## Issues
- So many `!important` overrides that makes it hard to customize.
- Weird "813px max-width" check -- it feels random, plus does not adjust accordingly to zoom-levels.
- The button text is not always vertically centered for all layout and zoom-levels because it is being centered using hardcoded margins.
- The 2 popups don't have consistent fonts and styling, plus their customizations are all over the place.
## Changes
- Try to remove as many unnecessary "!important" as possible. Adding specificity is sufficiently, and won't block other customizations.
- Try using `rem` instead of hardcoded margins. The icons/text/margin should resize accordingly per zoom-levels.
- I didn't replicate the "813px max-width" media check. If it is really necessary, please use `vjs-layout-*` to customize them instead.
- Consolidate the 2 popup menu customizations.
Each button should have the same touch area and roughly the same left-right margins. Currently, the Theater Button (or the Chromecast button) looks too far from Speed and too close from Autoplay. They should be evenly-spaced.
* Upload: fix redux key clash
## Issue
`params` is the "final" value that will be passed to the SDK and `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.
For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.
## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.
The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.
* Upload: add tab-locking
## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.
- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.
## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.
## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.
* Upload: check if locked before confirming delete
## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)
* Settings Page: add warning for unsaved settings
## Issue
When entering Settings Page, sync-loop is disable until user exist Settings Page. If browser is closed, changes will be lost.
## Change
Add the usual browser-level modal popup.
Note that all modern browsers have stopped supporting customized messages, but I still left the message there for clarity. Tried to use our own toast for it, but the handler locks all GUI until it is serviced.
* app: remove unused props
* app: use lighter selectors
When all we need is to know if something exists or their count, use the ID version instead of the url/claim version to avoid the heavy transformation.
* Fix query selection
* Fix xml format
* Fix link url and author_url
* Refactor repeated components
* Refactor repeated embed iframe string
* Add support for passing referrer queries to src
* Change iframe id from lbry to odysee
* Improve replace logic understanding
* Fix URL
Co-authored-by: Thomas Zarebczan <tzarebczan@users.noreply.github.com>
We already have a pre-calculated map, but not used except for comments.
At the expense of pre-calculating it, the subsequent queries are instantaneous compared to the loop.
We are still not perfect in term of reducing re-renders, so this helps a lot.
* Discover: add persistence to the livestream section's fold state
The persisted value should only apply when livestream section is needed, hence the need for 2 state variables.
Also renamed the variables for clarity.
* Discover: add "show less livestreams" at upper-right
Wanted to put it as an injected tile, but requires more work to do it in a general-purpose way, as opposed to a hardcoded way like how ads are currently injected. It also needs to work on both Tile and List format.
So ... just place the button at the upper-right for now. Although a bit odd, at least it'll be a consistent place (i.e. position won't be affected by live tile count).
I yanked out the parseURI part in a prior commit ... the comment was misleading me to think it was redundant. But it had another hidden function, which is to handle abandoned claims which `claim` will be `null`.
The recent change to parse the channel from a Repost using a `claim` ended up breaking the case for abandoned claims, which `claim` will be `null`.
Fix by looking at `claim` first (faster), and falling back to the `parseURI` method if it remains inconclusive.
* coming along well
* coming along well
* adding custom react element
* coming along well
* coming along well
* coming along well
* working pretty well
* almost done
* essentially working just could use a couple touchups
* cleanup and lint errors
* fix lint errors
* fix flow errors
* possible bugfix
* dynamically set width and height
* only run when rowdata is populated
* trying using ref
* better way to check for card population
* working implementation
* working implementation
* clean up flow and clean up script
* fix typo in comment and logs
## Behavioral changes
- Moved Notifications to the top for mobile.
- Added separate lines between sections.
## Code changes
The array method is too restrictive (hard to move things with display logic around). It's also hard to read.
Instead of trying to populate an array, just directly populate the return tree. Added `getLink` to make things readable. It's now easier to see the sections in a glance.
## Ticket
189: Overall React Lag or Extra Re-renders / Volume slider laggy since v0.48
## The problem
Every redux update results in each mounted component's prop mapping function (the `select` and `perform` stuff) to be recalculated. This is normal per redux, but we do lots of heavy stuff there.
The slider was sending tons of redux update for the Volume and Muted setting.
## Changes
The redux volume/muted setting is just used to restore vjs to the user's setting on the next video, so it doesn't need to be updated immediately/constantly -- vjs keeps it's own video settings. Debounced that action.
* Route recommendation search to recsys 5% of the time + add `user_id`
## Ticket
334 send some recommended requests to recsys
## Approach
`doSearch`:
- If the search options include `related_to`, route that to the new `searchRecommendations` which performs the 5% check + appends `user_id` at the end. This way, we don't need to alter the function signature of `doSearch`.
- Else, run proceed as normal.
* Always go to alt provider
f
Co-authored-by: Thomas Zarebczan <thomas.zarebczan@gmail.com>
* Add remove_duplicates to tile/list claim_search except for Channel Page
This removes the any duplicates from reposts.
* Re-activate the "Hide reposts" setting
* Category Rows: default to ['stream', 'repost'] unless specified otherwise.
## Issue
85: "user joined livestream"
## Approach
Add it into the existing "player :: action" event, so we can compare it againts `loaded_video | loaded_image | loaded_markdown | loaded_audio`.
* apiCall: add option to not send the auth header
## Why
Want an option to make un-authenticated `resolve` calls where appropriate, to improve caching.
## How
All `apiCall`s are authenticated by default, but when clients add NO_AUTH to the params, `apiCall` will exclude the X_LBRY_AUTH_TOKEN. It will also strip NO_AUTH from the param object before sending it out.
* Add hook for 'resolve' and 'claim_search' to check and skip auth...
... if the params does not contain anything that requires the wallet.
* doResolveUri, doClaimSearch: let clients decide when to include_my_output
- No more hardcoding 'include_purchase_receipt' and 'include_is_my_output'
- doResolveUri: include these params when opening a file page. This was the only place that was doing that prior to this PR.
* is_my_output: use the signing_channel as alternative
## Notes
`is_my_output` is more expensive to resolve, so it is not being requested all the time.
## Change
Looking at the signing channel as the additional fallback, on top of `myClaimIds`.
## Aside
I think using `myClaimIds` here is redundant, as it is usually populated from `is_my_ouput`. But leaving as is for now...
## Ticket
155 All live streams show on tag explore/discovery page + content type filters don't work there
`!dynamicRouteProps` wasn't good enough to determine if it's Wild West. Use direct path instead.
* add gdpr support
* only run on production
* testing implementation
* just needs last touches then ready
* ready for merge
* add cookies to sidebar
* hide button when secureprivacy not available
* switch over to loading script as a react hook
* conditionally add secureprivacy script
* save gdpr status on session
* better design
## Why
- No memo required (no transformation).
- `makeSelect*` is an incorrect pattern.
## Changes
- Replaced makeSelectClientSetting with selectClientSetting.
- Remove unused selectShowRepostedContent.
* SyncFatalError: show nag instead of hard-crashing.
## Issue
When sync fails, we crash the app.
## Ticket
Maybe closes 39 "Better handle both internal and web backend interruptions / downtime"
## Approach
I'm tackling this from the standpoint that (1) sync errors are not that fatal -- we'll just lost a few recent changes (2) network disconnection is the common cause.
## Changes
- If we are offline:
- Inform user through a nag. All other status is meaningless if we are offline.
- If we are online:
- If api is STATUS_DOWN, show the existing crash page.
- If there is a sync error, show a nag saying settings are now potentially unsynchronized, and add a button to retry sync.
- If there is a chunk error, nag to reload.
* Attempt to detect `status=DOWN`
Previous code resolves the status to either "ok" or "not", which makes the app unable to differentiate between the "degraded" (nag) and "down" (crash) states.
## Issue
- It was checking the blacklist on every render.
- Finding opportunities to improve performance
## Changes
Since the final destination will be a dead end anyways, skip the blacklist check so that livestreams can render a bit faster when there lots of mentions.
The only downside is that a claim preview for a blacklisted item would now appear (vs. being a text previously)
## Issue
- Large resolve count (albeit batched) on bootup.
## Changes
- Skip the call on bootup. The same call will happen when you click the notification bell, so it's not too late to resolve at that time.
- Added `true` to `doResolveUris` to return cached results, otherwise it will keep resolving the same channels every time we enter Notifications Page.
## Issue
312 Save notification on back navigation, enable filter on mobile
## Changes
- Don't clear then filter when mounted and there are unread notifications.
- We previously clear the filter because the user could be clicking the notification bell (which is showing some number) and we ended up with a blank page because of the filter.
- Allow the filter in mobile.
- Previously, it was intentionally removed for mobile (see bd42418f). I believe it was just because we don't have the style set up for mobile. Here's my quick attempt.
## Issue
One of the bottlenecks of livestream page.
The component probably needs a re-design:
- Don't perpetually mount -- only mount when activated by the user through "@". This would avoid the heavy processing entirely.
- Better way of resolving uris (too many arrays, too many loops).
- Tom also mentioned that we should not be resolving every commenter as we see encounter them in a livestream. This is currently the case because the component is always mounted.
## Changes
Until the re-design occurs, attempt to cache the heavy processing. Also, trimmed down the amount of loops.
For the case of livestreams, the comments are added incrementally via websocket. The selector returns everything, which grows as a user watches the livestream.
We could even make it a bit more efficient by passing in `maxCount` to `filterComments`, and do a `for` loop there, but decided to keep things readable by not changing the `filter` usage.
As long as the input parameters are the same, the selector will return the cached value so that we don't construct the list twice, which involves blocklist filtering.
`<div>` cannot be a descendend of `<p>`, and `{subtitle}`s sometimes need to have `<div>`s.
Just switch from `<p>` to `<div>`, and let the client decide when the actual text paragraphs are.
- Memo not required. `resolvingUris` is very dynamic and is a short array anyways.
- Changeg from using `indexOf` to `includes`, which is more concise.
## Issues
- 251 Dragging the floating player is super laggy
Recent changes and/or refactoring combined the effects or added dependancies into the effects, causing them to re-run excessively.
## Changes
- Restored effects to their original behavior.
- Don't perform the position check when dragging -- only do it when released.
- Do proper debouncing for the 'resize' listener -- the previous method was incorrect as a new function is created on each render.
## Changes
- doHandleSyncComplete: only call doGetAndPopulatePreferences when there is new data.
- But for that to work, we'll need to populate preferences at least once. We'll do that in doSignIn.
- We can also remove the "sync/prefs ready" mechanism that was mainly meant for Desktop.
Then came another problem: while trying to spark changes between 2 tabs, `sync/get` was saying "no change" despite the local and server hash being different. I think it is because the both `sync_hash + sync/get` combo is operating on server data, so the hash is the same. I'm guessing this is why we ended up just running doGetAndPopulatePreferences every time before PR, since this flag wasn't correct in this scenario.
- Updated `data.changed` to consider both API results and comparison with local hash.
## Issue
When the muted list was being cleared from another app, the web version ended up restoring the previous muted list.
## Change
- As long as `blocked` is defined, return that since an empty array is a valid result.
- If undefined, something went wrong when calling the reducer, so retain the muted list. I believe this was the original intention of that line.