This reverts commit b3c4ce05fa.
The suggested 2-list approach broke the search bar because the bar is part of the list, so it gets unmounted while the user is typing. Oops.
## Ticket
lbry-desktop 6841
## Issue
If you are already at the homepage and you click the "Home" or "Odysee" logo again, the entire page reloads, causing the whole startup sequence to re-run (lots of fetches).
This can be annoying when not intended (e.g. clicked too many times), as startup is slow for some and we also lose non-persistent Redux data (for debugging).
I believe the requirement was just to reload the homepage tiles, as they might be showing stale ones after a while. A full reload was the quick-and-easy fix.
## Approach
Best not to touch the complicated `ClaimTilesDiscover`, so just clear the search cache key in this scenario. `ClaimTilesDiscover` will then pick this up and perform a new `claim_search`.
## Issue
535
## Change
- Header: Use the "channel list undefined" instead of "active channel url undefined" to determine if the button should be "pending".
- App: restore the use of `activeChannelClaim` instead of `activeChannelId`. In the existing design, the latter is never cleared is some situations, so the former is more accurate as it takes the current channel list into account. We might want to hide (not export) `activeChannelId` to avoid this mis-use again.
## Why
The playing URI was being cleared every time we leave the File Page, I believe to prevent the floating from continue playing outside of the File Page.
## Approach
Close FileRenderMobile by checking playingUri/primaryURI instead.
For the case of livestreams, just display it.
- Marked optional props properly.
- Re-ordered to make it easier to differentiate "props used in jsx" vs. "from redux".
Separated the commit to make the upcoming diffs easier to read.
Code-splits the module into "dnd.js", reducing the ui.js bundle size. This module is only needed when viewing lists.
## Room for improvement
`ClaimList` can probably improve further by only using the dnd components in "edit" mode.
## Implementation notes
- The modules are not default exports, so the additional chaining to `React.lazy` was required.
- Experimenting with using an Object to store the import so that a single "prettier-ignore" can be used to make it not wrap.
- The FlowFixMe came from the original code. It is unclear why it is needed to resolve the module, but Haffa mentioned it's something related to .flowconfig.
## Ticket
852 Markdown inline images in comments don't work for any channel level
## Change
The prior commit simplified the props from individual comment fields to just 1 `Comment` object, but there was a typo in the parameter where it should be `channel_url` instead of `author_uri`.
- The previous 2MB was a CDN limit (more of a mistake). That has been increased to a far greater number, so we're setting a more reasonable 5MB limit.
- The previous code checks/shows the "size exceeded" message after the file has been uploaded ... in the `catch` block. This will not work since the CDN now allows a 5MB file.
- Fixed by checking the size before actually uploading.
## Issue
When pressing "Done", it will call the upload function, which usually results in a "please select a file" error, or the file being uploaded if a file was selected prior to switching to "Use Url".
- Move stickers and emojis to a single menu comment-selectors on both mobile and desktop
- More style improvements
- Some fixes
- Fix livechat scrolling
- CommentsList needs to return a title with comment amounts
- mobile player dimensions needed to fill in the cover
- hid livestream header for now until figuring out a better presentation
- ~colum-reverse~ was causing problems with MUI's drawer scrolling, so reversed the chat order and made it ~column~ by default
- Hid bottom expand navigation if component not yet opened
- some other style changes in the middle
- Biggest change: Moved mobile player logic outside of fileRenderFloating into its own component fileRenderMobile, since there is no need for all that extra resizing and dragging code (for now, as mobile doesn't have a floating player)
- Moved player to the header height
- Removed rounded borders and margins
- Only pass necessary props
- Created new initialize play redux action
- Removed deprecated ~file app download~ keyboard functionality, moved preventDefault to videojs keyboard events to prevent ~space~ moving down the page
- moved doPrepareEdit incognito and channel calls to separate action
- same with download
- Tooltips
- No major differences between mobile or default returned components so removed condition since mobile style will be changed later on this branch
* Fix avatar occasionally stuck in spaceman
## Issue
Sometimes, we'll see a channel profile (e.g. in upper-right, in channel selector) stuck in the fallback Spaceman image.
This is due to OptimizedImage always starting with a blank src, and updated later when the mounted size has been determined. ChannelThumbnail, which uses OptimizedImage, captured the `onError` due to blank src.
## Fix
Don't mount the <img> until the optimum size has been determined.
* FileThumbnail: skip resolve if thumbnail url is specified
* UriIndicator: skip resolve if channel info is specified
* Notifications: disable batch resolve + use fetched data if available + fallback to resolve if n/a
The fallback is using the individual resolve when no direct data is provided and claim is undefined.
* Patch to restore position upon returning to video until more fully fleshed out fix can be introduced
* Add code to notify other open tabs of position saving
* Fix typo
* Wrap localStorage access in try/catch in event browser settings make it unavailable
* Remove formatting changes
* Move constant from 'pages' to 'player'
* Move dispatch out of try/catch
* Fixed typo
fixed the issue by removing the useRect, and putting in a resize event, going to try and make the code cleaner by removing all that logic and putting it in a hook.
## Issue
On large screens, the comment field and autoplay countdown can both be visible at the same time. The currently code only stops the timer when the countdown component is not visible on screen.
The page annoyingly navigates away while typing.
## Change
When servicing the timer, check if the current active element is an input type. As far as I know, there is no React equivalent for this.
1. Added size-specific error message.
2. Route whatever Vanwa's error instead of showing "unexpected json token". It's ugly, but at least it contains the reason string.
## Issue
Closes 385
## Approach
As mentioned in the ticket, the current places where that info is needed is in the Invites Page and Social Share Component.
1. Invites Page: it is already doing the fetch on mount, so no issue there.
2. Social Share: show spinner until the data is fetched.
## Issue
Closes "87 Repost - Top result should show followers properly"
The winning url for "bret" search is "lbry://bret", which is a repost.
## Change
We need to use the canon url to retrieved the fetched view count.
* Refactor CommentBadge
* Refactor livestreamComment component
* Refactor and split livestreamComment CSS
* Refactor livestreamComments component
* Refactor and split livestreamComments CSS
* Remove never used spinner
* Refactor livestream Page
* Refactor page component
* Refactor livestreamLayout component
* Break apart livestreamComments into separate sibling components
- This helps separating LivestreamComments to deal with only the comments, and the LivestreamLayout to be used for its own Page as a Popout option, and also for a layered approach for mobile
* Create Popout Chat Page, Add Popout Chat Menu Option
* Add Hide Chat option
* sockety improvements
* Websocket changes
Co-authored-by: Thomas Zarebczan <thomas.zarebczan@gmail.com>
* Resolve claim and stream types when there is a filter
## Symptom
Channel Page 'Content Type' filter not working
## Issue
The Advanced Filter work by placing a `?content=` URL param. The list component then parses it and makes the `claim_search` params accordingly. But:
1. There is a mix up in how the list component treats `?content=`.
- The original code seems to treat this as a way to define the type externally but only for a list without `claimType` defined via code. In other words, if `claimType="something"`, `?content=` is ignored.
- On the other hand, the Advanced Filter relies on `?content=` being used.
2. `?content=` is then split between `claimType` and `streamType`. The current code does not check if the split makes sense, e.g. if `?content=channel` and `streamType=['video']`, these 2 are incompatible and produces no results.
## Change
1. I'm not really sure what's the original intention, but let's just make `?content=` as an override/filter.
2. `?content=` should probably be limited to always be a subset of `claimType` and `streamType`. But this seems complicated to do, so for now let's just make always override/filter everything. For that, we need to make sure the filtered `claimType` -- `streamType` combo makes sense.
* Fix 'Channel' filter not working in Wild West
## Cause
The Wild West list defines `release_time` to be 1 week ago. As long as this parameter exists, a channel `claim_search` produces no results (I thought channels have creation dates?). That is why an unfiltered Wild West never showed Channel Tiles.
## Change
The existing `release_time` handling does seem to hint that we should not set the parameter when searching for Channels. Expanded that to consider the final (filtered) claim type, not just the original.
## Issue
After enabling Advanced Filter in Category Pages, the 'Content Type' filter only works for "repost/video/list".
## Root-cause
When `streamType` is not provided, it defaults to 'Video|Audio', making it always "defined":
```
streamType = SIMPLE_SITE ? [CS.FILE_VIDEO, CS.FILE_AUDIO] : undefined,
```
This seem to override the purpose of `defaultStreamType`, which will not be used unless the client explicitly set `streamType=null`, which currently is only being applied for `RECENT_FROM_FOLLOWING[]`.
```
const streamTypeParam =
streamType || (CS.FILE_TYPES.includes(contentTypeParam) && contentTypeParam) || defaultStreamType || null;
```
* Add ordering Icons
* Refactor doCollectionEdit
- It required claims as parameter, when only uris are used to populate the collection, so that was changed to pass down the uris instead.
- There were unused and mostly unnecessary functions inside, for example the parameter claimIds was never used so it would never enter the claimSearch function which again would be used to generate uris, so it's better to just use uris as parameter
* Add List Reordering changes
* Add toggle button for list editing
* Add toggle on content page collection sidebar
* Enable drag-n-drop to re-order list items
https://www.youtube.com/watch?v=aYZRRyukuIw
* Allow removing all unavailable claims from a List
* Fix <g> on icons
* Fix section buttons positioning
* Move preventDefault and stopPropagation to buttons div instead of each button, preventing clicking even if disabled opening the claim
* Change dragging cursor
* Fix sizing
* Fix dragging component
* Restrict dragging to vertical axis
* Ignore shuffle state for ordering
* Fix console errors
* Mobile fixes
* Fix sidebar spacing
* Fix grey on mobile after click
* Tooltip: add 'followCursor' and 'placement' option
When used on a `<span>` with short text but large empty area, the location of the tooltip was at the bottom-center of the area, which isn't ideal.
I think 'followCursor' should be the default, but making it optional for now to minimize testing.
Also added the 'placement' prop -- for the span case again, the mouse cursor is blocking the tooltip.
* View/Follower count: only use compact when > 10k
## Issue
Received complaints -- some people prefer to see full resolution.
## Changes
- As a compromise, we'll only apply the compact notation when the value is greater than 10k, with the exception of Tile View Count, where we'll always apply it due to space limitation.
- Also added Tooltip for Follower count.
## Fixes
- The string was always in 'en' locale in some instances, so it wasn't grouping up digits properly in Japanese (groups of 4), for example.
## Issue
When "Upcoming livestream" appears in a list, infinite scroll stops working.
## Cause
The difference between `mainEl.getBoundingClientRect().bottom` and `window.innerHeight` became slightly greater than 0.5, so it was deemed as "haven't reached the bottom".
## Change
Coincidently, I've been wanting to make the inf scroll load earlier (instead of after reaching the absolute bottom) to make the experience smoother, so added a 200px threshold, which is roughly the height of a tile. This gets us the new behavior while also fixes the original problem.