CHANNEL_SUBSCRIBE, but not for CHANNEL_UNSUBSCRIBE
2022-01-17 08:39:06 -05:00
Dan Peterson
bc38466abf
Add a better solution for 304 browser bug + update naming conventions to better articulate what's happening (#603) 2022-01-06 12:49:49 -05:00
Dan Peterson
bbe68a3319
Add a setting to hide scheduled livestreams from home/following (#626)
* Add a setting to hide scheduled livestreams from home/following

* Add a hide button in the scheduled stream header.

* Fix typo + make sure pref is synced
2022-01-05 16:20:43 -05:00
infinite-persistence
1cc2132a28 Uploads: prevent perpetual locked upload
## Issue
- Closes 592 Force clear stuck upload
- It was possible for an upload to stay "locked" e.g. when browser is killed.

## Change
When refreshing or opening a new tab, always clear the locks. The on-going sessions will re-lock them immediately.
2022-01-03 12:10:55 -05:00
infinite-persistence
449398b88f
Lint/format 2022-01-03 17:01:10 +08:00
Dan Peterson
a96d2a47be Create new anytime form state to explicitly set to release to now. Clear internal scheduled tag when editing. 2021-12-30 15:21:59 -05:00
Dan Peterson
356c5bf30f - Add a system-level tag for scheduled live streams
- Query for that tag in the upcoming section
- Improve special tag organization
- Filter out the internal tags in the UI
- Add missing types to publish state
2021-12-30 15:21:59 -05:00
infinite-persistence
0ccf9f2c05 Handle removed livestream comments 2021-12-30 11:55:44 -05:00
infinite-persistence
d7e3127e65 Sync: handle fast-actions being reverted
## Repro
1. Follow a channel.
2. When `preference_set` is sent, unfollow the channel.
3. A few seconds later, the final setting reflects (1) instead of (2).

The current sync loop involves doing a final `sync/get` at the end. While not necessary for the scenario above, the code flow covers various cases, so it's still needed for now.

## Approach
Implement an abort mechanism to the sync-loop.

When syncing from the `buildSharedStateMiddleware` loop, generate an ID for each sync session, and only store the latest one. Pass the ID to the completion-callback (and other places as needed), so we can check if our session is still the latest one before executing the callback.

The check for invalidation can also be placed in more places to cut off the sync process earlier, but it's only done for 2 critical places for now.
2021-12-29 10:32:38 -05:00
infinite-persistence
c5e690c657 Fix: unsubsribe action removes all with same name
## Repro
- Do a search like "Test" and filter to "Channels Only".
- Follow a bunch @test channels
- Unfollow any one of them. All of them gets unfollowed.

## Notes
The change in b9fc9b63 to compare the lower-case channel name probably made it even worse, since "@TeSt" would be removed too.

## Change
Not sure why channel name was used in the first place ... perhaps it was to cover canon vs perm uri?

Anyway, comparing uri makes more sense, so doing that instead.
2021-12-29 09:11:27 -05:00
infinite-persistence
3040b9ea12
Add flow types to Sync. No functional change. 2021-12-23 16:29:46 +08:00
Dan Peterson
d382671616 Add stream start to active live streams, and refactor how data active claim is stored in redux 2021-12-22 13:50:49 -05:00
infinite-persistence
9a0fde3f33
Publish: fix Resume button not appearing after 'conflict' (#543)
## Issue
Apparently, a user is experiencing 423 locked errors from the server, which should not happen given the locking mechanism plus the user wasn't trying to do concurrent uploads.

## Fix
Anyway, fix the Resume button so that at least they can try to resume.
2021-12-20 20:25:15 -05:00
Dan Peterson
038692cafc
Feature livestream scheduling (#458)
Add livestream scheduling feature
Also supports back to back streams, and will notify on a non-active stream of an active one.
2021-12-16 16:59:13 -05:00
Rafael
5feaa30e58 Add back support for Winning Uri 2021-12-09 15:35:40 -05:00
Rafael
c2a3698015 Fix and Improve searching 2021-12-09 15:35:40 -05:00
Rafael
db5f24ae28 Add back and improved support for searching while mentioning 2021-12-09 15:35:40 -05:00
infinite-persistence
157b50c58e
Upload: tab sync and various fixes (#428)
* Upload: fix redux key clash

## Issue
`params` is the "final" value that will be passed to the SDK and  `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.

For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.

## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.

The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.

* Upload: add tab-locking

## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.

- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.

## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.

## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.

* Upload: check if locked before confirming delete

## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)
2021-12-07 09:48:09 -05:00
infinite-persistence
5c643cc796
Re-enable reposts on homepages (#352)
* Add remove_duplicates to tile/list claim_search except for Channel Page

This removes the any duplicates from reposts.

* Re-activate the "Hide reposts" setting

* Category Rows: default to ['stream', 'repost'] unless specified otherwise.
2021-11-24 11:11:25 -05:00
infinite-persistence
ff20663b8d
byId: update only if claim has new data
This was already being done for Content claims, and repeated for Channels, Collections, and other reducers.
2021-11-19 15:59:48 +08:00
infinite-persistence
7515d21510
claimsByUri: update only if changed 2021-11-19 15:59:47 +08:00
infinite-persistence
70d18eba59 Remove "same array" check now that USER_STATE_POPULATE only runs when there is new data. 2021-11-15 07:06:39 -08:00
infinite-persistence
f084288ac9
Fix unable to clear muted list
## Issue
When the muted list was being cleared from another app, the web version ended up restoring the previous muted list.

## Change
- As long as `blocked` is defined, return that since an empty array is a valid result.
- If undefined, something went wrong when calling the reducer, so retain the muted list. I believe this was the original intention of that line.
2021-11-15 13:36:08 +08:00
infinite-persistence
dfe30b6d78
TUS: fix parallel uploads of the same file
## Issue
If you make 2 claims from the same source file, the second upload thinks it's trying to resume from the first one. They should be unique uploads.

## Approach
Stash the upload url for comparison when looking up existing uploads to resume.

Stash that in `params` to minimize code changes. We'll just need to ensure it is cleared before we generate the SDK payload.
2021-11-12 14:32:40 +08:00
infinite-persistence
cb6a044584
Support resume-able upload via tus (#186)
* Publish button: use spinner instead of "Publishing..."

Looks better, plus the preview could take a while sometimes.

* Refactor `doPublish`. No functional change

This is to allow `doPublish` to accept a custom payload as an input (for resuming uploads), instead of always resolving it from the redux data.

* Add doPublishResume

* Support resume-able upload via tus

## Issue
38 Handle resumable file upload

## Notes
Since we can't serialize a File object, we'll need to the user to re-select the file to resume.

* Exclude "modified date" for Firefox/Android

## Issue
It appears that the modification date of the Android file changes when selected, so that file was deemed "different" when trying to resume upload.

## Change
Exclude modification date for now. Let's assume a smart user.

* Move 'currentUploads' to 'publish' reducer

`publish` is currently rehydrated, so we can ride on that and don't need to store the `currentUploads` in `localStorage` for persistence. This would allow us to store Markdown Post data too, as `localStorage` has a 5MB limit per app.

We could have also made `webReducer` rehydrate, but in this repo, there is no need to split it to another reducer. It also makes more sense to be part of publish anyway (at least to me).

This change is mostly moving items between files, with the exception of
1. An additional REHYDRATE in the publish reducer to clean up the tusUploader.
2. Not clearing `currentUploads` in CLEAR_PUBLISH.

* Restore v1 code for livestream replay, etc.

v2 (tus) does not handle `remote_url`, so the app still needs v1 for that. Since we'll still have v1 code, use v1 for previews as well.
2021-11-10 13:16:16 -05:00
infinite-persistence
81d77da17e
Fix states not updated in an immutable way.
It's technically incorrect and was causing the GUI to not update sometimes because the reference did not change, despite the array contents did. The GUI just happens to update most of the time due to other state changes.
2021-11-10 17:35:29 +08:00
infinite-persistence
97b9b733c6
Fix memo: selectMyActiveClaims, selectAbandoningIds
## Issue
- selectMyActiveClaims memo problem -- being recalculated on every click -- high workload for wallet with large uploads.
- Mistake in handling abandoning IDs (it was trying to extract keys from an array)

## Changes
- selectAbandoningIds: never use `state` as an input selector. Breaks memo.
- Don't use selectMyClaimsRaw and then reduce it back to IDs. Use selectMyClaimIdsRaw instead.
- selectAbandoningIds is already in array form, so don't run Object.keys.
- Fix abandoningById never clearing when succeeded.
2021-11-10 09:58:26 +08:00
infinite-persistence
c97cab0ebb
byId[] fixes to reduce invalidation (#239)
* Don't update 'pendingById' if no changes.

'pendingById' isn't frequently updated, but using it as a proof-of-concept to fix how reducers should be written to avoid unnecessary updates.

ImmutableJS apparently does all of this for us, but there are cons to using it as well, so using own wrappers for now.

* Don't update 'byId' if no changes + add 'selectClaimWithId'

## Ticket
116 Claim store optimization ideas (reducing unnecessary renders)

## Changes
- Ignore things like `confirmations` so that already-fetched claims aren't invalidated and causes re-rendering. The `stringify` might look expensive, but the amount of avoided re-renders outweighs it. There might be faster ways to compare, though.

- With `byId[claimId]` references more stable now, memoized selectors can now use 'selectClaimWithId' to pick a specific claim to depend on, instead of 'byId' which changes on every update.

* Fix memo: selectMyChannelClaims, selectActiveChannelClaim

## Issue
These should never recalculate after `channel_list` has been fetched, but they do because of poor selector dependency.

## Change
With the `byId` changes from the previous commit, we are now able to memoize these selectors correctly.
2021-11-08 12:25:29 -05:00
infinite-persistence
4876ad8671
Don't invalidate myClaimIds everytime 2021-11-04 16:06:05 +08:00
infinite-persistence
247ee757d1
ChunkLoadError: ask user to reload instead of automatically reloading (#139)
## Issue
We previously automatically reload when there is a chunk error. This works fine if it's the case of new code was pushed recently while the user was active. But if the failure was caused by other things like network problems or the file IS actually missing, we end up in an infinite loop of refreshes.

## New approach
Tell the user to reload instead of automatically doing it.
2021-10-27 11:07:06 -04:00
infinite-persistence
4b0318cd38
Optimize tags and followedTags
followedTags:
- Moved the filtering to the reducer side, so that we don't do it every time. We can't rely on `createSelector` because the store will be invalidated on each `USER_STATE_POPULATE`, unfortunately.

tags:
- Memoize via re-reselect for the "ForUri" selector.
2021-10-20 11:29:16 +08:00
infinite-persistence
249b73f8c6
Skip muted list update if no change
## Issue
Components render unnecessarily due to reference invalidation from `selectMutedChannels` selector.

## Notes
`selectMutedChannels` run and return a new reference each time the app gains focus. `createSelector` will not help in this case, because we are indeed invalidating the data in the store in `USER_STATE_POPULATE`.

## Changes
- Don't update the state if the array is identical in content.
- Fixed `selectMutedChannels` to return the reference from the store, so `createSelector` is not needed.
    - Also, the filtering is not needed because we've already done it in the reducer.

## Comments
I've done some profiling on large blocklists. The time needed for the array comparison is still an order magnitude lower than the time needed to render all the Components that got incorrectly marked by this.

The ideal solution is for the sync code to return a hash or timestamp of the array, so that we can compare that instead of the array.
2021-10-19 21:15:26 +08:00
Merge
30023422b8
Desktop cherry-pick: "7240 Integrate lbry redux and lbryinc" 2021-10-19 20:40:07 +08:00
infinite-persistence
de6c6f9bfd
List own comments (#7171)
* Add option to pass in url-search params.

Impetus: allow linked comment ID and setting the discussion tab when clicking on the `ClaimPreview`.

* comment.list: fix typos and renamed variables

- Switch from 'author' to 'creator' to disambiguate between comment author and content author. For comment author, we'll use 'commenter' from now on.
- Corrected 'commenterClaimId' to 'creatorClaimId' (just a typo, no functional change).

* doCommentReset: change param from uri to claimId

This reduces one lookup as clients will always have the claimID ready, but might not have the full URI.

It was using URI previously just to match the other APIs.

* Add doCommentListOwn -- command to fetch own comments

Since the redux slice is set up based on content or channel ID (for Channel Discussion page), re-use the channel ID for the case of "own comments". We always clear each ID when fetching page-0, so no worries of conflict when actually browsing the Channel Discussion page.

* Comment: add option to hide the actions section

* Implement own-comments page

* Use new param to remove sort-pins-first.

comment.List currently always pushes pins to the top to support pagination. This new param removes this behavior.
2021-10-01 08:10:27 -04:00
infinite-persistence
c71b90cecf
Fix linked-comment scrolling
I think this the best solution so far, at the expense of a slight delay in scrolling if the network call stalls.

- Added "fetching by ID" state so that we don't need to use the ugly N-retries method.
- `scrollIntoView` doesn't work if the element is already in the viewport, and the `scrollBy` adjustment doesn't take into account the y-position restoration that we perform on certain type of pages. Use `window.scrollTo` instead and taking into account current scroll position.
2021-10-01 15:51:05 +08:00
infinite-persistence
87636fc887
Commentron now includes replies for ByID request
Wasn't aware of that, and that was causing 7146 ("show replies" visible when there are no replies).
2021-09-30 09:22:21 +08:00
saltrafael
ddc29ac853
Fix autoplay next default value (#7173) 2021-09-27 15:10:41 -04:00
infinite-persistence
3b47edc3b9
Livestream category improvements (#7115)
*  Remove old method of displaying active livestreams

Completely remove it for now to make the commit deltas clearer.
We'll replace it with the new method at the end.

* Fetch and store active-livestream info in redux

* Tiles can now query active-livestream state from redux instead of getting from parent.

*  ClaimTilesDiscover: revert and cleanup

## Simplify
- Simplify to just `uris` instead of having multiple arrays (`uris`, `modifiedUris`, `prevUris`)
- The `prevUris` is for CLS prevention. With this removal, the CLS issue is back, but we'll handle it differently later.
- Temporarily disable the view-count fetching. Code is left there so that I don't forget.

## Fix
- `shouldPerformSearch` was never true when `prefixUris` is present. Corrected the logic.
- Aside: prefix and pin is so similar in function. Hm ....

* ClaimTilesDiscover: factor out options

## Change
Move the `option` code outside and passed in as a pre-calculated prop.

## Reason
To skip rendering while waiting for `claim_search`, we need to add `React.memo(areEqual)`. However, the flag that determines if we are fetching `claim_search` (fetchingClaimSearchByQuery[]) depends on the derived options as the key.

Instead of calculating `options` twice, we moved it to the props so both sides can use it.

It also makes the component a bit more readable.

The downside is that the prop-passing might not be clear.

* ClaimTilesDiscover: reduce ~17 renders at startup to just 2.

* ClaimTilesDiscover: fill with placeholder while waiting for claim_search

## Issue
Livestream claims are fetched seperately, so they might already exists. While claim_search is running, the list only consists of livestreams (collapsed).

## Fix
Fill up the space with placeholders to prevent layout shift.

* Add 'useFetchViewCount' to handle fetching from lists

This effect also stashes fetched uris, so that we won't re-fetch the same uris during the same instance (e.g. during infinite scroll).

*  ClaimListDiscover: revert and cleanup

## Revert
- Removed the 'finalUris' stuff that was meant to "pause" visual changes when fetching. I think it'll be cleaner to use React.memo to achieve that.

## Alterations
- Added `renderUri` to make it clear which array that this component will render.
- Re-do the way we fetch view counts now that 'finalUris' is gone. Not the best method, but at least correct for now.

* ClaimListDiscover: add prefixUris, similar to ClaimTilesDiscover

This will be initially used to append livestreams at the top.

*  Re-enable active livestream tiles using the new method

* doFetchActiveLivestreams: add interval check

- Added a default minimum of 5 minutes between fetches. Clients can bypass this through `forceFetch` if needed.

* doFetchActiveLivestreams: add option check

We'll need to support different 'orderBy', so adding an "options check" when determining if we just made the same fetch.

* WildWest: limit livestream tiles + add ability to show more

Most likely this behavior will change in the future, so we'll leave `ClaimListDiscover` untouched and handle the logic at the page level.

This solution uses 2 `ClaimListDiscover` -- if the reduced livestream list is visible, it handles the header; else the normal list handles the header.

* Use better tile-count on larger screens.

Used the same method as how the homepage does it.
2021-09-24 10:26:21 -04:00
saltrafael
160d8fe4b8
Make autoplay_next pushPrefs and set default value to autoplay setting (#7051) 2021-09-09 12:53:27 -04:00
infinite-persistence
0c1554e453
Blocklist Page: show the timeout ban duration
- 'humanize-duration' is used because 'moment''s humanizer sucks.
2021-09-03 07:17:57 +08:00
jessopb
049fb2878e
recsys v0.2 (#6977)
* recsys wip

better logging

fix floating player popout playing uri bug with recsys

lint

add empty entries to create

use beacon; fire on visibilitychange

cleanup, not record recs if not seen

ifweb recsys beacon

recsys handle embeds, cleanup

use history.listen to trigger events

fix recsys embed bug

bugfix

more default data

cleaner

cleaner

* remove tentative

* disable recsys debug logging
2021-09-02 18:39:40 -04:00
saltrafael
64cbd4ae8d
Expanded Playback and List controls (#6921)
* Dont show countdown on Lists

* Add Repeat icon

* Add Shuffle icon

* Add Replay Icon

* Add Replay Option to autoplayCountdown

* Add Loop Control for Lists

* Add Shuffle control for Lists

* Improve View List Link and Fetch action

* Add Play Button to List page

* Add Shuffle Play Option on List Page and Menus

* Fix Modal Remove Collection I18n

* CSS: Fix Large list titles

* Fix List playback on Floating Player

* Add Theater Mode to its own class and fix bar text display

* Add Play Next VJS component

* Add Play Next Button

* Add Play Previous VJS Component

* Add Play Previous Button

* Add Autoplay Next Button

* Add separate control for autoplay next in list

* Bump redux

* Update CHANGELOG.md
2021-09-02 16:05:32 -04:00
infinite-persistence
74986a8b3a
Comments: simplify blocked replies display
Previously, we decide when to display "Show More" based on the current fetched reply count vs. total replies in Commentron. It was already troublesome as `comment.List` and `comment.replies` give different values (one includes blocked content, while another does not).

Now, we are further filtering the list with Commentron blocklists (personal, admin, moderator), so it is not feasible to run the logic based on reply count.

## Solution
- Keep track of number of remaining pages instead and use that to determine when to display "Show More".
  - While it doesn't solve the "Show N replies" mismatch (YT has this problem too), it prevents the button from lingering.
- In the event that all replies are blocked, just show an empty space (same as YT). I didn't like the previous version that cluttered the space with "comment(s) blocked".
2021-08-24 16:55:36 +08:00
infinite-persistence
882c9ca022 Fix double linked-comment if it was also pinned
## Issue
If the linked-comment is also a pinned comment, it was displayed twice.

## Fix
When separating out pinned comments, I forgot that `comment.ByID` was another place where we fetch comments.
2021-08-19 02:22:33 -07:00
infinite-persistence
4688b4bf58
Livestream: stop pinned comments from appearing as latest (#6888)
## Ticket
6879: Previously pinned livestream comments show as latest

## Issue
`comment.List` will always display the pinned comment first, hence the problem when the chat is refreshed.

## Approach
Completely split pinned comments from top-level comments in the Reducer, and the let the GUI (e.g. regular comments, livestream comments) decide how they want to display it.

For the case of livestream, there is no need to repeat the pinned comments in the regular chat area, since there is a dedicated area on top.
2021-08-17 12:09:55 -04:00
jessopb
5f55603fb2
send recsys powered-by (#6875)
* send recsys powered-by

* update lighthouse call in useLighthouse

* rename select selectors

* update channel search too
2021-08-17 10:03:25 -04:00
infinite-persistence
474da87c11
Commentron: min tip API now uses float again 2021-08-12 14:51:41 +08:00
infinite-persistence
e9a2f44899
Commentron: incorporate 'setting.Get' into 'doFetchCreatorSettings'
## General
- `setting.List`: returns full creator settings. Requires signature (i.e. you own the channel)
- `setting.Get`: returns a public subset of the creator settings. No signature required, and it is mainly used by the GUI to determine the constraints of a channel (e.g. comments enabled? min tip requirements? etc.). Does not include private settings like "blocked words list".

`doFetchCreatorSettings` will handle both of these. Clients that uses the stashed results (`settingsByChannelId`) just needs to be aware the result might not contain everything, depending on whether you own the channel or not.

## Misc Related Changes
- Finally fix the reducer for COMMENT_FETCH_SETTINGS_COMPLETED to not purge the data on each call.
- Change `doFetchCreatorSettings` to operate on a single channel instead of multiple. We ended up not using the multple mode anyway, so it was wasteful code trying to batch the promises.
- `commentsDisabledChannelIds` is no longer needed. Previously, this was created just to differentiate between Creator (full) and Channel (subset) settings. It's cleaner to just use one object, so eliminated this.
- Remove unused 'commentingEnabled'.

## Aside
- There are now 2 ways to know if a channel has disabled comments: (1) from `comment.list` and `setting.Get|List`. Both of them updates `settingsByChannelId`, so it'll still be a single place for the GUI to check against.
2021-08-12 14:51:41 +08:00
infinite-persistence
658e9bd1db
Enable min_tip setting 2021-08-12 14:51:40 +08:00
infinite-persistence
ff9ca662f2
Option to change commments-server (desktop)
## Issue
> 5459 Add setting for changing your comment server. Visible on desktop (and possibly defaulting to Odysee URL), hidden on odysee.

## Comments
Not sure how this would actually work properly without the user recompiling the app to handle server differences. For example, even when we use our own server but switch between v1 and v2, some code changes are need to handle the differences. At that point, it seems easier for the user to just change the .env file? Anyway...

## Changes
- Added Desktop-only options to define custom server. [Settings > Advanced Settings > "Comment server" section].
2021-08-12 14:01:22 +08:00