1. Hardcoding breaks any image changes done on dev instances or locally.
2. The relative path is bad, and there are few more instances of it. But continue as is for now, will file a ticket to fix this.
3. Fix caching.
- Don't want to show it in Incognito.
- Only show it in when entered from homepage, or in the Help page.
- Record the hash of the viewed announcement and update the wallet with it.
This stores the hash for the last viewed announcement.
The intention is so that the announcement won't re-appear when logging into another device.
However, this does mean that announcements would need to wait until the first sync to decide whether to appear or not, which can be quite a delay.
This requires an accompanying commit in the homepages repo (see "Add announcement support").
Using `raw-loader` to import markdown files as a string works for the app-side, but didn't work well in web-side. Falling back to copying the announcement files to `dist` and reading them via `readFileSync`. Don't really like this -- will return with an alternative.
Moving away from the function version to the object version. Trying to track down why the effect that closes the modal ran when the pathname did not change. My only guess is the unstable hideModal reference due to the function mapping. There is no customization needed, so the object version is preferred anyways.
`doOpenModal` isn't used, so I just removed that.
* PublishFile: fix render function violation
Per doc:
> A React component should not cause side effects in other components during rendering.
Even in own render function (allowed to call), it should be avoided as it could cause infinite loops.
* PublishFile: fix useEffect infinite loop due to bad dependency
## Issue
One of the effects was adding an internal wrapper function as a dependency. As this is a functional component, the wrapper is re-created on every render and would spark the effect. That effect also updates redux (depending on the code path), so we end up in a loop.
## Change 1
Two options to fix the dependency:
1. Just remove the wrappers from the list, since we "know" it is essentially the same function (i.e. it's not function-variable that could point to something else at runtime).
2. Peek into the wrapper and determine what are the actual dependencies (usually props or data derived from props).
Solution 2 is the norm.
Aside: wrappers are usually the root-cause of incorrect dependencies, because they mask away the actual code. Need to always peek into it.
## Change 2
Next, change the dispatch-to-props map from function version to object version so that we have stable references to the actions. The object version is also preferred when we don't need to make any customizations to the actions.
This reverts commit f6f15531d4.
The root-cause was known (8dd0982f), and I don't think it worked because:
1. The issue happened at the web side which didn't have logging.
2. The `[object Promise]` came after the `get`, not before.
`tileUris` is being used as an effect dependency, but it gets re-created on every render (same content, different reference), so the `setUriBuffer` effect ended up in a loop.
* Allow drawer to be resized
- Basically re-writes the drag behavior into the Drawer component instead of using SwipeableDrawer, getting more flexibility of where to stop and what to do
- More improvements like the backdrop effect, animations and window resize behavior
* Fix console errors
* Close drawer on unmount so other pages dont load open
* Allow livestream chat to be resized horizontally
* Fix mobile browser size
- address bar etc could be on the way
* Handle popout chat
* Fix pause with floating player
working example
use my forked package
touchups to presentation
Make progress bar thumbnail sprite pixel perfect
add vtt path
fix progress bar a bit
add a black background
use odysee team package
fix two issues for merge
more analytics + refactor
- passes player with time to start (until we move this api to watchman)
- supports livestream metrics for buffering
- fixes bug with buffering over 10 second period
- less head calls by moving to videojs-events
* review fixes
## Issue
I couldn't find where the i18n went because the "events" refactor is just as confusing as the original -- unrelated things are still lumped together in a file.
Also, factoring based on events isn't useful -- it is features that drive what events are needed, not the other way around. This forces features to register events here, and do other things elsewhere? It will be more intuitive to have a one-file-per-feature structure.
## Change
Use existing frameworks to encapsulate things to manageable units/features:
(1) the React useEffect files (can be used isolate out React features like 'tap-to-mute' handling).
(2) the videojs plugins framework.
## Issue
I couldn't find where the i18n went because the "events" refactor is just as confusing as the original -- unrelated things are still lumped together in a file.
Also, factoring based on events isn't useful -- it is features that drive what events are needed, not the other way around. This forces features to register events here, and do other things elsewhere? It will be more intuitive to have a one-file-per-feature structure.
## Change
Use existing frameworks to encapsulate things to manageable units/features:
(1) the React useEffect files (can be used isolate out React features like 'tap-to-mute' handling).
(2) the videojs plugins framework.
It's also possible to move the use of `useClaimListInfiniteScroll` into `claimList` itself, but opted to keep them separate for now so that `claimList` doesn't end up a bloated file like `claimListDiscover`.
- and some changes to activeLivestream redux since it would return undefined if fetching and no claim, so now it returns null when no activeLivestream is found
* Redesign threadline and fetching state
- threadline goes right below channel avatar, mimicking reddits implementation, has a increase effect on hover and is slimmer, creating more space for comments on screen
- fetching state now replaces show/hide button, also mimicking reddit, and now says that it is loading, instead of a blank spinner, and also improves space a bit
* Redesign comment threads
- Allow for infinite comment chains
- Can go back and forth between the pages
- Can go back to all comments or to the first comment in the chain
- Some other improvements, which include:
- add title on non-drawer comment sections (couldn't see amount of comments)
- fix Expandable component (would begin expanded and collapse after the effect runs, which looked bad and shifted the layout, now each comments greater than the set length begins collapsed)
- used constants for consistency
* Fix replying to last thread comment
* Fix buttons condition (only on fetched comment to avoid deleted case)
* Fix auto-scroll
* Bring back instant feedback for Show More replies
* Improve thread back links
- Now going back to all comments links the top-level comment for easier navigation
- Going back to ~ previous ~ now goes back into the chain instead of topmost level
* Clear timeouts due to unrelated issue
* Fix deep thread linked comment case and more scroll improvements
* More minor changes
* Flow
* Fix commentList tile style
* Fix long channel names overflowing on small screens
* More scroll changes
* Fix threadline
* Revert "Fix long channel names overflowing on small screens"
This reverts commit e4d2dc7da5861ed8136a60f3352e41a690cd4d33.
* Fix replies fetch
* Revert "Fix replies fetch"
This reverts commit ec70054675a604a7a5f3764ba07c36bf7b0f49c8.
* Cleanup and make smooth
* Always use linked comment on threads
* Cleanup
* Higlight thread comment
* Fix comment body styles