* Playback-rate: fix popup behavior
- Part of 1637 - invokes the popup menu when clicked.
- This also makes the button consistent with other `MenuButton`s, i.e. to invoke a menu popup when clicked instead of hovered.
* Adjust CSS
Co-authored-by: Raphael Wickihalder <raphael.wickihalder@odysee.com>
* Add cookie spaceman to gdpr banner
* Add spaceman graphic to static
* Add graphic to STATIC_ASSET_PATHS
* Add cookie spaceman to gdpr banner
* Add spaceman graphic to static
* Add graphic to STATIC_ASSET_PATHS
* Hide spaceman on mobile
* Adjust gdpr container for medium screens
* add mobile plugin back on ios
* further touchups and fix ios
* finish mobile functionality
* dont show big play button on mobile
* remove logs
* proof of concept
* dont go full screen on rotate
* add back functionality
* replace dispose event with navigate away
* bugfix
* turn off show if you liked button and nag only on homepage
* add back old functionality
* ending event not working
* test here
* working but needs cleanup
* more player touchups
* bugfix
* add settings button on mobile
* more touchups
* more cleanups
* touchup loading functionality
* fix hover thumbnails
* touchup and eslint fix
* fix repopulation bug
* change recsys event name
* bugfix events
* change the way buttons are removed and added
* finish chapters button
* refactor to use videojs methods
* refactor to fix autoplay next
* ux touchups
* seems to be behaving properly
* control bar behaving how it should
* fix control bar on ios
* working on flow and eslint errors
* bugfix and flow fixes
* bring back nudge
* fix playlist button bug
* remove chapter markers properly
* show big play button
* bugfix recsys closed event
* fix analytics bug
* fix embeds
* bugfix
* possible bugfix for kp
* bugfix playlist buttons
* fix issue with mobile ui plugin
* fix firefox autoplay issue
* fix bug for play on floating player closed
* bugfix volume control for ios
* instantiate new player if switching between claim types
* fix flow and lint errors
* fix control bar not showing up when switching sources
* dispose old player if recreating
* bugfix save position
* reset recsys data between videos
* fix audio upload posters
* clear claimSrcVhs on reload
* bugfix errant image previews showing up
* reset player value of having already switched quality
* fix watch position not being used
* bugfix switching between sources not perserving position
* fix save position bug
* fix playlist buttons
* bugfix
* code cleanup and add back 5 second feature
* Save notification menu prototype
* Add dynamic links
* Add timestamps
* Mark as seen on click
* Fix guest mode
* Fix discussion links & channel thumbnails
* Adjust some details
* Adjust theme
* Replaxe Menu with MuiMenu
* Fix Mui behavior & transitions
* Adjust Mui menu behavior
* Adjust some padding
* Fix read & see
* Clean code
* Adjust border on top notification
* Add case for comment replies
* Save
* Make alignment pixel perfect
* Clean code
* Adjust gif avatars, stickers & tips
* Add delete function
* Add delete icon hover effect
* Add outline to delete icon
* Fix seeNotification call
* Add case for empty notification listä
* Fix adnim ads
* Adjust ad container width
* Change widget on mobile
* Fix 3 column grid
* Ad ad banner top bar
* Ad ad banner bottom bar on mobile
* Ad ad banner bottom bar radius on mobile
* Adjust ad banners on mobile
* Make some mobile adjustments
* Remove dbeug box
* Combine ad classes
- The function name is good and self-documenting, so removed the redundant comment. Whether it's 'precise' or not, it could change in the future and not worth maintaining a comment like that.
- Focused on the non-obvious reason for SHIFT key instead.
- Fixed "on scroll" variable naming since it is not just for scrolling (it applies to keyboard up/down too)
- Split the friendly text (non-essential) to `subMessage`.
- Put a link to the wallet history for all these tipping toasts.
- Don't say "tip" for the Wallet Send action (Issue_1605)
- Make the link font-size smaller than the main text.
This is a follow up for 2b60fe95
## Issues
- Not every page needs the Category data, so only block for Category pages.
- `categoryPages.length` was rendered as a number while blocking for the fetch.
## Change
It's a chicken-and-egg thing because we don't know what the category path is, but fortunately categories and internal pages start with `/$/`, so we can make a reliable guess. The other internal pages would have matched the defined routes and would not reach this function.
- Avoid double loop in `isFollowing` (map + includes).
- Move calculations into functions, as most of the variables are only single-purpose. This makes it easier to find things and tweak. Only shared variables need to be at the top.
- Re-org to 'vars -- funcs -- effects -- return' file structure.
## Issue
The toast wasn't good enough as the user might miss it and attempt to re-send.
## Change
- Change the tip timeout from Toast to Modal.
- For the case of Comments, add additional info about being unable to re-link the txid to the comment for now. Not really useful to the user, but better than nothing.
## Ticket
1606
## Issue
The displayed order of the recs are often re-adjusted -- viewed content are pushed to the bottom to avoid auto-play-next from picking it up again. This was causing recsys to be confused, because the click order does not correspond the results.
## Change
Refactored the selector we can grab the raw results and use that as the index reference.
## Ticket
1583: "add incontent ads to category/channel pages (break up every X claims?), or add back bottom ad in those areas."
## Behavioral changes
- Hide when in homepage (as currently we have ads between categories).
- Fix the light theme (it was transparent).
## Code changes
- While an Effect is the 'right' choice given that there is no jsx to mount, the need to prop-drill from the parent was getting a bit annoying, so converted to a Component instead.
- Remove the delay for Core Vitals avoidance for now -- seems to make the sticky less likely to serve an ad.
- Now that the membership state is correctly populated for incognito (see 9d830615), there is no more need to check for `isAuthenticated`.
* Redesign form elements with background
* Adjust list ads
* Fix progress bar in mini player
* Fix progress bar on mobile
* Fix progress bar in theater mode
* Redesign repost modal
* Update channel selector in modal
* Remove border radius from embedded media
* Adjust quality selector
* Adjust updated player theme for light mode
* Rename wrapper class
Run the membership reducer even for incognito.
The GUI needs to differentiate between 'unfetched' (`undefined`) and 'no membership' (`''`), so we must call the action/reducer for the incognito case as well.
Using that global variable was a bad idea. Stick to redux as the source of truth.
The flag is not listed for rehydration, so it will always start off as `undefined`, which is what we need anyways.
`undefined` indicates we haven't tested for ad-blockers, so we'll run the fetch and update the store with a true|false value.
This was tested to be removed during evaluation, but seems like there are cases where it comes back.
This solution should be more robust: hide for all, except when in our designated container.
It would be nice if the individual components can handle the remounting of the ad-script, but there is currently a need to synchronize the cleanup of the `window.OBR` object.
The quickest solution for now is to add a key at the parent side to synchronize the mount-unmounting. Not ideal -- revisit later.
- This increases the amount of ads, filling up the entire width. No more need to restrict with `max-width` ourself.
- Changed the ad-driver to top-right since the "Powered by Outbrain" text is now locked in bottom-right. Also made the container having a minimum height, as the method to "display the driver after ads are loaded" is not future proof -- it depends on the IDs being used by the ad. Reserving some space seems to be easiest, and it also reduces shifts as well.
Previously, we hide when authenticated.
We still need the `isAuthenticated` flag, because `hasPremiumPlus` stays at the unfetched (`undefined`) state for Incognito.
## Behavior in homepage
- Mobile: show after every other category
- Desktop: show after first category, then every 2 categories.
## Known issue:
- "FYP" is not part of the categories array at the moment, so it does mess up the behavior.
## Notes
I think this is also called "in-content" by adnim (not 100% sure of the terminology).
My bad, added an unnecessary check in the previous change that shorted the logic too early.
Accessing an object using 'null' or 'undefined' as the key won't cause trouble (and is expected in this case), so just suppress flow instead of fixing it using
`channelId && geoBlockLists.livestreams[channelId]`
https://github.com/OdyseeTeam/odysee-frontend/issues/1100#issuecomment-1138928520
... but leave Following as "no limit"
The primary reason for this case is due to News and Wild West having lots of livestreams. But instead of just applying the limit to these 2 and polluting the loop, just limit it for all Categories.
Requires a related commit from the homepages repo.
## Changes
- Add ability to reset the sort order.
- Make 'News' and 'Wild West' a "hideByDefault" category. It can be made visible in the homepage from the customization dialog.
## Ticket
1572
Always check for availability before use.
## Changes
- Consolidated the keys into one place for easier tracking.
- It'll also be easier to code using constant autocomplete.
- Cleaned up the wrapper to be as close as the original.
- Updated existing code to use the wrapper (even if they already handled the availability) to encourage future code to just use the wrapper.
## Issue
- Closes "1535 bunch of channels (from featured?) resolved on page load"
- It was due to the use of reposts in the Category. As we did not store the repost's original channel claim, `ChannelThumbnail` couldn't find the author and requested a separate `resolve`.
## Change
Store the repost's original channel claim as well.
## Issue
Contents aren't block if you own them, but need to tell creator that is it blocked for others.
## Change
- Show a banner on Content and Channel Page for this scenario.
- Hover tooltip is available for the full text. For mobile, tapping it reveals the message.
Note that this only applies to the locale from where the creator is viewing it from. We can ignore locale, but would then need to display _all_ geo-restrictions related to the content in a list.
- Add ability to store `entries` into Redux.
- Sync to redux in the same interval as when playing position is saved (re-use timer).
- On startup, send any stashed entries and clear them.
* Show-page: split out some effects
Break apart the large effect for easier tweaking, abiding by the 1-action-per-effect guideline.
This also fixes the dependency list. After checking with Haffa, the exclusion of `pathname` and `hash` from the list is probably to avoid hitting `doResolveUri`. This should no longer be an issue after the split, so no suppression needed.
* Show-page: fix "no content found" flicker
## Issue
1539: "Recently been seeing a flicker of "content not found" when direct loading content or channel links on mobile"
## Cause
`doResolveUri` can only be called after the initial mount (in the effect), so at first render, `isResolvingUri` won't be set yet, so we briefly ended up in the "no content found" path.
## Change
Factor out the logic that determines if we should send `doResolveUri`. This allows us to know that the upcoming effect will be sending `doResolveUri`, so we can hold off displaying "no content found".
* Show-page: don't delay the spinner when resolving
## Reason
The delay causes a blank page + footer, which looks bad.
* Remove claim from channel page when geoblock conditions hits
Ticket: 1100
* Handle geoblocked channel page
## Ticket
1100
## Issue
"If a channel is geoblocked, the entire channel page (even showing titles, etc. would be against the law)"
## Issues
- Not safe to call the parent callback from the render function. It must be called from an effect or
- `onHidden` is only called when blacklisted, but it can also be hidden from other circumstances.
- While those other circumstances doesn't apply for FYP (the first client that relies on `onHidden`, it's incorrect from a code perspective, unless it is renamed to `onBlacklisted`.
## Change
- Move the callback execution into an effect.
- Ensure `onHidden` is for all situations that it is hidden.
Effects cannot be defined after the render function returns early, so it was not possible to add new effects when the derived variables that it depends on are way down below.
1. Hardcoding breaks any image changes done on dev instances or locally.
2. The relative path is bad, and there are few more instances of it. But continue as is for now, will file a ticket to fix this.
3. Fix caching.
- Don't want to show it in Incognito.
- Only show it in when entered from homepage, or in the Help page.
- Record the hash of the viewed announcement and update the wallet with it.
This stores the hash for the last viewed announcement.
The intention is so that the announcement won't re-appear when logging into another device.
However, this does mean that announcements would need to wait until the first sync to decide whether to appear or not, which can be quite a delay.
This requires an accompanying commit in the homepages repo (see "Add announcement support").
Using `raw-loader` to import markdown files as a string works for the app-side, but didn't work well in web-side. Falling back to copying the announcement files to `dist` and reading them via `readFileSync`. Don't really like this -- will return with an alternative.
Moving away from the function version to the object version. Trying to track down why the effect that closes the modal ran when the pathname did not change. My only guess is the unstable hideModal reference due to the function mapping. There is no customization needed, so the object version is preferred anyways.
`doOpenModal` isn't used, so I just removed that.
* PublishFile: fix render function violation
Per doc:
> A React component should not cause side effects in other components during rendering.
Even in own render function (allowed to call), it should be avoided as it could cause infinite loops.
* PublishFile: fix useEffect infinite loop due to bad dependency
## Issue
One of the effects was adding an internal wrapper function as a dependency. As this is a functional component, the wrapper is re-created on every render and would spark the effect. That effect also updates redux (depending on the code path), so we end up in a loop.
## Change 1
Two options to fix the dependency:
1. Just remove the wrappers from the list, since we "know" it is essentially the same function (i.e. it's not function-variable that could point to something else at runtime).
2. Peek into the wrapper and determine what are the actual dependencies (usually props or data derived from props).
Solution 2 is the norm.
Aside: wrappers are usually the root-cause of incorrect dependencies, because they mask away the actual code. Need to always peek into it.
## Change 2
Next, change the dispatch-to-props map from function version to object version so that we have stable references to the actions. The object version is also preferred when we don't need to make any customizations to the actions.
This reverts commit f6f15531d4.
The root-cause was known (8dd0982f), and I don't think it worked because:
1. The issue happened at the web side which didn't have logging.
2. The `[object Promise]` came after the `get`, not before.
`tileUris` is being used as an effect dependency, but it gets re-created on every render (same content, different reference), so the `setUriBuffer` effect ended up in a loop.
* Allow drawer to be resized
- Basically re-writes the drag behavior into the Drawer component instead of using SwipeableDrawer, getting more flexibility of where to stop and what to do
- More improvements like the backdrop effect, animations and window resize behavior
* Fix console errors
* Close drawer on unmount so other pages dont load open
* Allow livestream chat to be resized horizontally
* Fix mobile browser size
- address bar etc could be on the way
* Handle popout chat
* Fix pause with floating player
working example
use my forked package
touchups to presentation
Make progress bar thumbnail sprite pixel perfect
add vtt path
fix progress bar a bit
add a black background
use odysee team package
fix two issues for merge