## Issue
https://www.notion.so/Performance-Fixes-927f825a5d674bd09323830be1d263af#1beab2fee011421492b56b88f68681a3
We currently lazy-load the tiles in the category sections (but not the sections themselves, because we want to retain scroll position on Back action). This puts gray placeholders until the section is visible on screen. which turns out to be quite expensive, because the placeholders are animated, so we have a perpetual animation in the background after the homepage loads + user did not scroll.
## Change
Just disable the barely-noticeable animation for now.
There are alternatives, but probably not worth polluting the code with:
- Just like the thumbnails, use intersection observer to decide when to animate.
- Find solution to the "lazy load section + need to retain scroll position".
lbry-desktop--6844
This negates 49abbecb.
Now that we have a dedicated chromecast button, we don't need to hack Chrome's default cast button to appear on top of vjs-mobile-ui. The hack no longer works anyway, since the CSS exposure has been deprecated around mid 2020 -- it is still available, but its abilities has become less and less.
- The graphic was meant to be 50% of the card width, but was squished.
- Try to reduce scrolling by making everything fit in a 100% zoom on a 1080p screen.
The previous version was trying to fetch an optimized image with the exact size required, but the URL given was pre-optimized, so it wasn't working correctly. The additional work is also slow (seems to lock up mobile a bit), and since it wasn't functional, just removed it entirely.
It will be easier to just pre-reduce the image size to something suitable for a 1080p screen (the most common screen size at the moment).
As noted in a comment, we need to be careful when adding props to `VideoJs` to avoid renders.
Used primitive strings (title, channelName) instead of passing the entire `claim`, which could have its reference invalidated.
## Ticket
426
## Issue
Currently, we check if we have any existing claims with the same name when uploading, i.e. "lbry://<name>". It does not include claims that you are still uploading, so you might end up with duplicate claims.
In the ticket, there is also the issue of 2 uploads sharing the same slot, causing the progress indicator to jumpy between the uploads. That has been fixed by using a guid instead of using `name`.
## Aside
I think there is another request to allow the same name but on different channel ... next time, next time ....
- Using `selectIsSubscribedForUri` instead, because the given uri is in Canon while the subscription list is in Permanent, so the result was always `false`.
- More css consolidation.
- More size and padding restoration (it wasn't 445's main intention to change sizes).
- Handle padding for mobile to hopefully make everything fit, especially for Playlists. We'll need an overflow menu to truely fix this for all screens.
## Scenario
`selectHasUnclaimedRefereeReward` updated --> `AppRouter` re-render --> `dynamicRoutes` regenerates (re-mounts) list of `DiscoverPage`s
## Fix
I think `selectHasUnclaimedRefereeReward` can be moved elsewhere and would solve the problem, but avoided that since I'm not familiar with rewards enough to do minimal testing.
Memoize the Category Page routes instead.
`GetLinksData` is somewhat expensive. The value won't change until user changes the window size or selects another homepage.
As we can't call an `effect` within a `memo`, we had to extract out `isLargeScreen` as an input parameter, which is fine as it makes `GetLinksData` more functional (functional programming).
## Issues
- So many `!important` overrides that makes it hard to customize.
- Weird "813px max-width" check -- it feels random, plus does not adjust accordingly to zoom-levels.
- The button text is not always vertically centered for all layout and zoom-levels because it is being centered using hardcoded margins.
- The 2 popups don't have consistent fonts and styling, plus their customizations are all over the place.
## Changes
- Try to remove as many unnecessary "!important" as possible. Adding specificity is sufficiently, and won't block other customizations.
- Try using `rem` instead of hardcoded margins. The icons/text/margin should resize accordingly per zoom-levels.
- I didn't replicate the "813px max-width" media check. If it is really necessary, please use `vjs-layout-*` to customize them instead.
- Consolidate the 2 popup menu customizations.
Each button should have the same touch area and roughly the same left-right margins. Currently, the Theater Button (or the Chromecast button) looks too far from Speed and too close from Autoplay. They should be evenly-spaced.
* Upload: fix redux key clash
## Issue
`params` is the "final" value that will be passed to the SDK and `channel` is not a valid argument (it should be `channel_name`). Also, it seems like we only pass the channel ID now and skip the channel name entirely.
For the anonymous case, a clash will still happen when since the channel part is hardcoded to `anonymous`.
## Approach
Generate a guid in `params` and use that as the key to handle all the cases above. We couldn't use the `uploadUrl` because v1 doesn't have it.
The old formula is retained to allow users to retry or cancel their existing uploads one last time (otherwise it will persist forever). The next upload will be using the new key.
* Upload: add tab-locking
## Issue
- The previous code does detect uploads from multiple tabs, but it was done by handling the CONFLICT error message from the backend. At certain corner-cases, this does not work well. A better way is to not allow resumption while the same file is being uploading from another tab.
- When an upload from 1 tab finishes, the GUI on the other tab does not remove the completed item. User either have to refresh or click Cancel. Clicking Cancel results in the 404 backend error. This should be avoided.
## Approach
- Added tab synchronization and locking by passing the "locked" and "removed" information through `localStorage`.
## Other considered approaches
- Wallet sync -- but decided not to pollute the wallet.
- 3rd-party redux tab syncing -- but decided it's not worth adding another module for 1 usage.
* Upload: check if locked before confirming delete
## Reproduce
Have 2 tabs + paused upload
Open "cancel" dialog in one of the tabs.
Continue upload in other tab
Confirm cancellation in first tab
Upload disappears from both tabs, but based on network traffic the upload keeps happening.
(If upload finishes the claim seems to get created)
* Settings Page: add warning for unsaved settings
## Issue
When entering Settings Page, sync-loop is disable until user exist Settings Page. If browser is closed, changes will be lost.
## Change
Add the usual browser-level modal popup.
Note that all modern browsers have stopped supporting customized messages, but I still left the message there for clarity. Tried to use our own toast for it, but the handler locks all GUI until it is serviced.
* app: remove unused props
* app: use lighter selectors
When all we need is to know if something exists or their count, use the ID version instead of the url/claim version to avoid the heavy transformation.
* Fix query selection
* Fix xml format
* Fix link url and author_url
* Refactor repeated components
* Refactor repeated embed iframe string
* Add support for passing referrer queries to src
* Change iframe id from lbry to odysee
* Improve replace logic understanding
* Fix URL
Co-authored-by: Thomas Zarebczan <tzarebczan@users.noreply.github.com>
We already have a pre-calculated map, but not used except for comments.
At the expense of pre-calculating it, the subsequent queries are instantaneous compared to the loop.
We are still not perfect in term of reducing re-renders, so this helps a lot.
* Discover: add persistence to the livestream section's fold state
The persisted value should only apply when livestream section is needed, hence the need for 2 state variables.
Also renamed the variables for clarity.
* Discover: add "show less livestreams" at upper-right
Wanted to put it as an injected tile, but requires more work to do it in a general-purpose way, as opposed to a hardcoded way like how ads are currently injected. It also needs to work on both Tile and List format.
So ... just place the button at the upper-right for now. Although a bit odd, at least it'll be a consistent place (i.e. position won't be affected by live tile count).
I yanked out the parseURI part in a prior commit ... the comment was misleading me to think it was redundant. But it had another hidden function, which is to handle abandoned claims which `claim` will be `null`.
The recent change to parse the channel from a Repost using a `claim` ended up breaking the case for abandoned claims, which `claim` will be `null`.
Fix by looking at `claim` first (faster), and falling back to the `parseURI` method if it remains inconclusive.
* coming along well
* coming along well
* adding custom react element
* coming along well
* coming along well
* coming along well
* working pretty well
* almost done
* essentially working just could use a couple touchups
* cleanup and lint errors
* fix lint errors
* fix flow errors
* possible bugfix
* dynamically set width and height
* only run when rowdata is populated
* trying using ref
* better way to check for card population
* working implementation
* working implementation
* clean up flow and clean up script
* fix typo in comment and logs
## Behavioral changes
- Moved Notifications to the top for mobile.
- Added separate lines between sections.
## Code changes
The array method is too restrictive (hard to move things with display logic around). It's also hard to read.
Instead of trying to populate an array, just directly populate the return tree. Added `getLink` to make things readable. It's now easier to see the sections in a glance.
## Ticket
189: Overall React Lag or Extra Re-renders / Volume slider laggy since v0.48
## The problem
Every redux update results in each mounted component's prop mapping function (the `select` and `perform` stuff) to be recalculated. This is normal per redux, but we do lots of heavy stuff there.
The slider was sending tons of redux update for the Volume and Muted setting.
## Changes
The redux volume/muted setting is just used to restore vjs to the user's setting on the next video, so it doesn't need to be updated immediately/constantly -- vjs keeps it's own video settings. Debounced that action.
* Route recommendation search to recsys 5% of the time + add `user_id`
## Ticket
334 send some recommended requests to recsys
## Approach
`doSearch`:
- If the search options include `related_to`, route that to the new `searchRecommendations` which performs the 5% check + appends `user_id` at the end. This way, we don't need to alter the function signature of `doSearch`.
- Else, run proceed as normal.
* Always go to alt provider
f
Co-authored-by: Thomas Zarebczan <thomas.zarebczan@gmail.com>
* Add remove_duplicates to tile/list claim_search except for Channel Page
This removes the any duplicates from reposts.
* Re-activate the "Hide reposts" setting
* Category Rows: default to ['stream', 'repost'] unless specified otherwise.
## Issue
85: "user joined livestream"
## Approach
Add it into the existing "player :: action" event, so we can compare it againts `loaded_video | loaded_image | loaded_markdown | loaded_audio`.
* apiCall: add option to not send the auth header
## Why
Want an option to make un-authenticated `resolve` calls where appropriate, to improve caching.
## How
All `apiCall`s are authenticated by default, but when clients add NO_AUTH to the params, `apiCall` will exclude the X_LBRY_AUTH_TOKEN. It will also strip NO_AUTH from the param object before sending it out.
* Add hook for 'resolve' and 'claim_search' to check and skip auth...
... if the params does not contain anything that requires the wallet.
* doResolveUri, doClaimSearch: let clients decide when to include_my_output
- No more hardcoding 'include_purchase_receipt' and 'include_is_my_output'
- doResolveUri: include these params when opening a file page. This was the only place that was doing that prior to this PR.
* is_my_output: use the signing_channel as alternative
## Notes
`is_my_output` is more expensive to resolve, so it is not being requested all the time.
## Change
Looking at the signing channel as the additional fallback, on top of `myClaimIds`.
## Aside
I think using `myClaimIds` here is redundant, as it is usually populated from `is_my_ouput`. But leaving as is for now...
## Ticket
155 All live streams show on tag explore/discovery page + content type filters don't work there
`!dynamicRouteProps` wasn't good enough to determine if it's Wild West. Use direct path instead.
* add gdpr support
* only run on production
* testing implementation
* just needs last touches then ready
* ready for merge
* add cookies to sidebar
* hide button when secureprivacy not available
* switch over to loading script as a react hook
* conditionally add secureprivacy script
* save gdpr status on session
* better design
## Why
- No memo required (no transformation).
- `makeSelect*` is an incorrect pattern.
## Changes
- Replaced makeSelectClientSetting with selectClientSetting.
- Remove unused selectShowRepostedContent.
* SyncFatalError: show nag instead of hard-crashing.
## Issue
When sync fails, we crash the app.
## Ticket
Maybe closes 39 "Better handle both internal and web backend interruptions / downtime"
## Approach
I'm tackling this from the standpoint that (1) sync errors are not that fatal -- we'll just lost a few recent changes (2) network disconnection is the common cause.
## Changes
- If we are offline:
- Inform user through a nag. All other status is meaningless if we are offline.
- If we are online:
- If api is STATUS_DOWN, show the existing crash page.
- If there is a sync error, show a nag saying settings are now potentially unsynchronized, and add a button to retry sync.
- If there is a chunk error, nag to reload.
* Attempt to detect `status=DOWN`
Previous code resolves the status to either "ok" or "not", which makes the app unable to differentiate between the "degraded" (nag) and "down" (crash) states.
## Issue
- It was checking the blacklist on every render.
- Finding opportunities to improve performance
## Changes
Since the final destination will be a dead end anyways, skip the blacklist check so that livestreams can render a bit faster when there lots of mentions.
The only downside is that a claim preview for a blacklisted item would now appear (vs. being a text previously)
## Issue
- Large resolve count (albeit batched) on bootup.
## Changes
- Skip the call on bootup. The same call will happen when you click the notification bell, so it's not too late to resolve at that time.
- Added `true` to `doResolveUris` to return cached results, otherwise it will keep resolving the same channels every time we enter Notifications Page.
## Issue
312 Save notification on back navigation, enable filter on mobile
## Changes
- Don't clear then filter when mounted and there are unread notifications.
- We previously clear the filter because the user could be clicking the notification bell (which is showing some number) and we ended up with a blank page because of the filter.
- Allow the filter in mobile.
- Previously, it was intentionally removed for mobile (see bd42418f). I believe it was just because we don't have the style set up for mobile. Here's my quick attempt.
## Issue
One of the bottlenecks of livestream page.
The component probably needs a re-design:
- Don't perpetually mount -- only mount when activated by the user through "@". This would avoid the heavy processing entirely.
- Better way of resolving uris (too many arrays, too many loops).
- Tom also mentioned that we should not be resolving every commenter as we see encounter them in a livestream. This is currently the case because the component is always mounted.
## Changes
Until the re-design occurs, attempt to cache the heavy processing. Also, trimmed down the amount of loops.
For the case of livestreams, the comments are added incrementally via websocket. The selector returns everything, which grows as a user watches the livestream.
We could even make it a bit more efficient by passing in `maxCount` to `filterComments`, and do a `for` loop there, but decided to keep things readable by not changing the `filter` usage.
As long as the input parameters are the same, the selector will return the cached value so that we don't construct the list twice, which involves blocklist filtering.
`<div>` cannot be a descendend of `<p>`, and `{subtitle}`s sometimes need to have `<div>`s.
Just switch from `<p>` to `<div>`, and let the client decide when the actual text paragraphs are.
- Memo not required. `resolvingUris` is very dynamic and is a short array anyways.
- Changeg from using `indexOf` to `includes`, which is more concise.
## Issues
- 251 Dragging the floating player is super laggy
Recent changes and/or refactoring combined the effects or added dependancies into the effects, causing them to re-run excessively.
## Changes
- Restored effects to their original behavior.
- Don't perform the position check when dragging -- only do it when released.
- Do proper debouncing for the 'resize' listener -- the previous method was incorrect as a new function is created on each render.
## Changes
- doHandleSyncComplete: only call doGetAndPopulatePreferences when there is new data.
- But for that to work, we'll need to populate preferences at least once. We'll do that in doSignIn.
- We can also remove the "sync/prefs ready" mechanism that was mainly meant for Desktop.
Then came another problem: while trying to spark changes between 2 tabs, `sync/get` was saying "no change" despite the local and server hash being different. I think it is because the both `sync_hash + sync/get` combo is operating on server data, so the hash is the same. I'm guessing this is why we ended up just running doGetAndPopulatePreferences every time before PR, since this flag wasn't correct in this scenario.
- Updated `data.changed` to consider both API results and comparison with local hash.
## Issue
When the muted list was being cleared from another app, the web version ended up restoring the previous muted list.
## Change
- As long as `blocked` is defined, return that since an empty array is a valid result.
- If undefined, something went wrong when calling the reducer, so retain the muted list. I believe this was the original intention of that line.
* Exclude default homepage data at compile time
The youtuber IDs alone is pretty huge, and is unused in the `CUSTOM_HOMEPAGE=true` configuration.
* Remove Desktop items and other cleanup
- Moved constants out of the component.
- Remove SIMPLE_SITE check.
- Remove Desktop-only items
* Sidebar: limit subscription and tag section
## Issue
Too slow for huge lists
## Change
Limit to 10 initially, and load everything on "Show more"
* Fix makeSelectThumbnailForUri
- Fix memo
- Expose function to extract directly from claim if client already have it.
* pull out ads into its own file
* final touchup
* pull out lbry volume class
* using curried function
* coming along well
* almost done keyboard shortcuts
* pulling the guts out
* finishing keyboard shortcuts
* coming along well
* running but needs some testing
* almost done but could still use some testing
* all code working with some flow fixes needed
* fixing flow errors
* finishing flow errors
## Issues with `makeSelectIsSubscribed`
- It will not return true if the uri provided is canonical, because the compared subscription uri is in permanent form. This was causing certain elements like the Heart to not appear in claim tiles.
- It is super slow for large subscriptions not just because of the array size + being a hot selector, but also because it is looking up the claim twice (not memo'd) and also calling `parseURI` to determine if it's a channel, which is unnecessary if you already have the claim.
## Changes
- Optimize the selector to only look up the claim once, and make operations using already-obtained info.
## Issue
If you make 2 claims from the same source file, the second upload thinks it's trying to resume from the first one. They should be unique uploads.
## Approach
Stash the upload url for comparison when looking up existing uploads to resume.
Stash that in `params` to minimize code changes. We'll just need to ensure it is cleared before we generate the SDK payload.
## Issue
~300KB savings in `ui.js` size (production, uncompressed). Mostly coming from the emoji library.
## Notes
Most of the `Comment*` components are under `CommentsList` or `LivestreamComments`, so deferring these 2 covered most of it. The exceptions are Notification and OwnComments.
## Why
Frequently used; top in perf profile
## Changes
Most of the time, you already have the claim object in the current context. `selectClaimIsMineForUri` will retrieve the claim again, which is wasteful, even if it is memoized (looking up the cache still takes time).
Break apart the logic and added the alternative `selectClaimIsMine` for faster lookup.
* Publish button: use spinner instead of "Publishing..."
Looks better, plus the preview could take a while sometimes.
* Refactor `doPublish`. No functional change
This is to allow `doPublish` to accept a custom payload as an input (for resuming uploads), instead of always resolving it from the redux data.
* Add doPublishResume
* Support resume-able upload via tus
## Issue
38 Handle resumable file upload
## Notes
Since we can't serialize a File object, we'll need to the user to re-select the file to resume.
* Exclude "modified date" for Firefox/Android
## Issue
It appears that the modification date of the Android file changes when selected, so that file was deemed "different" when trying to resume upload.
## Change
Exclude modification date for now. Let's assume a smart user.
* Move 'currentUploads' to 'publish' reducer
`publish` is currently rehydrated, so we can ride on that and don't need to store the `currentUploads` in `localStorage` for persistence. This would allow us to store Markdown Post data too, as `localStorage` has a 5MB limit per app.
We could have also made `webReducer` rehydrate, but in this repo, there is no need to split it to another reducer. It also makes more sense to be part of publish anyway (at least to me).
This change is mostly moving items between files, with the exception of
1. An additional REHYDRATE in the publish reducer to clean up the tusUploader.
2. Not clearing `currentUploads` in CLEAR_PUBLISH.
* Restore v1 code for livestream replay, etc.
v2 (tus) does not handle `remote_url`, so the app still needs v1 for that. Since we'll still have v1 code, use v1 for previews as well.
- memo not required.
- start to not use the confusing and wrongly-named 'selectCommentsByUri' (per comment from Sean); use the existing 'selectClaimIdForUri' instead. This works because currently we do fetch any comments without first visiting a claim/uri, so we'll always have fetched the required claim, and can be queried in 'selectClaimIdForUri'.
It's technically incorrect and was causing the GUI to not update sometimes because the reference did not change, despite the array contents did. The GUI just happens to update most of the time due to other state changes.
## Issue
`normalizeUri` | `parseURI` is expensive and has been causing sluggish operations when called repeatedly or within a loop.
## Change
Since I'm not confident enough to remove the call entirely from makeSelectClaimIsMine (although I've yet to find a scenario that the uri is not already normalized), we'll try caching the calls instead.
## Results
- in a simple test of toggling between 2 category pages, we saved 20ms from `parseURI` calls alone.
- in a test of opening all categories one time, the memory usage remained similar. This makes sense since we removed a `makeSelect*` (which creates a selector for each call + not memoizing), and replaced that with a cached selector that's actually memoizing.
## Issue
- selectMyActiveClaims memo problem -- being recalculated on every click -- high workload for wallet with large uploads.
- Mistake in handling abandoning IDs (it was trying to extract keys from an array)
## Changes
- selectAbandoningIds: never use `state` as an input selector. Breaks memo.
- Don't use selectMyClaimsRaw and then reduce it back to IDs. Use selectMyClaimIdsRaw instead.
- selectAbandoningIds is already in array form, so don't run Object.keys.
- Fix abandoningById never clearing when succeeded.
* Simplify dispatch map
Since none of dispatches are doing any custom transformation, just use a direct map. The number of arguments for the comment function are getting crazy.
* Block: pass comment ID for deletion when being blocked.
## Issue
211 - CSS load-order problem
## Notes
It is unlikely that we'll need to support different brands in the future, so simplifying the code and number of files so that we don't have to handle the various import paths. Will probably make things easier for the css-splitting work too.
## Issue
238 Comments: author-name not highlighted when in Channel Community tab
## Changes
- Channel claims don't have a signing channel. Use `getChannelFromClaim`, which handles both content and channel claim.
* Don't update 'pendingById' if no changes.
'pendingById' isn't frequently updated, but using it as a proof-of-concept to fix how reducers should be written to avoid unnecessary updates.
ImmutableJS apparently does all of this for us, but there are cons to using it as well, so using own wrappers for now.
* Don't update 'byId' if no changes + add 'selectClaimWithId'
## Ticket
116 Claim store optimization ideas (reducing unnecessary renders)
## Changes
- Ignore things like `confirmations` so that already-fetched claims aren't invalidated and causes re-rendering. The `stringify` might look expensive, but the amount of avoided re-renders outweighs it. There might be faster ways to compare, though.
- With `byId[claimId]` references more stable now, memoized selectors can now use 'selectClaimWithId' to pick a specific claim to depend on, instead of 'byId' which changes on every update.
* Fix memo: selectMyChannelClaims, selectActiveChannelClaim
## Issue
These should never recalculate after `channel_list` has been fetched, but they do because of poor selector dependency.
## Change
With the `byId` changes from the previous commit, we are now able to memoize these selectors correctly.
## Ticket
223 Add ability for delegated moderators to delete comments
## Changes
- Refactored doCommentAbandon's signature so we don't end up converting between "uri" and "Claim" several times and needing to lookup redux when the client can already provide us the exact values that we need.
- Pass the new moderator fields to the API.
- Remove the need to call 'makeSelectChannelPermUrlForClaimUri' since it's a simple field query when we already have the claim.
I tried to use event.preventDefault on the click handler but that didn't
work. So instead I'm using css 'pointer-events: none' to disable click
events on the player while the player is being dragged.
https://github.com/OdyseeTeam/odysee-frontend/issues/206
- selectMyChannelClaims depends on `byId`, which currently is always invalidated per update, so it is not memoized.
- Most of the use-cases just needs the ID or the length of the array anyways, so avoid generating a Claim array (in selectMyChannelClaims) unnecessarily -- the client need to reduce it back down to IDs again :/
- The simpler boolean also removes the need to memoize the selector, which saves a bit of memory.
* Fix error logs
* Improve LBC sticker flow/clarity
* Show inline error if custom sticker amount below min
* Sort emojis alphabetically
* Improve loading of Images
* Improve quality and display of emojis and fix CSS
* Display both USD and LBC prices
* Default to LBC tip if creator can't receive USD
* Don't clear text-field after sticker is sent
* Refactor notification component
* Handle notifications
* Don't show profile pic on sticker livestream comments
* Change Sticker icon
* Fix wording and number rounding
* Fix blurring emojis
* Disable non functional emote buttons
`selectMyActiveClaims` includes pending claims, so it gets invalidated often.
For the case of comment-filtering, we don't care about pending or abandoned own claims.
`selectMyActiveClaims` includes `byId`, which gets invalidated on each resolve. Having this as an input selector breaks memoization.
For the case of comment-filtering, we don't really care about pending or abandoned own claims (I think), so just grab the raw IDs.
## Issue
There was one instance of ModalError that wasn't wrapped in the Suspense.
## Fix
- Moved `getModal` outside to make the code cleaner. Due to the length of `getModal`, I didn't notice the early return statement.
- Fix ModalError's Suspense.
* Prevent multiple parseURI calls
## Ticket
129
## Issue
Code was shortened to use `isURIValid` during the consolidation. `isURIValid` calls `normalizeURI`, which calls another `parseURI`.
`parseURI` is pretty expensive.
## Approach
- Add optional parameter to `isURIValid` to skip the normalization.
- Set those that were converted during the consolidation to skip the normalization. Also covered a few other instances where it is obvious to me that normalization is not required.
- For the rest, I can't tell for sure if it's safe to remove the normalization, so the default `normalize=true` will leave things as is.
The whole `parseURI` probably needs a refactoring, or a few lighter version for specific needs.
* Simplify isURIEqual
## Issue
`parseURI` is too expensive to be used in a loop, plus `normalizeURI` itself is calling `parseURI`.
## Approach
Not sure if it covers all cases, but just try convert colons to hashes before comparing.
## Issue
95% of `secondary.js` is unused code.
- It was meant to reduce network overhead by chunking up files needed after bootup, and also to reduce the number of `vendor-*.js` files.
- But it ended up accidentally grabbing everything, defeating the purpose of code-splitting.
Added a re-usable "yes/no" confirmation modal where the client just sets the question string and gets a callback "OK" or "Cancel" is clicked.
It doesn't make sense to create one modal for each confirmation, especially when the modal is only used in one place.
Replaced one of the existing modal as an example.
* Refactor filePrice
* Refactor Wallet Tip Components
* Add backend sticker support for comments
* Add stickers
* Refactor commentCreate
* Add Sticker Selector and sticker comment creation
* Add stickers display to comments and hyperchats
* Fix wrong checks for total Super Chats
## Issue
- Go to a channel page
- Go to Wild West
- Back
- Expand the search filter (valid here)
- Forward
## Fix
Resolve the 'expanded' setting on mount to ensure it is never true when 'hideAdvancedFilter' is set.
4a22814c broke the intention of if-block (it essentially breaks the functionality in Search page if we enable view counts there in the future).
It also seems completely unrelated to the PR.
* various control bar fixes
* fixes for mobile
* hide advertisement div by default
* fix duration bar
* more frontend touchups
* more styles
* fix for advertisement bar showing
* dont use ima on each re-render
## Issue
We previously automatically reload when there is a chunk error. This works fine if it's the case of new code was pushed recently while the user was active. But if the failure was caused by other things like network problems or the file IS actually missing, we end up in an infinite loop of refreshes.
## New approach
Tell the user to reload instead of automatically doing it.
* fix type error
fix is subscribed check
- Persist subscription data locally
- add / remove subscription during log in / out
- Use store directly in hook
Add toast error if subscription fails
Revert removal of v2
hotfix linting issue
Add custom notification handler
- fix isSupported flag
- make icon color compatible with light/dark theme
- fix icon on notifications blocked banner
wip: add push notification banner to notifications page.
- ignore failed deletions via internal API
- add ua parsing package
- add more robust meta data to token save
refactor naming + add push toggle to notification button
shift some code around
update css naming o proper BEM notation
update notifications UI
remove now unneeded util function
Update push notification system to sue firebase sdk
separate service worker webpack bundling
update service worker to use firebase sdk
Add firebase config
Add firebase and remove filemanager
Stub out the basics for browser push notifications.
* fix safari
* try smaller image for badge
* add token validation with server, refactor code
* remove param
* add special icon for web notification badge
* add translations
* add missing trans for toast error
* add pushRequest method that will not prompt users who have subscribed but since disabled notifications in the settings.
## Issue
- Each tile was checking against 4 blocklists (blacklisted, filtered, muted, commentron) on every render. Loading the front-page with Cheese alone caused 1400 calls.
- This is also part of the reason why pressing Back into the tile list takes forever.
## Fix
Since we still need to perform the checks at the app side for now, tried to memoize the operation through a selector.
Now, with the exception of connecting to lbry.com after re-opening the browser (i.e. establishing first connection), refreshing odysee.com is almost instantaneous.
## Issue
85 Add additional GA events
## Approach
Instead of placing analytic calls all over the GUI code (no separation of concerns), try to do it through a redux middleware instead.
## Changes
- Updated GA event and parameter naming after understanding how reporting works.
- Removed unused analytics.
Only picking components that are involved in a livestream for now. Ideally, all usages of `makeSelectClaimForUri` should be replaced -- will do it incrementally.
followedTags:
- Moved the filtering to the reducer side, so that we don't do it every time. We can't rely on `createSelector` because the store will be invalidated on each `USER_STATE_POPULATE`, unfortunately.
tags:
- Memoize via re-reselect for the "ForUri" selector.
## Issue
`makeSelectDataForUri` always returns a new reference, so `ClaimPreview` was constantly being rendered. It's pretty expensive since `ClaimPreview`'s rendering checks against a huge blocklist, which is another issue on it's own.
## Changes
- This commit tests the usage of `re-reselect` as the solution to the multi-instance memoization problem (https://github.com/toomuchdesign/re-reselect/blob/master/examples/1-join-selectors.md)
## Issue
When comments are refreshed, each `Comment` gets rendered 4-5 times due to reference invalidation for `othersReacts` (the data didn't actually change).
## Change
For selectors without transformation, there is no need to memoize using `createSelector` -- just access it directly. Also, don't do things like `return a[id] || {}` in a reducer, because the reference to the empty object will be different on each call.
Always return directly from the state so that the same reference is returned.
This simple change avoided the wasted resources needed for `createSelector`, and reduced to render to just 2 (initial render, and when reactions are fetched).
## Issue
Components render unnecessarily due to reference invalidation from `selectMutedChannels` selector.
## Notes
`selectMutedChannels` run and return a new reference each time the app gains focus. `createSelector` will not help in this case, because we are indeed invalidating the data in the store in `USER_STATE_POPULATE`.
## Changes
- Don't update the state if the array is identical in content.
- Fixed `selectMutedChannels` to return the reference from the store, so `createSelector` is not needed.
- Also, the filtering is not needed because we've already done it in the reducer.
## Comments
I've done some profiling on large blocklists. The time needed for the array comparison is still an order magnitude lower than the time needed to render all the Components that got incorrectly marked by this.
The ideal solution is for the sync code to return a hash or timestamp of the array, so that we can compare that instead of the array.
- It is recommended to use "lowercase + underscore format" for events to keep things neat, since the dashboard will be mixed with Automated and Recommended events.
- GA4 event structure is no longer the same as UA's, and the recommendation is to retructure rather than trying to mimic the old pattern.
- Always check the Recommended events to see if there is an equivalent, and use the exact name. GA4 might add automated features for these events in the future, and we'll benefit from it without code changes and invalidating existing data.
- pageView: use default snippet behavior instead of manually sending
Start converting to GA4...
- Outbound click are automatically handled.
Reverted/restored stuff from the following repo, with minimal modifications (trying to keep the diffs clean for future reference):
- lbry-desktop@5008972
- lbry-desktop@7fe88d8
## Issue
Now that we batch-resolve the comment authors before displaying the comments, the linked-comment scrolling logic didn't work well with nested replies.
## Change
Previously, I didn't want to put the logic at the lowest level (`Comment`) because it was hard for the child to know whether to scroll or not. For example, we don't want to scroll when user changes the comment filters or presses the Refresh Comments button.
Relented and moved the logic to `Comment`, and pass a flag via `window` (I know this is frowned upon by some) to indicate whether a scrolling is needed.
This is probably more efficient overall as we don't need to scan the DOM, and with minimal delay as we scroll immediately after the linked-comment is mounted.
## Known issues
In markdown posts with lots of images, a layout shift due to delayed inline-image fetching can cause the scrolling to be inaccurate. This should be fixed by reserving space for markdown post images.
## Issue
60 setting.Get calls spiked since October
It was called 24 times per livestream page load.
## Notes
The effect was intended to be a one-time effect, but the dependency was changed in 2f4dedfb
* re enable preload ads
* switch macro to aniview
* point towards test server
* improving documentation
* bugfix and turn skip back on
* only run twenty percent of the time for unauthed users
* allow for embeds
* enable show internal feature
* working prototype
* seems to work well
* bugfix
* review old aniview setup
* change to production channelid
* final touchups
This reverts commit caadd889ce, reversing
changes made to 8b2c7a2b21.
## Issue
- Infinite `resolve` loop when deleted channel is present in the comments.
- Since it was only displayed comments with resolved channels, it masked away those comments. While that may or may not be regarded as a defect, I think we should do it at Commentron instead of at the app if we want to filter deleted channels. I vote to show comments from deleted channels, since it might have good conversation thread.